Forged Alliance Forever Forged Alliance Forever Forums 2020-10-17T01:35:12+02:00 /feed.php?f=47 2020-10-17T01:35:12+02:00 2020-10-17T01:35:12+02:00 /viewtopic.php?t=19698&p=186416#p186416 <![CDATA[Total Mayhem • Re: Goodbye phpBB]]> Statistics: Posted by Mucko — 17 Oct 2020, 01:35


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2020-08-26T22:43:57+02:00 2020-08-26T22:43:57+02:00 /viewtopic.php?t=19698&p=186373#p186373 <![CDATA[Total Mayhem • mod skin]]> mod skin

Statistics: Posted by Mueeidkhatri — 26 Aug 2020, 22:43


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2020-08-19T10:23:07+02:00 2020-08-19T10:23:07+02:00 /viewtopic.php?t=12171&p=186345#p186345 <![CDATA[Total Mayhem • Re: An Updated List of Casters]]> Statistics: Posted by nikkinemo95 — 19 Aug 2020, 10:23


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2020-08-12T01:36:41+02:00 2020-08-12T01:36:41+02:00 /viewtopic.php?t=19698&p=186302#p186302 <![CDATA[Total Mayhem • Re: Goodbye phpBB]]> I already put the main page as reference.
https://web.archive.org/web/20200811233 ... /index.php

Statistics: Posted by vongratz — 12 Aug 2020, 01:36


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2020-08-11T23:27:06+02:00 2020-08-11T23:27:06+02:00 /viewtopic.php?t=19698&p=186300#p186300 <![CDATA[Total Mayhem • Goodbye phpBB]]> here). Back then phpBB was one of the best bulletin boards you could get for free. Now, 9 years later, the world is a different one, but somehow our forum is still frozen in time. After a lot of issues with spam, security vulnerabilities and most recently severe outages for no ovious reason, the time has come to let go of it.

A few generation of bulletin boards has passed already and we move to NodeBB now (link here).

Goodbye grandfather of FAF. We'll miss you.
And as the administrator I'd like to add: Please burn in hell, where you came from, you shitty piece of software.


We will probably archive this forum, but we don't know how yet. If you have any ideas and also skills and time to help on that please contact me.

Statistics: Posted by Brutus5000 — 11 Aug 2020, 23:27


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2020-08-04T08:30:18+02:00 2020-08-04T08:30:18+02:00 /viewtopic.php?t=15039&p=186120#p186120 <![CDATA[Total Mayhem • Re: Total Mayhem Bugs]]>
red lines are placeholder for missing projectiles/textures/mod files.

Please make sure, you have installed Total Mayhem in the right folder.

Search for the file "mod_info.lua".
It shold have this path:

Code:
C:\Users\YOURNAME\Documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance\Mods\TotalMayhem\mod_info.lua


The total mayhem folder should have 2178 files, 352 folder and has 749,992,955 Bytes

If you need more help, please post your game.log

Statistics: Posted by Uveso — 04 Aug 2020, 08:30


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2020-08-04T05:57:36+02:00 2020-08-04T05:57:36+02:00 /viewtopic.php?t=15039&p=186116#p186116 <![CDATA[Total Mayhem • Re: Total Mayhem Bugs]]> Statistics: Posted by ShadowLOL233 — 04 Aug 2020, 05:57


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2020-07-02T14:47:32+02:00 2020-07-02T14:47:32+02:00 /viewtopic.php?t=12248&p=185253#p185253 <![CDATA[Total Mayhem • Re: Total Mayhem 1.37 for all game versions]]>
Pandemonium135 wrote:
Will we get more Seraphin units? :)


Sadly no.

I can't create units and no one is willing to spend some units for this mod.
(Also have in mind, i only maintain (bugfix) this mod, i am not the author!)

