Forged Alliance Forever Forged Alliance Forever Forums 2020-10-17T01:35:12+02:00 /feed.php?f=78 2020-10-17T01:35:12+02:00 2020-10-17T01:35:12+02:00 /viewtopic.php?t=19698&p=186416#p186416 <![CDATA[Coop • Re: Goodbye phpBB]]> Statistics: Posted by Mucko — 17 Oct 2020, 01:35


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2020-09-12T01:02:27+02:00 2020-09-12T01:02:27+02:00 /viewtopic.php?t=14835&p=186406#p186406 <![CDATA[Coop • Re: Nomads Campaign Testing]]>
the second nomads mission is not even starting right now. The maps show, but no into and no zoom in happens. I do not even have a mouse cursor anywhere. Please have a look into it.

Mission 3 however work and starts. But we made no serious progress yet. We will try again soon.

Thx.

Statistics: Posted by lldaedalusll — 12 Sep 2020, 01:02


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2020-09-05T01:37:33+02:00 2020-09-05T01:37:33+02:00 /viewtopic.php?t=14835&p=186399#p186399 <![CDATA[Coop • Re: Nomads Campaign Testing]]>
played and finished mission 1 on hard of the nomads campaign today together with a friend. The mission is hard until the outpost gets destroyed. All that comes after that is fairly simple as mass production is rolling at that point and all new stuff that appears has a hard time beating 1000 t1 units (2 players with 500 unit limit) . We did not destroy the last base, as the ACU came out of it and got destroyed by that amount of units. That ended the mission, but the end was reported as mission failed. I am not sure which error that was.

Well done. We will play the next missions the upcomming fridays.

Thx.

Statistics: Posted by lldaedalusll — 05 Sep 2020, 01:37


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2020-09-04T19:05:16+02:00 2020-09-04T19:05:16+02:00 /viewtopic.php?t=16170&p=186396#p186396 <![CDATA[Coop • Re: Coop Leaderboards]]>
keyser wrote:
Hello, we are aware of it. But we have other priorities on the list. I might get fixed at some point.

Thank you very much for your prompt reply!
Would be really nice if this would work again.

Statistics: Posted by Commace — 04 Sep 2020, 19:05


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2020-08-29T05:08:23+02:00 2020-08-29T05:08:23+02:00 /viewtopic.php?t=12923&p=186380#p186380 <![CDATA[Coop • Re: My Seraphim Campagin]]>
lldaedalusll wrote:
Feedback to "Mission 1: Operation(Blockade)":

- Player ACUs do not die with 0 HP
- Map does not end even after beating all objectives

Nice and hard map on hard difficulty. We had fun beating it. Thx.


Glad to hear, good news is a even better version is almost finished, with scaling attacks and more features, plus ACU actually dies. Should in theory be harder, As the AI will scale as you scale. to compensate i have reduced the diffuclty in seiging and destroying bases. Should have it out in a week or so.

Statistics: Posted by shadowlorda1 — 29 Aug 2020, 05:08


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2020-08-29T01:25:28+02:00 2020-08-29T01:25:28+02:00 /viewtopic.php?t=12923&p=186379#p186379 <![CDATA[Coop • Re: My Seraphim Campagin]]>
- Player ACUs do not die with 0 HP
- Map does not end even after beating all objectives

Nice and hard map on hard difficulty. We had fun beating it. Thx.

Statistics: Posted by lldaedalusll — 29 Aug 2020, 01:25


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2020-08-28T06:34:36+02:00 2020-08-28T06:34:36+02:00 /viewtopic.php?t=12923&p=186375#p186375 <![CDATA[Coop • Re: My Seraphim Campagin]]> Statistics: Posted by shadowlorda1 — 28 Aug 2020, 06:34


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2020-08-26T22:43:57+02:00 2020-08-26T22:43:57+02:00 /viewtopic.php?t=19698&p=186373#p186373 <![CDATA[Coop • mod skin]]> mod skin

Statistics: Posted by Mueeidkhatri — 26 Aug 2020, 22:43


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2020-08-23T06:31:33+02:00 2020-08-23T06:31:33+02:00 /viewtopic.php?t=12923&p=186367#p186367 <![CDATA[Coop • Re: My Seraphim Campagin]]>
We just played Mission 4 with 4 players and player 3 could not target enemy units and could not see other players vision. Seems like he was in wrong team or army or something., so he could not really help us. End when we lost game didnt show button that quits game.

