Post and discuss any suggestion to Coop mod, whatever you would like to see there, or issues you've encounter during missions. But before you post, please read changelog. No need to report things that are already fixed.
You can use Github to post issues/suggestions about both mod itself or specific mission. If you don't know how Github works or where to create an issue there, just post it here and I'll manage it.
Github Coop mod: https://github.com/FAForever/fa-coop
Github Coop Mission: https://github.com/FAForever/faf-coop-maps
Other missions:
- Theta Civilian Rescue by KeyBlue: viewtopic.php?f=2&t=12625
- Seraphim Campaign by shadowlorda1: viewtopic.php?f=2&t=12923
Play:
Pick a mission from coop tab. Double click for hosting.
- Make sure that sandbox is set as a victory condition, host a game on FAF, set sandbox in options, close it and then host coop.
- If you encounter issues, post game.log !! that can be found here:
- Code: Select all
C:\ProgramData\FAForever\logs
Changelog:
https://github.com/FAForever/faf-coop-m ... angelog.md
Knows issues:
- FA Mission 4 - announcement for Engie stations plays twice
- Captured units might disappear due to new restriction system, report everywhere where it happens.
- Desync during second objective. Should be fixed with next game patch.
- Last part of Fort Clarke Assault is not fully finished yet. Expect issues there.
If your ACU doesn't spawn:
- Make sure that sandbox is set as a victory condition, host a game on FAF, set sandbox in options, close it and then host coop.
- Change difficulty in the lobby. If the mission works, you can change it back to original value.