Statistics: Posted by Uveso — 02 Jul 2020, 14:47


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2020-07-02T00:17:54+02:00 2020-07-02T00:17:54+02:00 /viewtopic.php?t=12248&p=185235#p185235 <![CDATA[Total Mayhem • Re: Total Mayhem 1.37 for all game versions]]> Will we get more Seraphin units? :)

Statistics: Posted by Pandemonium135 — 02 Jul 2020, 00:17


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2020-06-05T10:49:07+02:00 2020-06-05T10:49:07+02:00 /viewtopic.php?t=12248&p=184660#p184660 <![CDATA[Total Mayhem • Re: Total Mayhem 1.37 for all game versions]]> So you have to download and install it manually.

Update 04.Jun.2020 (v1.37)
Updated all units inside CustomUnits folder for AI support
Reduced range of autoattack weapon on 114 units. (Units no longer are moving to the enemy without command.)
Removed unused files (leftover from 3dmax)
Added unit for Seraphim: (BRPT1htt3) Hethaam MK3 (Battle Tank) (upgrade for the TECH1 Hethaam MK1 tank)
Added real AI platoon builder for TECH1 Mayhem tanks
Added real AI platoon builder for Upgrade Tech1 and Tech2 point defenses (UEF/Cybran)
Unit brnat1exgs (TECH1 Advanced Gunship) Replaced Sorian implementation with real AI builder and attack platoons.
Unit broat1exgs (TECH1 Advanced Gunship) Replaced Sorian implementation with real AI builder and attack platoons.
Unit brmat1exgs (TECH1 Advanced Gunship) Replaced Sorian implementation with real AI builder and attack platoons.
Unit brpat1exgunship (TECH1 Advanced Gunship) Replaced Sorian implementation with real AI builder and attack platoons.
Unit brnt1exm1 (TECH1 Advanced Bot) Replaced Sorian implementation with real AI builder and attack platoons.
Unit brot1exm1 (TECH1 Advanced Bot) Replaced Sorian implementation with real AI builder and attack platoons.
Unit brmt1exm1 (TECH1 Advanced Bot) Replaced Sorian implementation with real AI builder and attack platoons.
Unit brpat1advbomb (TECH1 Advanced Bomber) Replaced Sorian implementation with real AI builder and attack platoons.
Unit BROAT3BOMBER Optimized function call :IsDead() to .Dead
Unit BROAT3PRIDE Optimized function call :IsDead() to .Dead
Unit BROAT1ENGINEERDRONE Optimized function call :IsDead() to .Dead
Unit BROAT2EXGS Optimized function call :IsDead() to .Dead
Unit BRNAT1EXGS Optimized function call :IsDead() to .Dead
Unit BRNAT3BOMBER Optimized function call :IsDead() to .Dead
Unit BRMAT2GUNSHIP Optimized function call :IsDead() to .Dead
Unit BRMAT1EXGS Optimized function call :IsDead() to .Dead
Unit Unit BROT1MTT3 (Lintea MK3) Changed icon from Tech1 to Tech3
Unit brmt3advbtbot (Advanced Battle Bot) Changed hitbox size
Unit BRNT3PERSES Changed buildtime to 40000 (was 20000) and BuildCostEnergy to 800000 (was 1200000)
Unit BROST2ADVBATTLESHIP (Magnetite Class) changed mass/energy cost and buildtime. Unit is now buildable by engineer and no longer from factory.
Unit BRNST2ADVBATTLESHIP (Refiner Class) changed mass/energy cost and buildtime. Unit is now buildable by engineer and no longer from factory.
Unit BRNT2EXM2 Tomahawk (Advanced Tactical Missile Launcher) Fixed a bug where the unit can move while shooting.
Unit brot3ml (Plasma Battery) Added "HOVER" to Categories.
Unit brmat2fig1 (Stealth Fighter) Changed damageradius in weapon (DeathImpact) from 1.000 to 0.800
Unit broat1exgs (Advanced Gunship) Changed damageradius in weapon (DeathImpact) from 2.000 to 2.225
Unit broat2fibo (Fighter/Bomber) Changed damageradius in weapon (DeathImpact) from 1.000 to 1.025
Unit brpat2figbo (Fighter) Changed damageradius in weapon (DeathImpact) from 1.000 to 0.700
Unit brmt3ava (Prototype Ultraheavy Beetlebot) Changed DamageType for weapon (Death Nuke) from Normal to 'Nuke'.
Unit brnat1advfig (Advanced FighterBomber) Changed damageradius in weapon (DeathImpact) from 1.000 to 0.675
Unit brmat1intc (Interceptor) Changed damageradius in weapon (DeathImpact) from 1.000 to 0.650
Unit brmat3asup (Multi-Purpose Fighter) Changed damageradius in weapon (DeathImpact) from 1.000 to 0.950
Unit broat1engineerdrone (Engineering Drone) Changed damage value in weapon (DeathImpact) from 10 to 11
Unit broat1engineerdrone (Engineering Drone) Changed damageradius in weapon (DeathImpact) from 1.000 to 0.300
Unit brnat3airsup (Stealth Fighter) Changed damageradius in weapon (DeathImpact) from 1.000 to 0.900
Unit brmat2gunship (Advanced Gunship) Changed damageradius in weapon (DeathImpact) from 3.000 to 3.100
Unit brpat1exgunship (Advanced Gunship) Changed damageradius in weapon (DeathImpact) from 2.000 to 2.025
Unit brpat1advbomb (Advanced Bomber) Changed damageradius in weapon (DeathImpact) from 1.000 to 1.450
Unit brmat2advbomber (Advanced Stealth Bomber) Changed damageradius in weapon (DeathImpact) from 1.000 to 0.975
