Buildings won't upgrade

Moderators: Uveso, burnie222

Buildings won't upgrade

Postby PreciousRobciu » 09 May 2020, 08:04

Hi Guys,

Love the mod - played it on standard FA, and now trying to use it in FAF.

I have an issue with this mod (latest version), where I can't upgrade buildings.

Mass extractors - when I upgrade them, they still show at Tech1 on the building info; but they appear to be producing at Level2 output, and the model has changed.

Buildings - when I upgrade them, during the upgrade it gives me option to build tech2 units, but once the upgrade is finished, it gives only level 1 units again - and if I upgrade the building again, it tries to upgrade from Level 1 to Level 2 again; no option to upgrade to Level 3.


Have tried it with no other mods active, and have also loaded FA standard and disabled all mods - the issue still occurs.

Any help would be greatly appreciated, as I really enjoy playing with this mod!

Cheers,
PreciousRobciu
 
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Re: Buildings won't upgrade

Postby Uveso » 09 May 2020, 16:11

Hello PreciousRobciu,

looks like the mod is not installed in the right directory (maybe in a sub directory like "mods/TotalMayhem/TotalMayhem" ???)
Or another mod is interfering with TotalMayhem.

Please post a game.log and i can tell you more.
User avatar
Uveso
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Re: Buildings won't upgrade

Postby PreciousRobciu » 11 May 2020, 10:11

I've disabled the other mods, and only had Total Mayhem active, problem still occurred. I tried it with other unit mods, and didn't have the same issue.

Hope this is useful - thanks for your help :)

