Forged Alliance Forever Forums
speed2 wrote:I designed the mission for spam and usage of ACU, and thats excatly what you have to do to win. I didnt want any turtle fest you can see in all the other missions. I think Ive already said this few lines above
And if you reclaim what you kill, you have enough resources for continuous spam that will easily break through AI defences.
speed2 wrote:I never said this is going to be easy peasy mission. It is hard and it will stay hard. If you want to turtle there are plenty of other missions.
It is a coop mission but its designed just for one player. There is no other way to make it easily playable then do it as a coop mission, but that doesnt matter since people would want to play it in coop anyway (same thing as SC/FA campaing).
If you have troubles beating it, take a buddy with you, if 2 is not enough, you can increase it up to 4 people. If its still too hard, its time to learn new tricks and then try again.
And yes I would prefer other mission to be much harder. I ll redo vanilla missions at some point to 1000x harder difficulty.
G51 wrote:I think you can expand the map further, and introduce T2 & T3 Navy and more advanced Units, so we can have more coop missions other than the 24 in vanilla and SCFA. Or on the basis of that, more campaign coop missions will be available. What matters, however I think, might be a mass of work. But overall, I 'd like to say thanks, for your creative job.
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