Unit brmat1exgs (Advanced Gunship) Changed damageradius in weapon (DeathImpact) from 2.000 to 1.725
Unit brnat2fighter (Fighter) Changed damageradius in weapon (DeathImpact) from 1.000 to 0.975
Unit broat1intc (Interceptor) Changed damageradius in weapon (DeathImpact) from 1.000 to 0.925
Unit brmat1advfig (Combat Fighter) Changed damageradius in weapon (DeathImpact) from 1.000 to 0.650
Unit brnat1intc (Fighter) Changed damageradius in weapon (DeathImpact) from 1.000 to 0.625
Unit broat3asup (Stealth Fighter) Changed damageradius in weapon (DeathImpact) from 1.000 to 1.050
Unit broat1fig (Fighter) Changed damageradius in weapon (DeathImpact) from 1.000 to 0.810
Unit brnat3bomber (Advanced Bomber) Changed damageradius in weapon (DeathImpact) from 2.000 to 1.700
Unit brnat1exgs (Advanced Gunship) Changed damageradius in weapon (DeathImpact) from 3.000 to 2.525
Unit broat3bomber (Advanced Bomber) Changed damageradius in weapon (DeathImpact) from 2.000 to 1.700
Unit brmt3exbm (Experimental Battle Spiderbot) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brnt1exmob (Advanced Assault Tank) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit broat1exgs (Advanced Gunship) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brot3btbot (Illuminate Knight) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brot3coug (Experimental Light Mech) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brot2exbm (Advanced Battle Mech) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brnt3shbm2 (Prototype Ultraheavy Battlemech) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brmt2medm (Advanced Riot Bot) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brot2exm2 (Advanced Battle Tank) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brot2asb (Advanced Laser Bot) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brnt3shbm (Experimental Heavy Battlemech) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brnt1advbot (Advanced Battle Bot) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brnt3argus (Experimental Battlemech) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brnst2advbattleship (Advanced Battleship) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brmt3mcm4 (Experimental Heavy Mech) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brnt3advbtbot (Advanced Battlemech) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brpt1extank2 (Advanced Assault Tank) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brnt1extk (Advanced Battle Tank) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brmt3cloaker (Experimental Mobile Cloakfield Generator) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brmt3ava (Prototype Ultraheavy Beetlebot) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brmt3mcm2 (Experimental Heavy Assault Mech) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brnt2exlm (Advanced Light Assault Mech) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brmt3advbtbot (Advanced Battle Bot) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brnt2bm (Advanced Gatling Mech) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brpt3shbm (Experimental Mega Bot) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit broat2exgs (Advanced AA Gunship) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brnt2exm2 (Advanced Tactical Missile Launcher) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brot3exm1 (Advanced Support Tank) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brost2advbattleship (Advanced Battleship) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit broat3pride (Prototype Flying Fortress) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brnt2exm1 (Advanced Assault Bot) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brnt3ow (Advanced Long-Range Missile Mech) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brpt1expbot (Advanced Battle Bot) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brmt1extank (Advanced Battle Tank) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brmat2gunship (Advanced Gunship) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brot3ham (Experimental Medium Mech) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brnt3doomsday (Prototype Mobile Fortress) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brnt3bat (Experimental Mobile Artillery) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brpat1exgunship (Advanced Gunship) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brot1extank (Advanced Battle Tank) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brmt1beetle (Advanced Assault Bot) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brpat1advbomb (Advanced Bomber) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brmt3vul (Experimental Medium