Seraphim Campaign Ideas

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Re: Seraphim Campaign Ideas

Postby Splizzer » 28 Oct 2016, 07:16

Hello. I heard that you needed voice actors and I thought I could give a try. I'm not the best, but I would like to practice acting for my career.
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Re: Seraphim Campaign Ideas

Postby speed2 » 03 Nov 2016, 11:21

Latest version of Novax Station Assault is in the Coop tab. Since the replay vault isn't showing coop replays, feel free to post some here! :)
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Re: Seraphim Campaign Ideas

Postby PhilipJFry » 03 Nov 2016, 21:49

Great Job with the mission so far!
You really learn to hate the radar jam ability of the UEF frig in the first part of the mission. :lol:
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Re: Seraphim Campaign Ideas

Postby speed2 » 05 Nov 2016, 00:57

:| mistakes were made and current version in coop tab has broken AI in second part of the mission

there is fixed version https://mega.nz/#!Ah4nGYib!UFcj6W1A9fQw-Ax45z27S6VFoSJcI85HEhAkrmiJ3No
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Re: Seraphim Campaign Ideas

Postby ZeRen » 05 Nov 2016, 14:20

speed2 wrote:Latest version of Novax Station Assault is in the Coop tab. Since the replay vault isn't showing coop replays, feel free to post some here! :)


I would like to see replay from "Fort Clarke Assault" on hard, please :D
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Re: Seraphim Campaign Ideas

Postby ockey » 06 Nov 2016, 09:07

I don't know, but maybe map "Fort Clarke Assault" has bug. I'm playing alone and I can't perform first task fast. After 20-30 minutes I get second task, when first task is not complete. Can you remove this function? In other words, this option will better: When I destroy two bases of first task, after that I will get second task (not after 20-30 minutes). And also there won't lags. When two bases of first task are exist and at this moment I have to destroy UEF reinforcements of second task, it makes lags, because there was many units.
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Re: Seraphim Campaign Ideas

Postby speed2 » 06 Nov 2016, 12:50

Technically it's possible, but I decided to do it this way, if you have troubles killing the base in time, you might want to try easier difficulty where you will have more time.
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Re: Seraphim Campaign Ideas

Postby Lieutenant Lich » 07 Nov 2016, 23:14

Operation Tha-Atha-Aez has a bug where one player is seen by AI as an enemy and is treated as such, while the other one is treated as a civilian, which can capture and attack while not being attacked. Replay attached.
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5384366-MarshalLichKing.fafreplay
MLK + Androish
(164.11 KiB) Downloaded 117 times
Don't complain about that which you aren't willing to change.

My mod:
viewtopic.php?f=67&t=12864
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Re: Seraphim Campaign Ideas

Postby biass » 08 Nov 2016, 01:11

Hey, i also had this issue, also; some units didn't load correctly, everything worked solo however

Sorry, im away, so no logs available.
Map thread: https://bit.ly/2PBsa5H

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Re: Seraphim Campaign Ideas

Postby karl » 23 Jan 2017, 22:45

Any more missions coming up? Fort Clarke Assault is magnificent, especially in single player :)
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