Prothyon - 16

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Re: Prothyon - 16 [WIP] Coop Mission

Postby speed2 » 07 Oct 2015, 13:14

Necrosis wrote:ive hosted a COOP on faf. and started it and left, then i did the rest as i was told,
i ran the coop shortcut and when i opened skirmish and clicked options my game crashes and it returns to the desktop in a flash while there is a GPGnet error report window popping up

that might be this issue viewtopic.php?f=3&t=10888 post there your logs

if you edit the shortcut and add there /map Prothyon16
it has a side effect that it will spawn all 4 acus
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Re: Prothyon - 16 [WIP] Coop Mission

Postby skwibble » 07 Oct 2015, 13:15

speed2 wrote:If nothing gets actually gated out and just glitches at the gate its because you didnt follow installations steps in readme (step3)



Did a reinstall, everything worked fine, not sure what I'd messed up beforehand. Oops.
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Re: Prothyon - 16 [WIP] Coop Mission

Postby Myxir » 08 Oct 2015, 22:36

speed2 wrote:https://mega.nz/#!Alx3mboB!oI2u4QAi5H4XFMGM_TnbQPqwg5y45k-3xj9mRu2_acY
Be sure to read ReadMe.txt that is packed inside. I won't answed questions that are answered inside that file.

install.zip
(374 Bytes) Downloaded 125 times

easier way to install, sadly the forums don't want a .bat file so you'll have to extract it, put install.bat into the Prothyon Beta V1 folder and just execute it
should work for everybody who has map/mod paths as mentioned in speed2's instructions (probably everybody who only uses latin letters for their windows username)
Unhappy with balance http://i.imgur.com/q5G2BlM.png
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Re: Prothyon - 16 [WIP] Coop Mission

Postby GeneralDisasters » 09 Oct 2015, 18:28

Tried again and got a desync in the middle of the first island. We continued, but the desync showed one player died in the alternate universe. Could try again tomorrow. Got a new version?
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Re: Prothyon - 16 [WIP] Coop Mission

Postby speed2 » 09 Oct 2015, 18:55

new version soon(tm)
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Re: Prothyon - 16 [WIP] Coop Mission

Postby McGeifer » 10 Oct 2015, 23:47

Sry but the start is borderline impossible .. 400 kills in 15 min with my ACU? T2 PD in the base that denies all attacks with T1 arty to reduce the build power of the base. Mobile AA and loads of fighters killing bombers and transports in seconds ... How on earth should you do this without cheating?
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Re: Prothyon - 16 [WIP] Coop Mission

Postby speed2 » 11 Oct 2015, 13:00

Beta V2
https://mega.nz/#!Z5YmjDCI!Zwyea0GVPcq8 ... mLsYLDD_ug

- Added Easy and Medium difficulty for attacks
- Hard Difficulty adjusted
- Voices for Civilian guy

read readme again...
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Re: Prothyon - 16 [WIP] Coop Mission

Postby Blacksun7 » 11 Oct 2015, 15:34

When u can upgrade to tech 3?
If not it is very boring to fight with t2 against t3
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Re: Prothyon - 16 [WIP] Coop Mission

Postby speed2 » 11 Oct 2015, 16:01

you fight 90% T2, and now it should be even less T3 on easy and medium difficulty
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Re: Prothyon - 16 [WIP] Coop Mission

Postby McGeifer » 11 Oct 2015, 18:29

Frustrating even on medium. I can't see why I should fight with less eco, less build power, less tech against this kind of spam and the T2 PD that makes the base nearly impossible to destroy. Is here someone who could "finish" the start without cheats? It's so frustrating...
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