Code: Select all
info: mounting maps from: C:\Users\admin\Documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance\maps\
info: checking C:\Users\admin\Documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance\maps\
info: mounting maps from: C:\ProgramData\FAForever\bin\..\user\My Games\Gas Powered Games\Supreme Commander Forged Alliance\maps\
info: checking C:\ProgramData\FAForever\bin\..\user\My Games\Gas Powered Games\Supreme Commander Forged Alliance\maps\
info: Found mod sounds in: BlackOpsFAF-Unleashed
info: Found mod sounds in: TotalMayhem
info: checking C:\Users\admin\Documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance\mods
info: checking C:\Users\admin\Documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance\maps
info: checking C:\ProgramData\FAForever\bin\..\user\My Games\Gas Powered Games\Supreme Commander Forged Alliance\mods
info: checking C:\ProgramData\FAForever\bin\..\user\My Games\Gas Powered Games\Supreme Commander Forged Alliance\maps
info: checking C:\ProgramData\FAForever\bin\..\gamedata\*.nxt
info: checking C:\ProgramData\FAForever\bin\..\gamedata\*.nx5
info: checking C:/Program Files (x86)/Steam/steamapps/common/Supreme Commander Forged Alliance\gamedata\*.scd
info: DISK: AddSearchPath: 'c:\users\admin\documents\my games\gas powered games\supreme commander forged alliance\maps\adaptive_flooded_corona.v0002', mounted as '/maps/adaptive_flooded_corona.v0002/'
info: DISK: AddSearchPath: 'c:\users\admin\documents\my games\gas powered games\supreme commander forged alliance\maps\adaptive_twin_rivers.v0002', mounted as '/maps/adaptive_twin_rivers.v0002/'
info: DISK: AddSearchPath: 'c:\users\admin\documents\my games\gas powered games\supreme commander forged alliance\maps\astro_crater_battles_4x4_v2.v0002', mounted as '/maps/astro_crater_battles_4x4_v2.v0002/'
info: DISK: AddSearchPath: 'c:\users\admin\documents\my games\gas powered games\supreme commander forged alliance\maps\a_astrosetongapcraters_adaptive.v0002', mounted as '/maps/a_astrosetongapcraters_adaptive.v0002/'
info: DISK: AddSearchPath: 'c:\users\admin\documents\my games\gas powered games\supreme commander forged alliance\maps\bbf_blacksundefense', mounted as '/maps/bbf_blacksundefense/'
info: DISK: AddSearchPath: 'c:\users\admin\documents\my games\gas powered games\supreme commander forged alliance\maps\madness_-6-_v3.v0008', mounted as '/maps/madness_-6-_v3.v0008/'
info: DISK: AddSearchPath: 'c:\users\admin\documents\my games\gas powered games\supreme commander forged alliance\maps\nehtotkas_twin_maidens.v0004', mounted as '/maps/nehtotkas_twin_maidens.v0004/'
info: DISK: AddSearchPath: 'c:\users\admin\documents\my games\gas powered games\supreme commander forged alliance\maps\sentina iii.v0001', mounted as '/maps/sentina iii.v0001/'
info: DISK: AddSearchPath: 'c:\users\admin\documents\my games\gas powered games\supreme commander forged alliance\maps\wildpath.v0002', mounted as '/maps/wildpath.v0002/'
info: DISK: AddSearchPath: 'c:\users\admin\documents\my games\gas powered games\supreme commander forged alliance\mods\blackopsfaf-unleashed\sounds', mounted as '/sounds/'
info: DISK: AddSearchPath: 'c:\users\admin\documents\my games\gas powered games\supreme commander forged alliance\mods\totalmayhem\sounds', mounted as '/sounds/'
info: DISK: AddSearchPath: 'c:\users\admin\documents\my games\gas powered games\supreme commander forged alliance\mods\allfactions_faf_bo_nomads', mounted as '/mods/allfactions_faf_bo_nomads/'
info: DISK: AddSearchPath: 'c:\users\admin\documents\my games\gas powered games\supreme commander forged alliance\mods\blackopsfaf-exunits', mounted as '/mods/blackopsfaf-exunits/'
info: DISK: AddSearchPath: 'c:\users\admin\documents\my games\gas powered games\supreme commander forged alliance\mods\blackopsfaf-unleashed', mounted as '/mods/blackopsfaf-unleashed/'
info: DISK: AddSearchPath: 'c:\users\admin\documents\my games\gas powered games\supreme commander forged alliance\mods\defencesexpand', mounted as '/mods/defencesexpand/'
info: DISK: AddSearchPath: 'c:\users\admin\documents\my games\gas powered games\supreme commander forged alliance\mods\smarttacticalmissiles', mounted as '/mods/smarttacticalmissiles/'
info: DISK: AddSearchPath: 'c:\users\admin\documents\my games\gas powered games\supreme commander forged alliance\mods\totalmayhem', mounted as '/mods/totalmayhem/'
info: DISK: AddSearchPath: 'c:\users\admin\documents\my games\gas powered games\supreme commander forged alliance\maps\adaptive_flooded_corona.v0002', mounted as '/maps/adaptive_flooded_corona.v0002/'
info: DISK: AddSearchPath: 'c:\users\admin\documents\my games\gas powered games\supreme commander forged alliance\maps\adaptive_twin_rivers.v0002', mounted as '/maps/adaptive_twin_rivers.v0002/'
info: DISK: AddSearchPath: 'c:\users\admin\documents\my games\gas powered games\supreme commander forged alliance\maps\astro_crater_battles_4x4_v2.v0002', mounted as '/maps/astro_crater_battles_4x4_v2.v0002/'
info: DISK: AddSearchPath: 'c:\users\admin\documents\my games\gas powered games\supreme commander forged alliance\maps\a_astrosetongapcraters_adaptive.v0002', mounted as '/maps/a_astrosetongapcraters_adaptive.v0002/'
info: DISK: AddSearchPath: 'c:\users\admin\documents\my games\gas powered games\supreme commander forged alliance\maps\bbf_blacksundefense', mounted as '/maps/bbf_blacksundefense/'
info: DISK: AddSearchPath: 'c:\users\admin\documents\my games\gas powered games\supreme commander forged alliance\maps\madness_-6-_v3.v0008', mounted as '/maps/madness_-6-_v3.v0008/'
info: DISK: AddSearchPath: 'c:\users\admin\documents\my games\gas powered games\supreme commander forged alliance\maps\nehtotkas_twin_maidens.v0004', mounted as '/maps/nehtotkas_twin_maidens.v0004/'
info: DISK: AddSearchPath: 'c:\users\admin\documents\my games\gas powered games\supreme commander forged alliance\maps\sentina iii.v0001', mounted as '/maps/sentina iii.v0001/'
info: DISK: AddSearchPath: 'c:\users\admin\documents\my games\gas powered games\supreme commander forged alliance\maps\wildpath.v0002', mounted as '/maps/wildpath.v0002/'
info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\effects.nx5', mounted as '/'
info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\env.nx5', mounted as '/'
info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\etc.nx5', mounted as '/'
info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\loc.nx5', mounted as '/'
info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\lua.nx5', mounted as '/'
info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\meshes.nx5', mounted as '/'
info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\modules.nx5', mounted as '/'
info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\projectiles.nx5', mounted as '/'
info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\schook.nx5', mounted as '/'
info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\textures.nx5', mounted as '/'
info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\units.nx5', mounted as '/'
info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\ambience.scd', mounted as '/'
info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\editor.scd', mounted as '/'
info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\effects.scd', mounted as '/'
info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\env.scd', mounted as '/'
