Coop mod/missions suggestions/testing

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Re: Coop mod/missions suggestions/testing

Postby speed2 » 04 Jun 2016, 21:50

I think you failed one of the installation steps :P forever and replay logs wont help since you're not running thought FAF and my log ends in lobby.
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Re: Coop mod/missions suggestions/testing

Postby everywhere116 » 08 Jun 2016, 21:04

Has anyone else been having trouble connection to other players using v11 of the coop mod? I was able to directly connect with others with earlier versions of the mod but I'm having trouble doing it with the most recent version. Whether I try to join others or they try to join me we get stuck on the "Connecting" screen and it doesn't ever proceed to the lobby. I am able to play fine on my own but I don't know if this connection issue is just me and something to do with my internet or if there is a problem with the more recent versions of the mod. I couldn't find any other posts in here talking about that for the most recent versions so I thought I should bring this to your attention.
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Re: Coop mod/missions suggestions/testing

Postby speed2 » 09 Jun 2016, 07:17

It is working on the test server, so i guess just wait for the update
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Re: Coop mod/missions suggestions/testing

Postby slawr34 » 14 Jun 2016, 02:03

Would it be possible to merge the Nomads lua with this coop mod? (got it from here as FAF doesn't want to download it: https://bitbucket.org/Brute51/nomads/downloads)

Ultimately using the Nomad ACU replacer mod to use it in at least the UEF/FA missions.
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Re: Coop mod/missions suggestions/testing

Postby speed2 » 14 Jun 2016, 04:27

That would not be easy at all
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Re: Coop mod/missions suggestions/testing

Postby slawr34 » 14 Jun 2016, 07:20

Ah shame, thanks for the consideration :)

Yeah the ACU replacer mod doesn't work with that version either, there's some hints of a Nomads campaign in the lua but I have no idea how to get it working.
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Re: Coop mod/missions suggestions/testing

Postby Incognito » 25 Jun 2016, 18:33

I had good time playing co-op campaign in 0.11.59-pre with my friend. But, strangely enough, friend's ACU didn't explode after taking too much damage. I also tried to play alone - and my ACU survived with 0 HP too! Is it bug or feature? (No cheats.)
As always, sorry for possible bad English.
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Re: Coop mod/missions suggestions/testing

Postby speed2 » 26 Jun 2016, 01:25

Its un-updated coop mod causing it. That client only fixes hosting without updating anything. You either you that or you follow the instructions in the first post. Cant use both.
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Re: Coop mod/missions suggestions/testing

Postby Incognito » 26 Jun 2016, 15:12

speed2 wrote:Its un-updated coop mod causing it.

Oh, sorry. Thanks for your work!
As always, sorry for possible bad English.
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Re: Coop mod/missions suggestions/testing

Postby Katharsas » 29 Jun 2016, 03:05

I have played UEF Mission 4 -Vaccine as SinglePlayer Skirmish twice (1st time hard, 2nd time easy) now. Both times the same thing happened: Wenn you are supposed to escort Dr. Sweeny to the Quantum Gateway, you can do that (and you get attacked by 1 group of gunships while doing that), but when he arrives at the Gateway, nothing happends.
Replay desyncs as usual (right after the first seconds), so that won't help i think. Log attached.

I didnt manage do drive that guz into the gateway. He seems to not like his gatewaz at all lol.

Edit:
Okay, i played Cybran mission 4 - Mainframe Tango, and there is definitly something wrong there:

The EMP-Blast you get 30 seconds after capturing the last node does not happen. You can still snipe the commander when the EMP burst should have happened, and then you will either get mission success FOLLOWED by a mission failed notification or mission will just fail (even if you get the success audio from Dostya, and you even sometimes get into the statitics you usually get when succeeding.)
I have a savegame, if you can tell me where i can find them. Replay doesnt work with loaded games. Log attached.
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speed2coop.log
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