Prothyon - 16

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Re: Prothyon - 16 [WIP] Coop Mission

Postby Zsombi » 03 Jun 2015, 22:23

speed2 wrote:But saying on FAF forum where I make coop mission for FAF that its uncool that this will be FAF only doesnt make much sence does it? :P


Ah.. yes, misunderstanding, my mistake.. well, I meant online matches. You know when people talk about FAF, they almost always mean the online aspect of it, because, well.. that is its main purpose, to connect people for online matches.

I did not see any mention of offline possibilities in the description, only FAF coop stuff... so I assumed.
I know FAF can be ran offline too, but for some reason I can't get it to work like that since last year's last patch.
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Re: Prothyon - 16 [WIP] Coop Mission

Postby speed2 » 04 Jun 2015, 00:02

It still works the same way as before.
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Re: Prothyon - 16 [WIP] Coop Mission

Postby Typo91 » 04 Jun 2015, 17:02

Well took me a few trys but I finally beat it... no spoilers

I was beating my head in the first part, but I kept trying.

Make more?

Does this support more then 1 player ?
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Re: Prothyon - 16 [WIP] Coop Mission

Postby speed2 » 04 Jun 2015, 18:36

This demo has lengh +- half of the planned mission, now Im working on other parts.

Its standard coop mission, supports up to 4 players.
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Re: Prothyon - 16 [WIP] Coop Mission

Postby puffpants » 09 Jun 2015, 22:29

the map does not show up if i try to sellect it within the lobby and if i pick it at the pop up window it's there but if i play it there is no ai nor will I spawn.
i wanted to try this so bad
-wes
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Re: Prothyon - 16 [WIP] Coop Mission

Postby speed2 » 10 Jun 2015, 12:43

puffpants wrote:the map does not show up if i try to sellect it within the lobby and if i pick it at the pop up window it's there but if i play it there is no ai nor will I spawn.
i wanted to try this so bad
-wes

then you're doing something wrong, make sure again that you copied the map in the right place, all other maps you downloaded through faf should be there. Then go to coop tab and host any coop mission, first FA mission for example, then once you are in game lobby, change the map and it has to work.
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Re: Prothyon - 16 [WIP] Coop Mission

Postby GI-Joon » 10 Jun 2015, 15:51

Hey,

first post for me on this forums :)
I like the idea of what you are doing a lot! :D
I finally got it working (put sounds in the wrong folder, no rush was activated...), but now its really fun to be play.
Its really hard though :O
(probably because im playing on my own :p)

Keep up the good work :)
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Re: Prothyon - 16 [WIP] Coop Mission

Postby speed2 » 10 Jun 2015, 16:30

About the difficulty...it's designed for one player :D It supports up to 4 players as proper coop mission, but that's other thing.
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Re: Prothyon - 16 [WIP] Coop Mission

Postby Zsombi » 14 Jun 2015, 15:05

I finally managed to get it working.. offline too. :) In general I like it so far.

Even though it is a a "co-op" map, the whole game crashes at the end of the introduction if I put an AI as ally.

((When it crashed, it did so by still running somehow, but I just couldn't access it and couldn't restart it either, because the OS said the program is already/still running... and couldn't be killed from the task manager either.. so I had to restart the computer.))

Even if it's a demo, you should put it in the description (that is visible during map selection or the game lobby) that only human players can be allies.
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Re: Prothyon - 16 [WIP] Coop Mission

Postby speed2 » 14 Jun 2015, 19:01

I thought its obvious since Ive never heard about anyone that would play it with AI instead of other people :D Afaik it was intended for only human players, so if its crashing with AI, nothing I can do.
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