info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\loc_us.scd', mounted as '/'
info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\lua.scd', mounted as '/'
info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\meshes.scd', mounted as '/'
info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\mods.scd', mounted as '/'
info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\mohodata.scd', mounted as '/'
info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\moholua.scd', mounted as '/'
info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\objects.scd', mounted as '/'
info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\projectiles.scd', mounted as '/'
info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\props.scd', mounted as '/'
info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\schook.scd', mounted as '/'
info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\skins.scd', mounted as '/'
info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\textures.scd', mounted as '/'
info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\units.scd', mounted as '/'
info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance', mounted as '/'
info: Hooked /lua/userInit.lua with /schook/lua/userInit.lua
info: Hooked /lua/globalInit.lua with /schook/lua/globalInit.lua
debug: Loading module '\000/lua/mods.lua\000'
debug: Loading module '\000/lua/system/setutils.lua\000'
info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077
info: IsStreamingWaveBank("/sounds/aeonselect.xwb") => false
debug: Wavebank prepared: 4a3c500
debug: SND: Loaded WaveBank 'aeonselect' at 4a3c500
info: IsStreamingWaveBank("/sounds/ambienttest.xwb") => false
debug: Wavebank prepared: 4a3c630
debug: SND: Loaded WaveBank 'ambienttest' at 4a3c630
info: IsStreamingWaveBank("/sounds/blackopswb.xwb") => false
debug: Wavebank prepared: 4a3c760
debug: SND: Loaded WaveBank 'blackopswb' at 4a3c760
info: IsStreamingWaveBank("/sounds/cybranselect.xwb") => false
debug: Wavebank prepared: 4a3c890
debug: SND: Loaded WaveBank 'cybranselect' at 4a3c890
info: IsStreamingWaveBank("/sounds/explosions.xwb") => false
debug: Wavebank prepared: 4a3c9c0
debug: SND: Loaded WaveBank 'explosions' at 4a3c9c0
info: IsStreamingWaveBank("/sounds/explosionsstream.xwb") => true
debug: SND: Loaded WaveBank 'explosionsstream' at 4a3caf0
info: IsStreamingWaveBank("/sounds/fmv_bg.xwb") => true
debug: SND: Loaded WaveBank 'fmv_bg' at 4a3e060
info: IsStreamingWaveBank("/sounds/impacts.xwb") => false
debug: Wavebank prepared: 4a3f1c8
debug: SND: Loaded WaveBank 'impacts' at 4a3f1c8
info: IsStreamingWaveBank("/sounds/interface.xwb") => false
debug: Wavebank prepared: 4a3f2f8
debug: SND: Loaded WaveBank 'interface' at 4a3f2f8
info: IsStreamingWaveBank("/sounds/music.xwb") => true
debug: SND: Loaded WaveBank 'music' at 4a3f428
info: IsStreamingWaveBank("/sounds/op_briefing.xwb") => true
debug: SND: Loaded WaveBank 'op_briefing' at 4a40590
info: IsStreamingWaveBank("/sounds/seraphimselect.xwb") => false
debug: Wavebank prepared: 4a416f8
debug: SND: Loaded WaveBank 'seraphimselect' at 4a416f8
info: IsStreamingWaveBank("/sounds/tm_aeonweaponsounds.xwb") => true
debug: SND: Loaded WaveBank 'tm_aeonweaponsounds' at 4a41828
info: IsStreamingWaveBank("/sounds/tm_aircraftsounds.xwb") => false
debug: Wavebank prepared: 4a42990
debug: SND: Loaded WaveBank 'tm_aircraftsounds' at 4a42990
info: IsStreamingWaveBank("/sounds/tm_cybranweaponsounds.xwb") => false
debug: Wavebank prepared: 4a42ac0
debug: SND: Loaded WaveBank 'tm_cybranweaponsounds' at 4a42ac0
info: IsStreamingWaveBank("/sounds/tm_explosionsounds.xwb") => false
debug: Wavebank prepared: 4a42bf0
debug: SND: Loaded WaveBank 'tm_explosionsounds' at 4a42bf0
info: IsStreamingWaveBank("/sounds/tm_robotsounds.xwb") => false
debug: Wavebank prepared: 4a42d20
debug: SND: Loaded WaveBank 'tm_robotsounds' at 4a42d20
info: IsStreamingWaveBank("/sounds/tm_uefweaponsounds.xwb") => false
debug: Wavebank prepared: 4a42e50
debug: SND: Loaded WaveBank 'tm_uefweaponsounds' at 4a42e50
info: IsStreamingWaveBank("/sounds/tmmm_sounds.xwb") => true
debug: SND: Loaded WaveBank 'tmmm_sounds' at 4a42f80
info: IsStreamingWaveBank("/sounds/uaa.xwb") => false
debug: Wavebank prepared: 4a440e8
debug: SND: Loaded WaveBank 'uaa' at 4a440e8
info: IsStreamingWaveBank("/sounds/uaadestroy.xwb") => false
debug: Wavebank prepared: 4a44218
debug: SND: Loaded WaveBank 'uaadestroy' at 4a44218
info: IsStreamingWaveBank("/sounds/uaaweapon.xwb") => false
debug: Wavebank prepared: 4a44348
debug: SND: Loaded WaveBank 'uaaweapon' at 4a44348
info: IsStreamingWaveBank("/sounds/uab.xwb") => false
debug: Wavebank prepared: 4a44478
debug: SND: Loaded WaveBank 'uab' at 4a44478
info: IsStreamingWaveBank("/sounds/ual.xwb") => false
debug: Wavebank prepared: 4a44978
debug: SND: Loaded WaveBank 'ual' at 4a44978
info: IsStreamingWaveBank("/sounds/ualdestroy.xwb") => false
debug: Wavebank prepared: 4a44f90
debug: SND: Loaded WaveBank 'ualdestroy' at 4a44f90
info: IsStreamingWaveBank("/sounds/ualweapon.xwb") => false
debug: Wavebank prepared: 4a450c8
debug: SND: Loaded WaveBank 'ualweapon' at 4a450c8
info: IsStreamingWaveBank("/sounds/uas.xwb") => false
debug: Wavebank prepared: 4a445d0
debug: SND: Loaded WaveBank 'uas' at 4a445d0
info: IsStreamingWaveBank("/sounds/uasdestroy.xwb") => true
debug: SND: Loaded WaveBank 'uasdestroy' at 4a455b0
info: IsStreamingWaveBank("/sounds/uasweapon.xwb") => false
debug: Wavebank prepared: 4a44708
debug: SND: Loaded WaveBank 'uasweapon' at 4a44708
info: IsStreamingWaveBank("/sounds/uea.xwb") => false
debug: Wavebank prepared: 4a44840
debug: SND: Loaded WaveBank 'uea' at 4a44840
info: IsStreamingWaveBank("/sounds/ueadestroy.xwb") => false
debug: Wavebank prepared: 4a45200
debug: SND: Loaded WaveBank 'ueadestroy' at 4a45200
info: IsStreamingWaveBank("/sounds/ueaweapon.xwb") => false
debug: Wavebank prepared: 4a44be8
debug: SND: Loaded WaveBank 'ueaweapon' at 4a44be8
info: IsStreamingWaveBank("/sounds/ueb.xwb") => false
debug: Wavebank prepared: 4a44ab0
debug: SND: Loaded WaveBank 'ueb' at 4a44ab0
info: IsStreamingWaveBank("/sounds/uefselect.xwb") => false
debug: Wavebank prepared: 4a45338
debug: SND: Loaded WaveBank 'uefselect' at 4a45338
info: IsStreamingWaveBank("/sounds/uel.xwb") => false
debug: Wavebank prepared: 4a45470
debug: SND: Loaded WaveBank 'uel' at 4a45470
info: IsStreamingWaveBank("/sounds/ueldestroy.xwb") => false
debug: Wavebank prepared: 4a44d20
debug: SND: Loaded WaveBank 'ueldestroy' at 4a44d20
info: IsStreamingWaveBank("/sounds/uelweapon.xwb") => false
debug: Wavebank prepared: 4a44e58
debug: SND: Loaded WaveBank 'uelweapon' at 4a44e58
info: IsStreamingWaveBank("/sounds/ues.xwb") => false
debug: Wavebank prepared: 4a47988
debug: SND: Loaded WaveBank 'ues' at 4a47988
info: IsStreamingWaveBank("/sounds/uesdestroy.xwb") => true
debug: SND: Loaded WaveBank 'uesdestroy' at 4a48720
info: IsStreamingWaveBank("/sounds/uesweapon.xwb") => false
debug: Wavebank prepared: 4a47d30
debug: SND: Loaded WaveBank 'uesweapon' at 4a47d30
info: IsStreamingWaveBank("/sounds/unitrumble.xwb") => false
debug: Wavebank prepared: 4a48348
debug: SND: Loaded WaveBank 'unitrumble' at 4a48348
info: IsStreamingWaveBank("/sounds/unitsglobal.xwb") => false
debug: Wavebank prepared: 4a469b0
debug: SND: Loaded WaveBank 'unitsglobal' at 4a469b0
info: IsStreamingWaveBank("/sounds/ura.xwb") => false
debug: Wavebank prepared: 4a46ae8
