Aeon Mission 5 - Shining Star

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Aeon Mission 5 - Shining Star

Postby speed2 » 24 Jan 2017, 20:11

Aeon Mission 5 - Shining Star

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Feel free to post any thoughts about this mission or suggestions of what you'd like to see changed or improved. Link to the recent changes can be found in this post: viewtopic.php?f=78&t=13626&p=140165#p140165

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Operation Shining Star Bug

Postby Lieutenant Lich » 11 Mar 2018, 06:24

I played a coop with Evan Galea, operation Shining Star (Aeon mission #5) and after killing t3 arty, t2 arty, and the UEF Commander the mission did not progress further. We killed every unit on the map, including walls and civilian bases, all to no avail. My log is attached.

edit: moved from tech support
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game.log
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Last edited by PhilipJFry on 11 Mar 2018, 07:23, edited 1 time in total.
Reason: info
Don't complain about that which you aren't willing to change.

My mod:
viewtopic.php?f=67&t=12864
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Re: Operation Shining Star Bug

Postby Evan_ » 11 Mar 2018, 06:33

he gorundfired it down to the last flak, but to no avail...
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Re: Aeon Mission 5 - Shining Star

Postby speed2 » 11 Mar 2018, 10:20

It will be fixed with the next update https://github.com/FAForever/faf-coop-m ... 6992e45291
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Re: Aeon Mission 5 - Shining Star

Postby shadowlorda1 » 07 Apr 2019, 06:17

I notice in the final section that Ariel's shields are fluctuating, I don't think she has enough power to power her base during that part.
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Re: Aeon Mission 5 - Shining Star

Postby shadowlorda1 » 14 Dec 2019, 11:00

I just played through with a friend, one of the problems we noticed, is none of the enemy bases have TMD in their defenses. makes it really easy to Tac snipe things or use MML spam.
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