Hello everyone! Because of Speed's mighty knowledge in the arts of custom mission making. I have learned from him how to a campaign. The story behind this is already planned and being put in, so sorry in advance that I will not be taking mission ideas.
Story: The Seraphim are on the run and their retreat is going poorly. Barely a few dozen Seraphim are backed by the shreds of the Order. With survival their only goal you must lead the remains of the Seraphim invasion deep into open space to regroup. if you can get through the coalition blockades of course...
Mission 1: Operation(Yath-Aez)
Story: Commander we are sending you to discover what happened to one of our scouts. we lost contact after he told us the planet was clear for an Evac site. Find out if he's still alive and clear out what enemy forces are there.
(Full Version)
https://mega.nz/file/JBlR3bra#V_yl9R0uD ... tjGbtNZ-Ac
Mission 2: Operation(Tha-Atha-Aez)
Story: We have recalled you back to the rear of the retreat. Coalition forces have cut out over half our commanders and this small frozen ball called Velica is their only escape route. We have forces already engaged on the planet, but they need assistance. defend the gates and protect the commanders retreating.
(Full version)
https://mega.nz/file/sZ8DXBaD#UQLgo7Twl ... nTwHdKN4V4
Mission 3: Operation(Uhte-Thuum-QAI)
Story: QAI survived Brackman's virus, however, he had to cut himself off from his network. We need to connect him back into his mainframe system. We are sending you to Procyon to help him retrieve one of his older mainframes. This planet is several sectors away from the front, so we have no data on enemy forces there, be careful commander.
(Full version)
https://mega.nz/file/YJkVEZ4K#9mHAmkz1M ... w5ywuvLseo
Mission 4: Operation(Ioz-Shavoh-Kael)
Kael has resurfaced and is starting a riot among our order commanders, if she is not silenced then we may have an internal conflict we can't control. Go to her headquarters and end her and whoever is following her. Expect the Coalition to respond as well.
(Full version)
https://mega.nz/file/tVshSRjQ#fHiKssqw2 ... AgJvFrr70k
Mission 5: Operation(Overlord Surth-Velsok)
The unthinkable has happened Commander one of our best Seraphim brothers is defecting, He believes our only chance to survive is to forge peace with the humans, This can not be allowed either bring him back or end him if he refuses.
(testable beta version)
https://mega.nz/file/VclFgTjB#LxztoV4H3 ... vgj8RCITXA
Alliance Campaign
Mission 1: Operation(Blockade)
The Seraphim are on a massive retreat into open space, we have however set up a number of blockade planets to hopefully funnel them to more suitable battles in our favor, one of these blockade planets has gone dark and we are sending your team to find out why. good luck commander.
(Full Version)
https://mega.nz/file/0Q0lCJyL#ZwEFuYSjA ... deAMpzHsJU
Mission 2: Operation(Holy Raid)
We are still chasing the Seraphim out of the core worlds but a bigger issue has come up. Somehow 2 Order commanders have found one of Brackman's top research labs. We can't let them have the research, it could turn the tide of the war in their favor. stop them, commander.
(Full Version)
https://mega.nz/file/ZJlhnRYQ#3cSy1_TFu ... uC_UtGshBU
Mission 3: Operation(Golden Crystals)
Commander so far the seraphim and order forces have fled far into open space. However, we got a distress call from the other side of coalition space in former UEF territory. Normally we would ignore it in this dire time, but the planet is mine for rare minerals for ACU components. We don't know how if the Seraphim are the attackers or how they got there, but we must respond, good luck Commander.
(Very beta test version)
https://mega.nz/file/sNkhXRpb#pZ3eLN9_O ... AoVRpFMZcE
Mission 4: Operation(Rebel's Rest)
Commander We are continuing the search for the Seraphim army in open space, but a new internal struggle as coming up. It seems that General Flecther was not alone in his agenda. We have already locked up another a hundred military personnel that supported his coup, but two ACU pilots just defected to his cause. They have gated on to the prison island of Rebels Rest and are attempting to free their imprisoned comrades. Stop them, kill the prisoners if you have to, but stop them.
(No testable Verison yet)
Mission 5: Operation(Red Revenge)
We are giving you this mission because of how personal this one is. We have located a seraphim stronghold world. The seraphim leading the defense is the same seraphim who launched the surprise attack on you and commander Doysta. he is guarding some sort of Seraphim research lab, with one other Order commander, kill them both and take the labs.
(No testable Verison yet)
To test the mission download and unzip the file, then move it to your maps folder in FaF folder
C:\Users\"YourUsername"\Documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance\Maps
let me know any bugs or ideas for improvements
Thanks!
Update: 1
Mission 2 has a bunch of changes implements,
The mission is now lose-able, increased the attacks from bases (many need to increase again if needed)
Added more attacks and specials in the last part, players now have access to exp assault bot and t2 art in the second part and on
Update: 2
New Mission! try it out!
Added coop to both missions You can play to up to 4 people!
I fixed a bunch of stuff but don't remember what exactly!
Good luck!
Update: 3
2 new missions But not fully compete
new "Campaign" play as the alliance during this last-ditch seraphim effort
Update: 4
Added second part to Operation Blockade and part of the final section along with coop
Have fun!
Update: 5
The operation blockade is fully released! play any of the Coalition factions and defeat the seraphim!
fixed and added a bunch of things to Operation (Yath-aez), improved a lot of its code.
Update: 6
All Operations got fixes. New attacks, simplified old attacks, increased overall difficulty of missions( Currently only Operation(Uhte-thuum-QAI) has difficulty settings.
Operation(Uhte-thuum-QAI) got a rework! New map and set up! Enjoy and tell me what you guys think!
Update: 7
Sorry for the lack of content, I been busy. A new test version of Operation (Holy Raid) only first two parts are done, I had done some work on it a few months back, found it was playable and wanted to get stuff out you guys, so let me know of anything major wrong with it!
Update: 8
Operation(Uhte-thuum-QAI) is fully complete, it's by far the most in-depth mission I have worked on and will be used to further improve my other missions. I have more content in the making but nothing playable yet!
Update: 9 Massive rework of Seraphim mission 2 lots and lots of changes and bug fixes, let me know what you think!
Update: 10 Lots of small improvements on most missions and part 3 of holy raid completed.
Update: 11 New mission Seraphim mission 4 is now out and ready to be played!
Update: 12 All missions have been reuploaded with various changes and tweaks. A new testable version of Seraphim mission 5.
let me know what you guys think!