debug: SND: Loaded WaveBank 'ura' at 4a46ae8
info: IsStreamingWaveBank("/sounds/uradestroy.xwb") => false
debug: Wavebank prepared: 4a47e68
debug: SND: Loaded WaveBank 'uradestroy' at 4a47e68
info: IsStreamingWaveBank("/sounds/uraweapon.xwb") => false
debug: Wavebank prepared: 4a47718
debug: SND: Loaded WaveBank 'uraweapon' at 4a47718
info: IsStreamingWaveBank("/sounds/urb.xwb") => false
debug: Wavebank prepared: 4a46c20
debug: SND: Loaded WaveBank 'urb' at 4a46c20
info: IsStreamingWaveBank("/sounds/url.xwb") => false
debug: Wavebank prepared: 4a48210
debug: SND: Loaded WaveBank 'url' at 4a48210
info: IsStreamingWaveBank("/sounds/urldestroy.xwb") => false
debug: Wavebank prepared: 4a47fa0
debug: SND: Loaded WaveBank 'urldestroy' at 4a47fa0
info: IsStreamingWaveBank("/sounds/urlweapon.xwb") => false
debug: Wavebank prepared: 4a46740
debug: SND: Loaded WaveBank 'urlweapon' at 4a46740
info: IsStreamingWaveBank("/sounds/urs.xwb") => false
debug: Wavebank prepared: 4a480d8
debug: SND: Loaded WaveBank 'urs' at 4a480d8
info: IsStreamingWaveBank("/sounds/ursdestroy.xwb") => true
debug: SND: Loaded WaveBank 'ursdestroy' at 4a49888
info: IsStreamingWaveBank("/sounds/ursstream.xwb") => true
debug: SND: Loaded WaveBank 'ursstream' at 4a4a9f0
info: IsStreamingWaveBank("/sounds/ursweapon.xwb") => false
debug: Wavebank prepared: 4a47238
debug: SND: Loaded WaveBank 'ursweapon' at 4a47238
info: IsStreamingWaveBank("/sounds/xaa_weapon.xwb") => false
debug: Wavebank prepared: 4a47850
debug: SND: Loaded WaveBank 'xaa_weapon' at 4a47850
info: IsStreamingWaveBank("/sounds/xab.xwb") => false
debug: Wavebank prepared: 4a46fc8
debug: SND: Loaded WaveBank 'xab' at 4a46fc8
info: IsStreamingWaveBank("/sounds/xal.xwb") => false
debug: Wavebank prepared: 4a48480
debug: SND: Loaded WaveBank 'xal' at 4a48480
info: IsStreamingWaveBank("/sounds/xal_weapon.xwb") => false
debug: Wavebank prepared: 4a485b8
debug: SND: Loaded WaveBank 'xal_weapon' at 4a485b8
info: IsStreamingWaveBank("/sounds/xas.xwb") => false
debug: Wavebank prepared: 4a46878
debug: SND: Loaded WaveBank 'xas' at 4a46878
info: IsStreamingWaveBank("/sounds/xas_weapons.xwb") => false
debug: Wavebank prepared: 4a46e90
debug: SND: Loaded WaveBank 'xas_weapons' at 4a46e90
info: IsStreamingWaveBank("/sounds/xea.xwb") => false
debug: Wavebank prepared: 4a46d58
debug: SND: Loaded WaveBank 'xea' at 4a46d58
info: IsStreamingWaveBank("/sounds/xea_weapons.xwb") => false
debug: Wavebank prepared: 4a47ac0
debug: SND: Loaded WaveBank 'xea_weapons' at 4a47ac0
info: IsStreamingWaveBank("/sounds/xeb.xwb") => false
debug: Wavebank prepared: 4a47100
debug: SND: Loaded WaveBank 'xeb' at 4a47100
info: IsStreamingWaveBank("/sounds/xel.xwb") => false
debug: Wavebank prepared: 4a47bf8
debug: SND: Loaded WaveBank 'xel' at 4a47bf8
info: IsStreamingWaveBank("/sounds/xel_weapons.xwb") => false
debug: Wavebank prepared: 4a47370
debug: SND: Loaded WaveBank 'xel_weapons' at 4a47370
info: IsStreamingWaveBank("/sounds/xes.xwb") => false
debug: Wavebank prepared: 4a474a8
debug: SND: Loaded WaveBank 'xes' at 4a474a8
info: IsStreamingWaveBank("/sounds/xes_destroy.xwb") => true
debug: SND: Loaded WaveBank 'xes_destroy' at 4a4bb58
info: IsStreamingWaveBank("/sounds/xes_weapons.xwb") => false
debug: Wavebank prepared: 4a475e0
debug: SND: Loaded WaveBank 'xes_weapons' at 4a475e0
info: IsStreamingWaveBank("/sounds/xra.xwb") => false
debug: Wavebank prepared: 4a4e680
debug: SND: Loaded WaveBank 'xra' at 4a4e680
info: IsStreamingWaveBank("/sounds/xra_weapon.xwb") => false
debug: Wavebank prepared: 4a4e2d8
debug: SND: Loaded WaveBank 'xra_weapon' at 4a4e2d8
info: IsStreamingWaveBank("/sounds/xrb.xwb") => false
debug: Wavebank prepared: 4a4eb60
debug: SND: Loaded WaveBank 'xrb' at 4a4eb60
info: IsStreamingWaveBank("/sounds/xrl.xwb") => false
debug: Wavebank prepared: 4a4e7b8
debug: SND: Loaded WaveBank 'xrl' at 4a4e7b8
info: IsStreamingWaveBank("/sounds/xrl_stream.xwb") => true
debug: SND: Loaded WaveBank 'xrl_stream' at 4a4ecc8
info: IsStreamingWaveBank("/sounds/xrl_weapon.xwb") => false
debug: Wavebank prepared: 4a4ea28
debug: SND: Loaded WaveBank 'xrl_weapon' at 4a4ea28
info: IsStreamingWaveBank("/sounds/xrs.xwb") => false
debug: Wavebank prepared: 4a4d7e0
debug: SND: Loaded WaveBank 'xrs' at 4a4d7e0
info: IsStreamingWaveBank("/sounds/xrs_weapon.xwb") => false
debug: Wavebank prepared: 4a4ddf8
debug: SND: Loaded WaveBank 'xrs_weapon' at 4a4ddf8
info: IsStreamingWaveBank("/sounds/xsa.xwb") => false
debug: Wavebank prepared: 4a4cf58
debug: SND: Loaded WaveBank 'xsa' at 4a4cf58
info: IsStreamingWaveBank("/sounds/xsa_destroy.xwb") => false
debug: Wavebank prepared: 4a4cce8
debug: SND: Loaded WaveBank 'xsa_destroy' at 4a4cce8
info: IsStreamingWaveBank("/sounds/xsa_weapon.xwb") => false
debug: Wavebank prepared: 4a4ce20
debug: SND: Loaded WaveBank 'xsa_weapon' at 4a4ce20
info: IsStreamingWaveBank("/sounds/xsb.xwb") => false
debug: Wavebank prepared: 4a4df30
debug: SND: Loaded WaveBank 'xsb' at 4a4df30
info: IsStreamingWaveBank("/sounds/xsb_weapon.xwb") => false
debug: Wavebank prepared: 4a4d438
debug: SND: Loaded WaveBank 'xsb_weapon' at 4a4d438
info: IsStreamingWaveBank("/sounds/xsl.xwb") => false
debug: Wavebank prepared: 4a4e8f0
debug: SND: Loaded WaveBank 'xsl' at 4a4e8f0
info: IsStreamingWaveBank("/sounds/xsl_destroy.xwb") => false
debug: Wavebank prepared: 4a4da50
debug: SND: Loaded WaveBank 'xsl_destroy' at 4a4da50
info: IsStreamingWaveBank("/sounds/xsl_weapon.xwb") => false
debug: Wavebank prepared: 4a4e068
debug: SND: Loaded WaveBank 'xsl_weapon' at 4a4e068
info: IsStreamingWaveBank("/sounds/xss.xwb") => false
debug: Wavebank prepared: 4a4d918
debug: SND: Loaded WaveBank 'xss' at 4a4d918
info: IsStreamingWaveBank("/sounds/xss_destroy.xwb") => true
debug: SND: Loaded WaveBank 'xss_destroy' at 4a4fe30
info: IsStreamingWaveBank("/sounds/xss_weapon.xwb") => false
debug: Wavebank prepared: 4a4e410
debug: SND: Loaded WaveBank 'xss_weapon' at 4a4e410
debug: SND: Loaded SoundBank 'ambienttest'
debug: SND: Loaded SoundBank 'blackopssb'
debug: SND: Loaded SoundBank 'explosions'
debug: SND: Loaded SoundBank 'fmv_bg'
debug: SND: Loaded SoundBank 'impacts'
debug: SND: Loaded SoundBank 'interface'
debug: SND: Loaded SoundBank 'music'
debug: SND: Loaded SoundBank 'op_briefing'
debug: SND: Loaded SoundBank 'seraphimselect'
debug: SND: Loaded SoundBank 'tm_aeonweapons'
debug: SND: Loaded SoundBank 'tm_aircrafts'
debug: SND: Loaded SoundBank 'tm_cybranweapons'
debug: SND: Loaded SoundBank 'tm_explosions'
debug: SND: Loaded SoundBank 'tm_robotsounds'
debug: SND: Loaded SoundBank 'tm_uefweapons'
debug: SND: Loaded SoundBank 'tmmm_cues'
debug: SND: Loaded SoundBank 'uaa'
debug: SND: Loaded SoundBank 'uaadestroy'
debug: SND: Loaded SoundBank 'uaaweapon'
debug: SND: Loaded SoundBank 'uab'
debug: SND: Loaded SoundBank 'ual'
debug: SND: Loaded SoundBank 'ualdestroy'
debug: SND: Loaded SoundBank 'ualweapon'
debug: SND: Loaded SoundBank 'uas'
debug: SND: Loaded SoundBank 'uasdestroy'
debug: SND: Loaded SoundBank 'uasweapon'
debug: SND: Loaded SoundBank 'uea'
debug: SND: Loaded SoundBank 'ueadestroy'
debug: SND: Loaded SoundBank 'ueaweapon'
debug: SND: Loaded SoundBank 'ueb'
debug: SND: Loaded SoundBank 'uel'
debug: SND: Loaded SoundBank 'ueldestroy'
debug: SND: Loaded SoundBank 'uelweapon'
debug: SND: Loaded SoundBank 'ues'
debug: SND: Loaded SoundBank 'uesdestroy'
debug: SND: Loaded SoundBank 'uesweapon'