Mech) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brmt1exm1 (Advanced Light Mech) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brpt2hvbot (Advanced Heavy Assault Bot) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brot3shbm (Experimental Heavy Assault Mech) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brmat1exgs (Advanced Gunship) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brot3ncm2 (Experimental Battle Mech) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brmt1advbot (Advanced Battle Bot) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brot3hades (Prototype Ultraheavy Battlebot) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brot2exth (Advanced Tank Hunter) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brnt2exmdf (Advanced Mobile Defense System) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brmt2wildcat (Advanced Gatling Mech) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brot3ncm (Experimental Heavy Mech) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brnat3bomber (Advanced Bomber) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brnat1exgs (Advanced Gunship) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brnt3blasp (Experimental Heavy Mech) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brmt3snake (Prototype Battle Bot) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brmt3garg (Advanced Assault Bot) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brnt1exm1 (Advanced Assault Tank) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brpt2exbot (Advanced Battle Bot) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brnt2sniper (Advanced Sniper Tank) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit broat3bomber (Advanced Bomber) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brmt3mcm (Experimental Heavy Mech) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brpt1btbot (Advanced AA Battle Bot) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brot1exm2 (Advanced Assault Tank) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brot1exm1 (Advanced Assault Bot) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brot3btbot (Illuminate Knight) Added StandUpright = true,
Unit brot3coug (Experimental Light Mech) Added StandUpright = true,
Unit brot2exbm (Advanced Battle Mech) Added StandUpright = true,
Unit brnt3shbm2 (Prototype Ultraheavy Battlemech) Added StandUpright = true,
Unit brot2asb (Advanced Laser Bot) Added StandUpright = true,
Unit brnt3shbm (Experimental Heavy Battlemech) Added StandUpright = true,
Unit brnt1advbot (Advanced Battle Bot) Added StandUpright = true,
Unit brnt3argus (Experimental Battlemech) Added StandUpright = true,
Unit brmt3mcm4 (Experimental Heavy Mech) Added StandUpright = true,
Unit brnt3advbtbot (Advanced Battlemech) Added StandUpright = true,
Unit brmt3mcm2 (Experimental Heavy Assault Mech) Added StandUpright = true,
Unit brnt2exlm (Advanced Light Assault Mech) Added StandUpright = true,
Unit brnt2bm (Advanced Gatling Mech) Added StandUpright = true,
Unit brpt2btbot (Heavy Battle Bot) Added StandUpright = true,
Unit brnt2exm1 (Advanced Assault Bot) Added StandUpright = true,
Unit brnt3ow (Advanced Long-Range Missile Mech) Added StandUpright = true,
Unit brot3ham (Experimental Medium Mech) Added StandUpright = true,
Unit brmt3vul (Experimental Medium Mech) Added StandUpright = true,
Unit brpt2hvbot (Advanced Heavy Assault Bot) Added StandUpright = true,
Unit brot3shbm (Experimental Heavy Assault Mech) Added StandUpright = true,
Unit brot3ncm2 (Experimental Battle Mech) Added StandUpright = true,
Unit brmt1advbot (Advanced Battle Bot) Added StandUpright = true,
Unit brot3hades (Prototype Ultraheavy Battlebot) Added StandUpright = true,
Unit brot3hm (Siege Mech) Added StandUpright = true,
Unit brmt2wildcat (Advanced Gatling Mech) Added StandUpright = true,
Unit brot3ncm (Experimental Heavy Mech) Added StandUpright = true,
Unit brnt3blasp (Experimental Heavy Mech) Added StandUpright = true,
Unit brmt3snake (Prototype Battle Bot) Added StandUpright = true,
Unit brmt3garg (Advanced Assault Bot) Added StandUpright = true,
Unit brpt2exbot (Advanced Battle Bot) Added StandUpright = true,
Unit brmt3mcm (Experimental Heavy Mech) Added StandUpright = true,
Unit brpt1btbot (Advanced AA Battle Bot) Added StandUpright = true,
Unit brot3abb (Armored Battle Bot) Added StandUpright = true,
Unit brnt2epd (Experimental Plasmacannon) Fixed Display.Abilities.
Unit brmt1expd (Experimental Point Defense) Fixed Display.Abilities.
Unit broat1engineerdrone (Engineering Drone) Fixed Display.Abilities.
Unit brnt1expd (Experimental Gatling Defense System) Fixed Display.Abilities.
Unit brnt1hpd (Heavy Point Defense) Fixed Display.Abilities.
Unit brmt1pd (Heavy Point Defense) Fixed Display.Abilities.

