Total Mayhem - Main page

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Total Mayhem - Main page

Postby burnie222 » 10 Nov 2012, 14:47

Image
Mod Homepage:
http://www.moddb.com/mods/total-mayhem1

Total Mayhem is a mod for Supreme Commander Forged Alliance.
The main goal of this mod is to make a different experience than from the vanilla game, the mod is created by me (Burnie222), and Asdrubaelvect29 (the creator of Experimental Wars and Xtreme Wars). We also have some help from Brandon007 (Wyvern BattlePack mod) and OrangeKnight (BlackOps mod) and Domino (4th Dimension mod).
The mod is focused mostly on having a great time. :)

In this mod theres around 150 new units divided by all four factions, all the new units are supported by Sorian AI, seraphim is lacking a bit because I only recently started adding them.
All new units have their own custom model, and range from tiny medium tanks to huge experimental battlemechs.
This mod adds more than just units, it also adds new sound effects, new visual effects and more!

I would love to put a unit list but there is just to many units to list...
So I will put up some screenshots instead.

Image

Image Image Image Image

This mod doesnt change any vanilla units, and should be compatible with everything out there.

If youre looking for variety from vanilla FA, or just looking for some huge explosions, then look no further!
Prepare for Mayhem!
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Re: Total Mayhem - Main page

Postby MasterMind » 10 Nov 2012, 19:22

Wow, I've never seen this mod before... looks sick! Can't wait to try it on FAF 8-)
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Re: Total Mayhem - Main page

Postby asdrubaelvect » 11 Nov 2012, 12:46

MasterMind wrote:Wow, I've never seen this mod before... looks sick! Can't wait to try it on FAF 8-)


You can try it without FAF ;)
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Re: Total Mayhem - Main page

Postby MasterMind » 11 Nov 2012, 16:28

asdrubaelvect wrote:
MasterMind wrote:Wow, I've never seen this mod before... looks sick! Can't wait to try it on FAF 8-)


You can try it without FAF ;)


I'm sure, but I'm not looking to play with AI or going through troubles trying to play it elsewhere. I'll just wait for proper integration :)
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Re: Total Mayhem - Main page

Postby viking » 11 Nov 2012, 16:50

1.16 works perfectly on FAF, just install it like you did on GPGnet
it also works with BO NOT FAF featured mods but the same version as you used on GPGnet
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Re: Total Mayhem - Main page

Postby Neojacques » 11 Nov 2012, 17:00

There is no file to download, please check link download ...
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Re: Total Mayhem - Main page

Postby asdrubaelvect » 11 Nov 2012, 17:15

viking wrote:1.16 works perfectly on FAF, just install it like you did on GPGnet
it also works with BO NOT FAF featured mods but the same version as you used on GPGnet


There is a sound pack with Total Mayhem.

But there is also a read me in the file :D
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Re: Total Mayhem - Main page

Postby viking » 11 Nov 2012, 17:59

asdrubaelvect wrote:
viking wrote:1.16 works perfectly on FAF, just install it like you did on GPGnet
it also works with BO NOT FAF featured mods but the same version as you used on GPGnet


There is a sound pack with Total Mayhem.

But there is also a read me in the file :D


i know there is a sound pack with TM, BO also have a few sound files
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Re: Total Mayhem - Main page

Postby CrytumProduction » 03 Apr 2015, 00:23

I absolutely love and can recomend this mod;)
it adddsd a ton of new stuff a lot of experimentals that are sometimes a little unbalanced but who cares.
more big crashing and exploding experimentals in your opponents base.
...
said short: just EPIC
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