debug: SND: Loaded SoundBank 'unitrumble'
debug: SND: Loaded SoundBank 'unitsglobal'
debug: SND: Loaded SoundBank 'ura'
debug: SND: Loaded SoundBank 'uradestroy'
debug: SND: Loaded SoundBank 'uraweapon'
debug: SND: Loaded SoundBank 'urb'
debug: SND: Loaded SoundBank 'url'
debug: SND: Loaded SoundBank 'urldestroy'
debug: SND: Loaded SoundBank 'urlweapon'
debug: SND: Loaded SoundBank 'urs'
debug: SND: Loaded SoundBank 'ursdestroy'
debug: SND: Loaded SoundBank 'ursstream'
debug: SND: Loaded SoundBank 'ursweapon'
debug: SND: Loaded SoundBank 'xaa'
debug: SND: Loaded SoundBank 'xaa_weapon'
debug: SND: Loaded SoundBank 'xab'
debug: SND: Loaded SoundBank 'xal'
debug: SND: Loaded SoundBank 'xal_weapon'
debug: SND: Loaded SoundBank 'xas'
debug: SND: Loaded SoundBank 'xas_weapon'
debug: SND: Loaded SoundBank 'xca'
debug: SND: Loaded SoundBank 'xcb'
debug: SND: Loaded SoundBank 'xcl'
debug: SND: Loaded SoundBank 'xcs'
debug: SND: Loaded SoundBank 'xea'
debug: SND: Loaded SoundBank 'xea_weapon'
debug: SND: Loaded SoundBank 'xeb'
debug: SND: Loaded SoundBank 'xel'
debug: SND: Loaded SoundBank 'xel_weapons'
debug: SND: Loaded SoundBank 'xes'
debug: SND: Loaded SoundBank 'xes_destroy'
debug: SND: Loaded SoundBank 'xes_weapons'
debug: SND: Loaded SoundBank 'xra'
debug: SND: Loaded SoundBank 'xra_weapon'
debug: SND: Loaded SoundBank 'xrb'
debug: SND: Loaded SoundBank 'xrl'
debug: SND: Loaded SoundBank 'xrl_destroy'
debug: SND: Loaded SoundBank 'xrl_stream'
debug: SND: Loaded SoundBank 'xrl_weapon'
debug: SND: Loaded SoundBank 'xrs'
debug: SND: Loaded SoundBank 'xrs_weapon'
debug: SND: Loaded SoundBank 'xsa'
debug: SND: Loaded SoundBank 'xsa_destroy'
debug: SND: Loaded SoundBank 'xsa_weapon'
debug: SND: Loaded SoundBank 'xsb'
debug: SND: Loaded SoundBank 'xsb_weapon'
debug: SND: Loaded SoundBank 'xsl'
debug: SND: Loaded SoundBank 'xsl_destroy'
debug: SND: Loaded SoundBank 'xsl_weapon'
debug: SND: Loaded SoundBank 'xss'
debug: SND: Loaded SoundBank 'xss_destroy'
debug: SND: Loaded SoundBank 'xss_weapon'
debug: MEM: -40110240 bytes SND
info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077
info: IsStreamingWaveBank("/sounds/voice/us/briefings.xwb") => true
debug: SND: Loaded WaveBank 'briefings' at 4a7bea0
info: IsStreamingWaveBank("/sounds/voice/us/seraphim_language.xwb") => true
debug: SND: Loaded WaveBank 'seraphim_language' at 4a7b090
info: IsStreamingWaveBank("/sounds/voice/us/x01_vo.xwb") => true
debug: SND: Loaded WaveBank 'x01_vo' at 4a7b630
info: IsStreamingWaveBank("/sounds/voice/us/x02_vo.xwb") => true
debug: SND: Loaded WaveBank 'x02_vo' at 4a7b798
info: IsStreamingWaveBank("/sounds/voice/us/x03_vo.xwb") => true
debug: SND: Loaded WaveBank 'x03_vo' at 4a7ba68
info: IsStreamingWaveBank("/sounds/voice/us/x04_vo.xwb") => true
debug: SND: Loaded WaveBank 'x04_vo' at 4a7b1f8
info: IsStreamingWaveBank("/sounds/voice/us/x05_vo.xwb") => true
debug: SND: Loaded WaveBank 'x05_vo' at 4a7b360
info: IsStreamingWaveBank("/sounds/voice/us/x06_vo.xwb") => true
debug: SND: Loaded WaveBank 'x06_vo' at 4a7b4c8
info: IsStreamingWaveBank("/sounds/voice/us/x1t_vo.xwb") => true
debug: SND: Loaded WaveBank 'x1t_vo' at 4a7b900
info: IsStreamingWaveBank("/sounds/voice/us/x_fmv.xwb") => true
debug: SND: Loaded WaveBank 'x_fmv' at 4a7bbd0
info: IsStreamingWaveBank("/sounds/voice/us/xgg.xwb") => true
debug: SND: Loaded WaveBank 'xgg' at 4a7bd38
debug: SND: Loaded SoundBank 'briefings'
debug: SND: Loaded SoundBank 'x01_vo'
debug: SND: Loaded SoundBank 'x02_vo'
debug: SND: Loaded SoundBank 'x03_vo'
debug: SND: Loaded SoundBank 'x04_vo'
debug: SND: Loaded SoundBank 'x05_vo'
debug: SND: Loaded SoundBank 'x06_vo'
debug: SND: Loaded SoundBank 'x1t_vo'
debug: SND: Loaded SoundBank 'x_fmv'
debug: SND: Loaded SoundBank 'xgg'
debug: MEM: -796091502 bytes SND
info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077
debug: MEM: -796091502 bytes SND
debug: Loading module '\000/lua/sim/buffdefinitions.lua\000'
debug: Loading module '\000/lua/sim/adjacencybuffs.lua\000'
debug: Loading module '\000/lua/sim/adjacencybufffunctions.lua\000'
info: Hooked /lua/sim/adjacencybufffunctions.lua with /schook/lua/sim/adjacencybufffunctions.lua
debug: Loading module '\000/lua/sim/cheatbuffs.lua\000'
debug: Loading module '\000/lua/user/prefs.lua\000'
debug: Loading module '\000/lua/options/optionslogic.lua\000'
debug: Loading module '\000/lua/ui/uiutil.lua\000'
debug: Loading module '\000/lua/lazyvar.lua\000'
debug: Loading module '\000/lua/maui/layouthelpers.lua\000'
debug: Loading module '\000/lua/maui/group.lua\000'
debug: Loading module '\000/lua/maui/control.lua\000'
debug: Loading module '\000/lua/maui/text.lua\000'
debug: Loading module '\000/lua/maui/multilinetext.lua\000'
debug: Loading module '\000/lua/maui/button.lua\000'
debug: Loading module '\000/lua/maui/bitmap.lua\000'
debug: Loading module '\000/lua/maui/dragger.lua\000'
debug: Loading module '\000/lua/maui/edit.lua\000'
debug: Loading module '\000/lua/utf.lua\000'
debug: Loading module '\000/lua/ui/controls/checkbox.lua\000'
debug: Loading module '\000/lua/maui/radiobuttons.lua\000'
debug: Loading module '\000/lua/maui/checkbox.lua\000'
debug: Loading module '\000/lua/maui/border.lua\000'
debug: Loading module '\000/lua/maui/scrollbar.lua\000'
debug: Loading module '\000/lua/maui/cursor.lua\000'
debug: Loading module '\000/lua/ui/controls/border.lua\000'
debug: Loading module '\000/lua/ui/controls/ninepatch.lua\000'
debug: Loading module '\000/lua/maui/itemlist.lua\000'
debug: Loading module '\000/lua/skins/layouts.lua\000'
debug: Loading module '\000/lua/ui/controls/popups/popup.lua\000'
debug: Loading module '\000/lua/ui/dialogs/eschandler.lua\000'
debug: Loading module '\000/lua/system/utils.lua\000'
debug: Loading module '\000/lua/ui/controls/popups/inputdialog.lua\000'
debug: Loading module '\000/lua/skins/skins.lua\000'
info: /savereplay
info: REPLAY ID: 59472
info: adding font file /fonts/arial.ttf
info: adding font file /fonts/arialbd.ttf
info: adding font file /fonts/arialbi.ttf
info: adding font file /fonts/ariali.ttf
info: adding font file /fonts/arialn.ttf
info: adding font file /fonts/arialnb.ttf
info: adding font file /fonts/arialnbi.ttf
info: adding font file /fonts/arialni.ttf
info: adding font file /fonts/ariblk.ttf
info: adding font file /fonts/arlrdbd.ttf
info: adding font file /fonts/butterbe.ttf
info: adding font file /fonts/vdub.ttf
info: adding font file /fonts/wintermu.ttf
info: adding font file /fonts/zeroes_3.ttf
debug: Loading module '\000/lua/keymap/keynames.lua\000'
debug: Loading module '\000/lua/keymap/keymapper.lua\000'
debug: Loading module '\000/lua/keymap/keydescriptions.lua\000'
debug: Loading module '\000/lua/keymap/defaultkeymap.lua\000'
debug: Loading module '\000/lua/keymap/keyactions.lua\000'
debug: Loading module '\000/lua/keymap/debugkeyactions.lua\000'
info: Compiled shader: /effects/cartographic.fx
info: Compiled shader: /effects/frame.fx
info: Compiled shader: /effects/mesh.fx
info: Compiled shader: /effects/particle.fx
info: Compiled shader: /effects/primbatcher.fx
info: Compiled shader: /effects/range.fx
info: Compiled shader: /effects/sky.fx
info: Compiled shader: /effects/terrain.fx
info: Compiled shader: /effects/ui.fx
info: Compiled shader: /effects/vision.fx
info: Compiled shader: /effects/water2.fx
info: SHADERS COMPILED
debug: Loading module '\000/lua/options/options.lua\000'
debug: Loading module '\000/lua/usermusic.lua\000'