Statistics: Posted by Uveso — 05 Jun 2020, 10:49


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2020-06-01T02:24:47+02:00 2020-06-01T02:24:47+02:00 /viewtopic.php?t=12171&p=184576#p184576 <![CDATA[Total Mayhem • Re: An Updated List of Casters]]> https://www.youtube.com/channel/UCs5xKN ... subscriber

Statistics: Posted by Robustness — 01 Jun 2020, 02:24


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2020-05-26T20:46:24+02:00 2020-05-26T20:46:24+02:00 /viewtopic.php?t=12171&p=184447#p184447 <![CDATA[Total Mayhem • Re: An Updated List of Casters]]> Statistics: Posted by sunnywilson09 — 26 May 2020, 20:46


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2020-05-12T09:44:36+02:00 2020-05-12T09:44:36+02:00 /viewtopic.php?t=19227&p=184057#p184057 <![CDATA[Total Mayhem • Re: Buildings won't upgrade]]>
And thanks for the pasting info as well, will use it next time :)

Statistics: Posted by PreciousRobciu — 12 May 2020, 09:44


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2020-05-11T22:34:25+02:00 2020-05-11T22:34:25+02:00 /viewtopic.php?t=19227&p=184049#p184049 <![CDATA[Total Mayhem • Re: Buildings won't upgrade]]>
Code:
info: Total Mayhem: [siminit.lua, line:427] - Running from: @c:\programdata\faforever\gamedata\lua.nx5\lua\siminit.lua.
info: Total Mayhem: [siminit.lua, line:428] - Checking directory /mods/ for TotalMayhem...
info: Total Mayhem: [siminit.lua, line:436] - Found directory: /mods/totalmayhem/mod_info.lua.
info: Total Mayhem: [siminit.lua, line:441] - Check OK. Found 1 TotalMayhem directory.
info: Total Mayhem: [siminit.lua, line:445] - Checking files and filesize for TotalMayhem...
info: Total Mayhem: [siminit.lua, line:459] - Check FAILED! Directory: TotalMayhem - Found 527 odd files! (2902/2375)
info: Total Mayhem: [siminit.lua, line:466] - Check FAILED! Directory: TotalMayhem - Found 2164480 odd bytes! (751147136/748982656)

The internal file validator of Total mayhem failed!
There are 2.1 MegaByte in 527 files that are not supposed to be there.

Please delete the Mod Total Mayhem manually by deleting the folder:
Code:
c:\users\admin\documents\my games\gas powered games\supreme commander forged alliance\mods\totalmayhem\*.*


Then reinstall the mod and try again.

Statistics: Posted by Uveso — 11 May 2020, 22:34


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2020-05-11T15:27:03+02:00 2020-05-11T15:27:03+02:00 /viewtopic.php?t=19227&p=184031#p184031 <![CDATA[Total Mayhem • Re: Buildings won't upgrade]]> https://pastebin.com/ in future as it is a cleaner way of posing error log :)

Statistics: Posted by Rowey — 11 May 2020, 15:27


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