Coop mod/missions suggestions/testing

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Re: Coop mod/missions suggestions/testing

Postby SalvationKing0 » 27 Jul 2016, 08:55

Thank you for the quick reply.

I will wait until you release it for all.

Also, I am thinking of going through all three vanilla campaigns through the coop campaign function and uploading the recordings to YouTube. Are you alright with that? If there is anything you want me to leave, or an incomplete mission or something, just let me know and I will avoid it for now.
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Re: Coop mod/missions suggestions/testing

Postby speed2 » 27 Jul 2016, 09:30

I would actually need someone or more people to do this and report all the issues they find. Or any suggestion for improvement. And looking at all details. If ACU spawn is smooth, if they spawn on good position (there are some missions where they spawn on excatly same place and bump into each other right away. All these details. If voice overs match the videos etc. Ai bases not stalling energy.
And if something is broken, report with logs and describe as much as you can.
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Re: Coop mod/missions suggestions/testing

Postby SalvationKing0 » 28 Jul 2016, 12:21

The only issues with this for me would be that I don't actually have anyone to play with. I can only test things that can be seen with only one player. Sorry.

Additionally, I have no idea where the logs are, or how to see them.

I will quite happily do what I can to help with this project, because it is amazing.

I will continue working through the campaigns, but be aware I play on easy at this stage. Sorry for newb-ishness. I have already completed the UEF campaign on easy and, except for too much space between attacks on the final level, everything looked good if I remember correctly.
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Re: Coop mod/missions suggestions/testing

Postby speed2 » 28 Jul 2016, 13:16

SalvationKing0 wrote:The only issues with this for me would be that I don't actually have anyone to play with. I can only test things that can be seen with only one player. Sorry.

Additionally, I have no idea where the logs are, or how to see them.

I will quite happily do what I can to help with this project, because it is amazing.

I will continue working through the campaigns, but be aware I play on easy at this stage. Sorry for newb-ishness. I have already completed the UEF campaign on easy and, except for too much space between attacks on the final level, everything looked good if I remember correctly.

If you played on eqsy then the attacks have more time between them.
You can find logs if you in FAF client click on HELP Show logs. The one I need is game.log It gets saved when you close the game. Make sure you have it enabled. In FAF click on Options Save logs
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Re: Coop mod/missions suggestions/testing

Postby SalvationKing0 » 28 Jul 2016, 14:28

Does it generate a new one each time I close the game, or do I need to delete it after each game to get a fresh one next time?
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Re: Coop mod/missions suggestions/testing

Postby speed2 » 28 Jul 2016, 15:16

Its overwritten adter each game
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Re: Coop mod/missions suggestions/testing

Postby SalvationKing0 » 29 Jul 2016, 01:19

Thanks, I will start working through the UEF campaign again while you fix this Aeon level.
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Re: Coop mod/missions suggestions/testing

Postby speed2 » 29 Jul 2016, 07:41

And for testing ACU spawns, you can put in 3 ai players, start the game. Check it, if its ok, restart without AI. And report where its not smooth
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Re: Coop mod/missions suggestions/testing

Postby speed2 » 29 Jul 2016, 07:45

Also REPLAYS!! Currently replays are broken from many reasons. So if you could watch the replays and report issues so I can debug it. Check the replay, if it brokes post game.log and replay.log Its same again, they get saved when you close the game. And also include the replay.
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Re: Coop mod/missions suggestions/testing

Postby SalvationKing0 » 29 Jul 2016, 14:49

Okay. I will try to do this in between the four assignments I have from school at the moment. I will keep you updated on my progress.
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