info: SC_ToggleCursorClip 0
info: ui_RenderCustomNames 0
info: UI_ForceLifbarsOnEnemy 0
debug: Loading module '\000/lua/ui/game/reclaim.lua\000'
info: cam_ZoomAmount 0.40000000596046
info: ui_AlwaysRenderStrategicIcons 0
info: ui_ScreenEdgeScrollView 1
info: ui_ArrowKeysScrollView 1
info: ui_KeyboardPanSpeed 90
info: ui_KeyboardPanAccelerateMultiplier 4
info: ui_KeyboardRotateSpeed 10
info: ui_KeyboardRotateAccelerateMultiplier 2
info: SC_SecondaryAdapter false
info: ren_Skydome 1
info: graphics_Fidelity 1
info: shadow_Fidelity 1
info: ren_MipSkipLevels 1
info: cam_DefaultLOD 1
info: cam_SetLOD WorldCamera 1
info: cam_SetLOD WorldCamera2 1
info: cam_SetLOD CameraHead2 1
info: SC_CameraScaleLOD 1
info: ren_bloom 0
debug: Wavebank prepared: 4a3caf0
debug: Wavebank prepared: 4a3e060
debug: Wavebank prepared: 4a3f428
debug: Wavebank prepared: 4a40590
debug: Wavebank prepared: 4a41828
debug: Wavebank prepared: 4a42f80
debug: Wavebank prepared: 4a455b0
debug: Wavebank prepared: 4a48720
debug: Wavebank prepared: 4a49888
debug: Wavebank prepared: 4a4a9f0
debug: Wavebank prepared: 4a4bb58
debug: Wavebank prepared: 4a4ecc8
debug: Wavebank prepared: 4a4fe30
debug: Wavebank prepared: 4a7bea0
debug: Wavebank prepared: 4a7b090
debug: Wavebank prepared: 4a7b798
debug: Wavebank prepared: 4a7ba68
debug: Wavebank prepared: 4a7b1f8
debug: Wavebank prepared: 4a7b360
debug: Wavebank prepared: 4a7b4c8
debug: Wavebank prepared: 4a7b900
debug: Wavebank prepared: 4a7bbd0
debug: Loading module '\000/lua/maui/frame.lua\000'
debug: Loading module '\000/lua/ui/uimain.lua\000'
debug: Loading module '\000/lua/multiplayer/onlineprovider.lua\000'
debug: Loading module '\000/lua/ui/campaign/campaignmanager.lua\000'
debug: Loading module '\000/lua/multiplayer/gpgnet.lua\000'
info: GPGNET: entering idle state.
debug: Wavebank prepared: 4a7b630
debug: Wavebank prepared: 4a7bd38
debug: Loading module '\000/lua/ui/lobby/lobby.lua\000'
debug: Loading module '\000/lua/version.lua\000'
debug: Loading module '\000/lua/ui/menus/menucommon.lua\000'
debug: Loading module '\000/lua/ui/game/tooltip.lua\000'
debug: Loading module '\000/lua/ui/help/tooltips.lua\000'
debug: Loading module '\000/lua/ui/maputil.lua\000'
debug: Loading module '\000/etc/faf/mapblacklist.lua\000'
debug: Loading module '\000/lua/ui/controls/radiobutton.lua\000'
debug: Loading module '\000/lua/ui/controls/mappreview.lua\000'
debug: Loading module '\000/lua/ui/controls/resmappreview.lua\000'
debug: Loading module '\000/lua/ui/texturepool.lua\000'
debug: Loading module '\000/lua/ui/controls/acubutton.lua\000'
debug: Loading module '\000/lua/gamecolors.lua\000'
debug: Loading module '\000/lua/maui/slider.lua\000'
debug: Loading module '\000/lua/ui/lobby/data/playerdata.lua\000'
debug: Loading module '\000/lua/ui/lobby/data/watchedvalue/watchedvaluetable.lua\000'
debug: Loading module '\000/lua/ui/lobby/data/watchedvalue/watchedvalue.lua\000'
debug: Loading module '\000/lua/factions.lua\000'
debug: Loading module '\000/lua/ui/lobby/data/gamedata.lua\000'
debug: Loading module '\000/lua/ui/lobby/data/watchedvalue/watchedvaluearray.lua\000'
debug: Loading module '\000/lua/ui/controls/togglebutton.lua\000'
debug: Loading module '\000/lua/ui/lobby/lobbycomm.lua\000'
debug: Loading module '\000/lua/ui/controls/textarea.lua\000'
debug: Loading module '\000/lua/ui/lobby/trueskill.lua\000'
debug: Loading module '\000/etc/faf/blacklist.lua\000'
debug: Loading module '\000/lua/ui/help/tooltips-country.lua\000'
debug: Loading module '\000/lua/system/dkson.lua\000'
debug: Loading module '\000/lua/ui/lobby/unitsanalyzer.lua\000'
debug: Loading module '\000/lua/ui/lobby/changelog.lua\000'
debug: Loading module '\000/lua/ui/controls/combo.lua\000'
debug: Loading module '\000/lua/ui/lobby/changelogdata.lua\000'
debug: Loading module '\000/lua/ui/lobby/aitypes.lua\000'
debug: Loading module '\000/lua/ai/customais_v2/sorianai.lua\000'
debug: Loading module '\000/lua/ui/lobby/lobbyoptions.lua\000'
info: /country
info: /init
info: /numgames
info: /mean
info: /clan
info: /deviation
info: GPGNET: setting nat handler to 0x115d5004
info: LOBBY: Game port 33065[UDP] opened.
info: LOBBY: starting with local uid of 357732 [PieknaRobciu]
info: GPGNET: entering lobby state.
info:  {
info:     62e2j64a-TOMA-3652-01360-146as555a8u3 = true
info:  }
info:  { }
debug: Loading module '\000/lua/maui/effecthelpers.lua\000'
info: Supreme Commander: Forged Alliance version 3714
debug: Loading module '\000/lua/ui/lobby/chatarea.lua\000'
debug: Loading module '\000/lua/maui/statusbar.lua\000'
debug: Loading module '\000/lua/ui/controls/columnlayout.lua\000'
debug: Loading module '\000/lua/ui/lobby/ainames.lua\000'
info: >> SendArmySettingsToServer: Setting army 1 for slot 1
info: >> SendArmySettingsToServer: Setting army 2 for slot 2
info: >> SendArmySettingsToServer: Slot 3 empty
info: >> SendArmySettingsToServer: Slot 4 empty
info: >> SendArmySettingsToServer: Slot 5 empty
info: >> SendArmySettingsToServer: Slot 6 empty
info: >> SendArmySettingsToServer: Slot 7 empty
info: >> SendArmySettingsToServer: Slot 8 empty
info: >> SendArmySettingsToServer: Slot 9 empty
info: >> SendArmySettingsToServer: Slot 10 empty
info: >> SendArmySettingsToServer: Slot 11 empty
info: >> SendArmySettingsToServer: Slot 12 empty
info: >> SendArmySettingsToServer: Slot 13 empty
info: >> SendArmySettingsToServer: Slot 14 empty
info: >> SendArmySettingsToServer: Slot 15 empty
info: >> SendArmySettingsToServer: Slot 16 empty
debug: Loading module '\000/lua/ui/game/gamemain.lua\000'
debug: Loading module '\000/lua/ui/game/wlduiprovider.lua\000'
debug: Loading module '\000/lua/ui/game/gamecommon.lua\000'
debug: Loading module '\000/lua/maui/movie.lua\000'
debug: Loading module '\000/lua/ui/controls.lua\000'
debug: Loading module '\000/lua/ui/game/chat.lua\000'
debug: Loading module '\000/lua/uiutilssorian.lua\000'
debug: Loading module '\000/lua/maui/window.lua\000'
info: Hooked /lua/maui/window.lua with /schook/lua/maui/window.lua
debug: Loading module '\000/lua/ui/notify/commands.lua\000'
debug: OpenMovie /movies/UEF_load.sfd: 794
debug: Preparing movie /movies/UEF_load.sfd: 794
debug: Preparing movie /movies/UEF_load.sfd: 794
debug: Preparing movie /movies/UEF_load.sfd: 794
debug: Preparing movie /movies/UEF_load.sfd: 794
debug: Preparing movie /movies/UEF_load.sfd: 794
debug: Preparing movie /movies/UEF_load.sfd: 794
debug: Playing movie c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\movies\uef_load.sfd: 794
info: UI_RenderUnitBars true
info: UI_NisRenderIcons true
info: ren_SelectBoxes true
debug: Loading module '\000/lua/ui/help/loadingtips.lua\000'
info: Starting background task "Map loader /maps/adaptive_twin_rivers.v0002/adaptive_twin_rivers.scmap"
info: Background task "Map loader /maps/adaptive_twin_rivers.v0002/adaptive_twin_rivers.scmap" running.
info: Active game mods for blueprint loading: \000{
info:   {
info:     after={ },
info:     author="Burnie",
info:     before={ },
info:     conflicts={ },
info:     copyright="Burnie",
info:     description="(For all gameversions) This mod adds alot more units with full AI support. Prepare for mayhem!",
info:     enabled=true,
info:     exclusive=false,
info:     hookdir="/hook",
info:     icon="/mods/TotalMayhem/modicon.jpg",
info:     location="/mods/totalmayhem",
info:     name="Total Mayhem",
info:     requires={ },
info:     requiresNames={ },
PreciousRobciu
 
