Got a little issue yesterday, I was doing this mission with my brother, and the scenario must have stopped at some point. Here's how it went :
Mission starts, no problem, we both tech up, we prepare some forces to attack Eris' base, nothing special here. Then I proceed to capture the node, and at that point, we get a desync. This time, it hasn't really been an issue, because we failed the next objective anyway, but the next try, it happened again, so we figured it came from the mission itself.
We arrived at the point in the mission at which you must prepare your defenses against an upcoming Aeon attack. So we prepared indeed. But the attack never came.
I checked the logs, and the part that interested me is this one :
warning: Error running lua script: ...faforever\gamedata\lua.nx2\lua\scenarioplatoonai.lua(1909): Game object has been destroyed
stack traceback:
[C]: in function `IsUnitState'
...faforever\gamedata\lua.nx2\lua\scenarioplatoonai.lua(1909): in function `GetLoadTransports'
...faforever\gamedata\lua.nx2\lua\scenarioplatoonai.lua(357): in function <...faforever\gamedata\lua.nx2\lua\scenarioplatoonai.lua:275>
Here's the full log, just in case :
https://www.mediafire.com/file/jy558xum8dk9bfu/game.logI'm not sure the desync and the bug are linked, but that could be a lead.
And the replay's ID is 6739959, if that's needed.
Thanks in advance !