Hello! - Customized Campaign.

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Re: Hello! - Customized Campaign.

Postby JJ173 » 26 Oct 2015, 12:28

Domino wrote:hey,

This will help with extracting the .wav files from the bank.

http://www.mediafire.com/download/v33cf11ffvdjjsj/unxwb.zip

Domino


Very much appreciated Domino, I'm glad this forum is very helpful.
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Re: Hello! - Customized Campaign.

Postby yeager » 26 Oct 2015, 12:54

JJ173 wrote:
yeager wrote:Make a short story that explains you play as sera, so you can do it and fit with the lore


I've had the perfect idea for this but I will need to add more to it, I have the base of it if you want to hear about it and give me your opinions on the idea?

Message it to me :D
Also I could probably help you with voice acting, was a voice actor on a machinima for a while :p
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Re: Hello! - Customized Campaign.

Postby JJ173 » 26 Oct 2015, 13:12

yeager wrote:
JJ173 wrote:
yeager wrote:Make a short story that explains you play as sera, so you can do it and fit with the lore


I've had the perfect idea for this but I will need to add more to it, I have the base of it if you want to hear about it and give me your opinions on the idea?

Message it to me :D
Also I could probably help you with voice acting, was a voice actor on a machinima for a while :p


Excellent! I'll need to talk to the guy that Speed mentioned so I can clarify if he will edit the sounds for me. Once he confirms it, I will start writing VO's. I appreciate your offer and thank you so much. I'll drop you a PM with the idea and I hope to get some feedback :)
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Re: Hello! - Customized Campaign.

Postby speed2 » 26 Oct 2015, 13:20

Just to clarify, playing as a seraphim is currently not suppored in coop. Other than changes to coop code it will require change base game code as well, since in GPG they're lazy to prepare UI and other things for seraphim campaign.
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Re: Hello! - Customized Campaign.

Postby JJ173 » 26 Oct 2015, 15:28

speed2 wrote:Just to clarify, playing as a seraphim is currently not suppored in coop. Other than changes to coop code it will require change base game code as well, since in GPG they're lazy to prepare UI and other things for seraphim campaign.

Yeah I thought something would come up, I'm also sure that the Sup Com map editor doesn't support Seraphim units.
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Re: Hello! - Customized Campaign.

Postby speed2 » 26 Oct 2015, 15:29

it does support FA, FAF units if you follow my guide on wiki:
http://wiki.faforever.com/index.php?title=Map_Editing_Tools
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Re: Hello! - Customized Campaign.

Postby JJ173 » 26 Oct 2015, 15:35

speed2 wrote:it does support FA, FAF units if you follow my guide on wiki:
http://wiki.faforever.com/index.php?title=Map_Editing_Tools


Oh I did that but if you create armies, I don't think you can select Seraphim units from the unit menu when you right click on your map. I don't know, I might have to check. Is there any news on a more up to date Map editor?
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Re: Hello! - Customized Campaign.

Postby JJ173 » 26 Oct 2015, 15:46

Domino wrote:hey,

This will help with extracting the .wav files from the bank.

http://www.mediafire.com/download/v33cf11ffvdjjsj/unxwb.zip

Domino


How exactly do I work this? Every time I run it, there's a problem with it not finding files.
Check out the Nomads Campaign Project: viewtopic.php?f=2&t=15534
Check out my first Coop Mission: viewtopic.php?f=78&t=15605
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Re: Hello! - Customized Campaign.

Postby speed2 » 26 Oct 2015, 15:47

those that start "xs" are seraphim
if you copy taste units.scd

whole table here:
http://wiki.faforever.com/index.php?title=Mission_Scripting#Base_template
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Re: Hello! - Customized Campaign.

Postby JJ173 » 26 Oct 2015, 15:57

speed2 wrote:those that start "xs" are seraphim
if you copy taste units.scd

whole table here:
http://wiki.faforever.com/index.php?title=Mission_Scripting#Base_template


Awesome, thank you Speed! Still struggling with the extraction of these VO's.
Check out the Nomads Campaign Project: viewtopic.php?f=2&t=15534
Check out my first Coop Mission: viewtopic.php?f=78&t=15605
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