Posts: 6
Joined: 09 May 2020, 08:01
Has liked: 1 time
Been liked: 0 time
FAF User Name: PieknaRobciu

Re: Buildings won't upgrade

Postby PreciousRobciu » 11 May 2020, 10:12

Code: Select all
info:     selectable=true,
info:     shadowdir="/shadow",
info:     ui_only=false,
info:     uid="62e2j64a-TOMA-3652-01360-146as555a8u3",
info:     url="http://forums.faforever.com/viewforum.php?f=47",
info:     version=136
info:   }
info: }
info: Blueprints Loading... '*.bp' files
info: Blueprints Loading: original files from /effects directory
info: Blueprints Loading: original files from /env directory
info: Blueprints Loading: original files from /meshes directory
info: Blueprints Loading: original files from /projectiles directory
info: Blueprints Loading: original files from /props directory
info: Blueprints Loading: original files from /units directory
warning: Blueprints.lua - Preferences file not found. Skipping custom content. Is the file mounted correctly in the init?
info: Blueprints Loading: modded files from "Total Mayhem" mod
info: Blueprints Extracting mesh...
info: Blueprints Modding...
info: Blueprints Loading... completed: 599 original, 212 modded, and 25 preset units
info: Blueprints Loading... completed: 382 original and 122 modded projectiles
info: Blueprints Registering...
debug: MEM: -31 bytes RULE
info: Hooked /lua/SessionInit.lua with /schook/lua/SessionInit.lua
info: Hooked /lua/userInit.lua with /schook/lua/userInit.lua
info: Hooked /lua/globalInit.lua with /schook/lua/globalInit.lua
debug: Loading module '\000/lua/mods.lua\000'
debug: Loading module '\000/lua/system/setutils.lua\000'
debug: Loading module '\000/lua/sim/buffdefinitions.lua\000'
debug: Loading module '\000/lua/sim/adjacencybuffs.lua\000'
debug: Loading module '\000/lua/sim/adjacencybufffunctions.lua\000'
info: Hooked /lua/sim/adjacencybufffunctions.lua with /schook/lua/sim/adjacencybufffunctions.lua
debug: Loading module '\000/lua/sim/cheatbuffs.lua\000'
debug: Loading module '\000/lua/user/prefs.lua\000'
debug: Loading module '\000/lua/options/optionslogic.lua\000'
debug: Loading module '\000/lua/ui/uiutil.lua\000'
info: Hooked /lua/ui/uiutil.lua with /mods/totalmayhem/hook/lua/ui/uiutil.lua
debug: Loading module '\000/lua/lazyvar.lua\000'
debug: Loading module '\000/lua/maui/layouthelpers.lua\000'
debug: Loading module '\000/lua/maui/group.lua\000'
debug: Loading module '\000/lua/maui/control.lua\000'
debug: Loading module '\000/lua/maui/text.lua\000'
debug: Loading module '\000/lua/maui/multilinetext.lua\000'
debug: Loading module '\000/lua/maui/button.lua\000'
debug: Loading module '\000/lua/maui/bitmap.lua\000'
debug: Loading module '\000/lua/maui/dragger.lua\000'
debug: Loading module '\000/lua/maui/edit.lua\000'
debug: Loading module '\000/lua/utf.lua\000'
debug: Loading module '\000/lua/ui/controls/checkbox.lua\000'
debug: Loading module '\000/lua/maui/radiobuttons.lua\000'
debug: Loading module '\000/lua/maui/checkbox.lua\000'
debug: Loading module '\000/lua/maui/border.lua\000'
debug: Loading module '\000/lua/maui/scrollbar.lua\000'
debug: Loading module '\000/lua/maui/cursor.lua\000'
debug: Loading module '\000/lua/ui/controls/border.lua\000'
debug: Loading module '\000/lua/ui/controls/ninepatch.lua\000'
debug: Loading module '\000/lua/maui/itemlist.lua\000'
debug: Loading module '\000/lua/skins/layouts.lua\000'
debug: Loading module '\000/lua/ui/controls/popups/popup.lua\000'
debug: Loading module '\000/lua/ui/dialogs/eschandler.lua\000'
debug: Loading module '\000/lua/system/utils.lua\000'
debug: Loading module '\000/lua/ui/controls/popups/inputdialog.lua\000'
debug: Loading module '\000/lua/skins/skins.lua\000'
info: Total Mayhem: [uiutil.lua, line:1351] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function.
info: /savereplay
info: REPLAY ID: 59472
info: Active mods in session: \000{
info:   {
info:     after={ },
info:     author="Burnie",
info:     before={ },
info:     conflicts={ },
info:     copyright="Burnie",
info:     description="(For all gameversions) This mod adds alot more units with full AI support. Prepare for mayhem!",
info:     enabled=true,
info:     exclusive=false,
info:     hookdir="/hook",
info:     icon="/mods/TotalMayhem/modicon.jpg",
info:     location="/mods/totalmayhem",
info:     name="Total Mayhem",
info:     requires={ },
info:     requiresNames={ },
info:     selectable=true,
info:     shadowdir="/shadow",
info:     ui_only=false,
info:     uid="62e2j64a-TOMA-3652-01360-146as555a8u3",
info:     url="http://forums.faforever.com/viewforum.php?f=47",
info:     version=136
info:   }
info: }
info: Hooked /lua/UserSync.lua with /schook/lua/UserSync.lua
debug: Loading module '\000/lua/ui/game/reclaim.lua\000'
debug: Loading module '\000/lua/ui/notify/notify.lua\000'
debug: Loading module '\000/lua/ui/game/chat.lua\000'
debug: Loading module '\000/lua/uiutilssorian.lua\000'
debug: Loading module '\000/lua/maui/effecthelpers.lua\000'
debug: Loading module '\000/lua/maui/window.lua\000'
info: Hooked /lua/maui/window.lua with /schook/lua/maui/window.lua
debug: Loading module '\000/lua/ui/controls/combo.lua\000'
debug: Loading module '\000/lua/ui/uimain.lua\000'
debug: Loading module '\000/lua/multiplayer/onlineprovider.lua\000'
debug: Loading module '\000/lua/ui/campaign/campaignmanager.lua\000'
debug: Loading module '\000/lua/maui/slider.lua\000'
debug: Loading module '\000/lua/ui/game/tooltip.lua\000'
debug: Loading module '\000/lua/ui/help/tooltips.lua\000'
info: Hooked /lua/ui/help/tooltips.lua with /mods/totalmayhem/hook/lua/ui/help/tooltips.lua
debug: Loading module '\000/lua/keymap/defaultkeymap.lua\000'
debug: Loading module '\000/lua/ui/controls.lua\000'
debug: Loading module '\000/lua/factions.lua\000'
debug: Loading module '\000/lua/ui/notify/commands.lua\000'
debug: Loading module '\000/lua/ui/notify/defaultmessages.lua\000'
debug: Loading module '\000/lua/ui/notify/notifyoverlay.lua\000'
info: Hooked /lua/UserSync.lua with /schook/lua/UserSync.lua
debug: MEM: -5247026 bytes STIMap
debug: MEM: -5247026 bytes LoadTexturing
debug: MEM: -5247026 bytes WaterMask
debug: MEM: -12252683 bytes TERRAIN
info: Background task "Map loader /maps/adaptive_twin_rivers.v0002/adaptive_twin_rivers.scmap" finished.
info: Saving replay to "gpgnet://127.0.0.1:59472/11706137/PieknaRobciu.SCFAreplay"
debug: MEM: -1384382084 bytes LUABP
info: Hooked /lua/simInit.lua with /schook/lua/simInit.lua
info: Hooked /lua/simInit.lua with /mods/totalmayhem/hook/lua/simInit.lua
info: Hooked /lua/globalInit.lua with /schook/lua/globalInit.lua
debug: Loading module '\000/lua/mods.lua\000'
debug: Loading module '\000/lua/system/setutils.lua\000'
debug: Loading module '\000/lua/sim/buffdefinitions.lua\000'
debug: Loading module '\000/lua/sim/adjacencybuffs.lua\000'
debug: Loading module '\000/lua/sim/adjacencybufffunctions.lua\000'
info: Hooked /lua/sim/adjacencybufffunctions.lua with /schook/lua/sim/adjacencybufffunctions.lua
debug: Loading module '\000/lua/sim/cheatbuffs.lua\000'
info: Hooked /lua/SimSync.lua with /schook/lua/SimSync.lua
info: Hooked /lua/SimSync.lua with /schook/lua/SimSync.lua
