Coop mod/missions suggestions/testing

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Re: Coop mod/missions suggestions/testing

Postby RoweysGames » 09 Aug 2016, 18:04

i played the fort clark assult yesterday with my mate and the game jsut closed down after about an hour and a half and had no crash notification
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Re: Coop mod/missions suggestions/testing

Postby Inspexor » 11 Aug 2016, 14:57

Aeon mission "Machine Purge" seems buggy.

After completing the 1st object (killing all enemy units) the map does not extend and I won't get new missions.

PS: I ran 2 mods (Build Rate x2 and Ressource Rich x2).

P.P.S.: Wrong log :P
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Re: Coop mod/missions suggestions/testing

Postby Gorton » 11 Aug 2016, 15:52

Did you try it without the mods?
"who is this guy, he didnt play gpg or what?" - RA_ZLO

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Re: Coop mod/missions suggestions/testing

Postby Inspexor » 11 Aug 2016, 16:30

Gorton wrote:Did you try it without the mods?

Yes, i just tried it out.
Doesn't work, still the same problem appearing.
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Re: Coop mod/missions suggestions/testing

Postby speed2 » 11 Aug 2016, 17:41

Inspexor wrote:Aeon mission "Machine Purge" seems buggy.

After completing the 1st object (killing all enemy units) the map does not extend and I won't get new missions.

PS: I ran 2 mods (Build Rate x2 and Ressource Rich x2).

Please make sure you have logs enabled. In top right corner of FAF click on Options - Settings - Save Game Logs.
This log isn't from the coop game.

RoweysGames wrote:i played the fort clark assult yesterday with my mate and the game jsut closed down after about an hour and a half and had no crash notification

Same as above ^^ but you just try to post logs when this happens, maybe it will be something there, else I can't do much about it. Unless I know how to easily reproduce it.
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Re: Coop mod/missions suggestions/testing

Postby Inspexor » 11 Aug 2016, 18:32

Alright,
i've played the mission a 3rd time (sorry for the wrong log :P ) and still not working.
But now I have the right logs.
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Re: Coop mod/missions suggestions/testing

Postby speed2 » 11 Aug 2016, 21:16

Inspexor wrote:Alright,
i've played the mission a 3rd time (sorry for the wrong log :P ) and still not working.
But now I have the right logs.

There's your answer https://github.com/FAForever/faf-coop-maps/issues/120


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Re: Coop mod/missions suggestions/testing

Postby everywhere116 » 11 Aug 2016, 21:46

IS that problem with no objective being assigned if you complete the objective too fast present in the original mission as well?
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Re: Coop mod/missions suggestions/testing

Postby speed2 » 11 Aug 2016, 22:25

everywhere116 wrote:IS that problem with no objective being assigned if you complete the objective too fast present in the original mission as well?

yes, everything was slower back then, and players worse, so the attack always came before you finished the objective
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Re: Coop mod/missions suggestions/testing

Postby Kirazy » 13 Aug 2016, 11:46

Greetings!

We are enjoying a not-so-awesome Desync issue at ~300 beats on UEF Vanilla Mission 3, Metal Shark. We've tried this a few times, moving, not moving, doing nothing, doing something, always happens in the middle of some NPCs speech.

Log here: http://pastebin.com/7segVyeK

EDIT: Another log from today. Fresh install of SupCom assets, no actions taken on part of either player. http://pastebin.com/JtURERc7

EDIT: Another strange bug when we were playing UEF Mission 4: We paused the game, and promptly disconnected from each other.

EDIT: Desync in Mission 5 just when it's revealed Arnold was a traitor. Immediately after the video finishes. http://pastebin.com/yzVHu8DU And again, after the first nuke launch: http://pastebin.com/m89VKE3N
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