Replay:
https://replay.faforever.com/12474789
12474789-Katharsas.fafreplay

Log:
game.log

Statistics: Posted by Katharsas — 23 Aug 2020, 06:31


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2020-08-21T21:59:45+02:00 2020-08-21T21:59:45+02:00 /viewtopic.php?t=16170&p=186355#p186355 <![CDATA[Coop • Re: Coop Leaderboards]]> Statistics: Posted by keyser — 21 Aug 2020, 21:59


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2020-08-21T21:23:31+02:00 2020-08-21T21:23:31+02:00 /viewtopic.php?t=16170&p=186354#p186354 <![CDATA[Coop • Re: Coop Leaderboards]]>
Any update on the above?

Thanks!

Statistics: Posted by Commace — 21 Aug 2020, 21:23


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2020-08-19T10:23:07+02:00 2020-08-19T10:23:07+02:00 /viewtopic.php?t=12171&p=186345#p186345 <![CDATA[Coop • Re: An Updated List of Casters]]> Statistics: Posted by nikkinemo95 — 19 Aug 2020, 10:23


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2020-08-12T01:36:41+02:00 2020-08-12T01:36:41+02:00 /viewtopic.php?t=19698&p=186302#p186302 <![CDATA[Coop • Re: Goodbye phpBB]]> I already put the main page as reference.
https://web.archive.org/web/20200811233 ... /index.php

Statistics: Posted by vongratz — 12 Aug 2020, 01:36


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2020-08-11T23:27:06+02:00 2020-08-11T23:27:06+02:00 /viewtopic.php?t=19698&p=186300#p186300 <![CDATA[Coop • Goodbye phpBB]]> here). Back then phpBB was one of the best bulletin boards you could get for free. Now, 9 years later, the world is a different one, but somehow our forum is still frozen in time. After a lot of issues with spam, security vulnerabilities and most recently severe outages for no ovious reason, the time has come to let go of it.

A few generation of bulletin boards has passed already and we move to NodeBB now (link here).

Goodbye grandfather of FAF. We'll miss you.
And as the administrator I'd like to add: Please burn in hell, where you came from, you shitty piece of software.


We will probably archive this forum, but we don't know how yet. If you have any ideas and also skills and time to help on that please contact me.

Statistics: Posted by Brutus5000 — 11 Aug 2020, 23:27


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2020-08-07T03:35:32+02:00 2020-08-07T03:35:32+02:00 /viewtopic.php?t=12923&p=186211#p186211 <![CDATA[Coop • Re: My Seraphim Campagin]]>
First of all: thanks for building all these campaigns. We've been having a blast trying to make it through them :)

Bug: mission 3 - When main player's ACU dies, after the mission expansion, it will not continue (since the ACU is not there to focus on). Tbh, I would recommend mission failure if the ACU dies, since technically they're controlling the army right?

Mission success and failure messages could be a little more extensive. We played for 2 hours to finish the map and when we kill the final structure or whatever and it just pops up: "mission completed [OK]" and that's it. No cut scene, no trumpets, fanfare etc. It should be important to reward the player for a victory. The explosion of your opponent in slow-motion. A message from your commander to congratulate you, or maybe a shot of your ACU(s) standing on top of a hill, looking over the victorious and ever expanding army?

When you get to the mission end stats, there's something funny going on where I think AI income is attributed to one of the players btw.

I think timed expansion / time limits can be slightly tighter to create stronger incentive to move forward: "Help I'm being attacked, need assistance", then proceed to pretty much infinitely stay around in good health and building up base defenses etc, isn't as cool as dying at minute 25 because the player didn't get any help over there. Of course, a map expand and then immediately seeing the objective getting destroyed by a soulripper before you can move your shit over there isn't great either.

Great work on the plateau on the far left in mission 3 btw. Hard to get there with exp etc. so strong spot for enemy base.

I think that if players build experimental battleship, you can maybe spawn a pretty large wave of torp bombers say 5-10 minutes into its life and try to take it down, repeating the wave again to kill it. That'll greatly reduce the power of that unit, since even with reasonable (local) air control, it can be very hard to keep it alive against a large wave of torp bombers. (We had great success with that experimental in mission 3)

Voice etc:
Since the original campaign missions have voice acting, I'd recommend you get some people to record the audio. Just post the exact dialog as you are putting into the campaign in a separate forum thread and ask for people to send their samples, with a note that they will get mentioned in the credits but otherwise have no rights on their contribution etc. You can pick the best ones, or work with the people whose voice you like most to make better quality recordings etc.
Ask volunteer from the community to help with sound engineering to make the voices sound the right way, and add the effects needed.

Other than that, keep up the good work. We're looking forward to future missions!

Statistics: Posted by Conorach — 07 Aug 2020, 03:35


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