debug: Loading module '\000/lua/sim/scenarioutilities.lua\000'
debug: Loading module '\000/lua/sim/entity.lua\000'
debug: Loading module '\000/lua/ai/platoontemplates/airplatoontemplates.lua\000'
debug: Loading module '\000/lua/ai/platoontemplates/airplatoontemplatessorian.lua\000'
debug: Loading module '\000/lua/ai/platoontemplates/engineerplatoontemplates.lua\000'
debug: Loading module '\000/lua/ai/platoontemplates/engineerplatoontemplatessorian.lua\000'
debug: Loading module '\000/lua/ai/platoontemplates/landplatoontemplates.lua\000'
debug: Loading module '\000/lua/ai/platoontemplates/landplatoontemplatessorian.lua\000'
debug: Loading module '\000/lua/ai/platoontemplates/seaplatoontemplates.lua\000'
debug: Loading module '\000/lua/ai/platoontemplates/seaplatoontemplatessorian.lua\000'
debug: Loading module '\000/lua/ai/platoontemplates/structureplatoontemplates.lua\000'
debug: Loading module '\000/lua/ai/platoontemplates/structureplatoontemplatessorian.lua\000'
debug: Loading module '\000/lua/ai/aibuilders/aiairattackbuilders.lua\000'
debug: Loading module '\000/lua/ai/aibuilders/aiartillerybuilders.lua\000'
debug: Loading module '\000/lua/ai/aibuilders/aidefensebuilders.lua\000'
debug: Loading module '\000/lua/ai/aiaddbuildertable.lua\000'
debug: Loading module '\000/lua/ai/aibuilders/aieconomicbuilders.lua\000'
debug: Loading module '\000/lua/ai/aibuilders/aieconomyupgradebuilders.lua\000'
debug: Loading module '\000/lua/ai/aibuilders/aiexpansionbuilders.lua\000'
debug: Loading module '\000/lua/ai/aibuilders/aiexperimentalbuilders.lua\000'
debug: Loading module '\000/lua/ai/aibuilders/aifactoryconstructionbuilders.lua\000'
debug: Loading module '\000/lua/ai/aibuilders/aiintelbuilders.lua\000'
debug: Loading module '\000/lua/ai/aibuilders/ailandattackbuilders.lua\000'
debug: Loading module '\000/lua/ai/aibuilders/ainavalbuilders.lua\000'
debug: Loading module '\000/lua/ai/aibuilders/aiseaattackbuilders.lua\000'
debug: Loading module '\000/lua/ai/aibuilders/sorianairattackbuilders.lua\000'
debug: Loading module '\000/lua/ai/sorianutilities.lua\000'
debug: Loading module '\000/lua/ai/aiutilities.lua\000'
debug: Loading module '\000/lua/buildingtemplates.lua\000'
debug: Loading module '\000/lua/unittemplates.lua\000'
debug: Loading module '\000/lua/utilities.lua\000'
debug: Loading module '\000/lua/ai/aiattackutilities.lua\000'
debug: Loading module '\000/lua/sim/buff.lua\000'
debug: Loading module '\000/lua/ai/aibehaviors.lua\000'
debug: Loading module '\000/lua/ai/aibuildstructures.lua\000'
debug: Loading module '\000/lua/basetemplates.lua\000'
debug: Loading module '\000/lua/upgradetemplates.lua\000'
debug: Loading module '\000/lua/scenariotriggers.lua\000'
debug: Loading module '\000/lua/scenarioframework.lua\000'
debug: Loading module '\000/lua/scenarioplatoonai.lua\000'
debug: Loading module '\000/lua/sim/vizmarker.lua\000'
debug: Loading module '\000/lua/simcamera.lua\000'
debug: Loading module '\000/lua/system/singleevent.lua\000'
debug: Loading module '\000/lua/cinematics.lua\000'
debug: Loading module '\000/lua/sim/simuistate.lua\000'
debug: Loading module '\000/lua/simpinggroup.lua\000'
debug: Loading module '\000/lua/simobjectives.lua\000'
debug: Loading module '\000/lua/sim/categoryutils.lua\000'
debug: Loading module '\000/lua/game.lua\000'
debug: Loading module '\000/lua/sim/bufffield.lua\000'
debug: Loading module '\000/lua/ui/lobby/unitsanalyzer.lua\000'
debug: Loading module '\000/lua/editor/unitcountbuildconditions.lua\000'
debug: Loading module '\000/lua/editor/sorianbuildconditions.lua\000'
debug: Loading module '\000/lua/editor/markerbuildconditions.lua\000'
debug: Loading module '\000/lua/ai/sorianlang.lua\000'
debug: Loading module '\000/lua/ai/aibuilders/sorianartillerybuilders.lua\000'
debug: Loading module '\000/lua/ai/aibuilders/soriandefensebuilders.lua\000'
info: Hooked /lua/ai/aibuilders/soriandefensebuilders.lua with /mods/totalmayhem/hook/lua/ai/aibuilders/soriandefensebuilders.lua
info: Hooked Builder: \000Sorian T3 Base D Engineer PD - Exp Response
info: Hooked Builder: \000Sorian T3 Base D Engineer PD
info: Hooked PlatoonTemplate: \000SorianT3BaseDefenses
info: Hooked Builder: \000Sorian T3 Base D Engineer PD - Exp Response R
info: Hooked PlatoonTemplate: \000SorianT3BaseDefenses - Emerg
info: Hooked Builder: \000Sorian T3 Base D Engineer PD - Light
info: Hooked PlatoonTemplate: \000SorianT3LightDefenses
debug: Loading module '\000/lua/ai/aibuilders/sorianeconomicbuilders.lua\000'
debug: Loading module '\000/lua/ai/aibuilders/sorianeconomyupgradebuilders.lua\000'
debug: Loading module '\000/lua/ai/aibuilders/sorianexpansionbuilders.lua\000'
debug: Loading module '\000/lua/ai/aibuilders/sorianexperimentalbuilders.lua\000'
info: Hooked /lua/ai/aibuilders/sorianexperimentalbuilders.lua with /mods/totalmayhem/hook/lua/ai/aibuilders/sorianexperimentalbuilders.lua
info: Hooked Builder: \000Sorian T3 Land Exp1 Engineer 1 Group
info: Hooked Builder: \000Sorian T3 Land Exp2 Engineer 1 Group
info: Hooked Builder: \000Sorian T3 Air Exp1 Engineer 1 Group
info: Hooked PlatoonTemplate: \000SorianMobileExperimentalEngineersGroup
info: Hooked Builder: \000Sorian T3 Land Exp1 Engineer 1
info: Hooked Builder: \000Sorian T3 Land Exp2 Engineer 1
info: Hooked Builder: \000Sorian T3 Land Exp3 Engineer 1
info: Hooked Builder: \000Sorian T3 Land Exp1 Engineer 1 - Large Map
info: Hooked Builder: \000Sorian T3 Land Exp2 Engineer 1 - Large Map
info: Hooked Builder: \000Sorian T3 Land Exp3 Engineer 1 - Large Map
info: Hooked Builder: \000Sorian T2 Engineer Assist Experimental Mobile Land
info: Hooked Builder: \000Sorian T3 Engineer Assist Experimental Mobile Land
info: Hooked PlatoonTemplate: \000SorianMobileLandExperimentalEngineers
info: Hooked Builder: \000Sorian T4 Exp Land
info: Hooked Builder: \000Sorian T4 Exp Land - Scathis
info: Hooked Builder: \000Sorian T4 Exp Land Unit Cap
info: Hooked PlatoonTemplate: \000SorianMobileLandExperimentalForm
info: Hooked Builder: \000Sorian T3 Air Exp1 Engineer 1
info: Hooked Builder: \000Sorian T3 Air Exp1 Engineer 1 - Small Map
info: Hooked Builder: \000Sorian T2 Engineer Assist Experimental Mobile Air
info: Hooked Builder: \000Sorian T3 Engineer Assist Experimental Mobile Air
info: Hooked PlatoonTemplate: \000SorianMobileAirExperimentalEngineers
info: Hooked Builder: \000Sorian T4 Exp Air
info: Hooked Builder: \000Sorian T4 Exp Air Unit Cap
info: Hooked PlatoonTemplate: \000SorianMobileAirExperimentalForm
info: Hooked Builder: \000Sorian T4 Sea Exp1 Engineer
info: Hooked Builder: \000Sorian T2 Engineer Assist Experimental Mobile Naval
info: Hooked Builder: \000Sorian T3 Engineer Assist Experimental Mobile Naval
info: Hooked PlatoonTemplate: \000SorianMobileNavalExperimentalEngineers
info: Hooked Builder: \000Sorian T4 Exp Sea
info: Hooked PlatoonTemplate: \000SorianMobileNavalExperimentalForm
info: Hooked Builder: \000Sorian T3 Satellite Exp Engineer
info: Hooked Builder: \000Sorian T2 Engineer Assist Experimental Satellite
info: Hooked Builder: \000Sorian T3 Engineer Assist Experimental Satellite
info: Hooked PlatoonTemplate: \000SorianSatelliteExperimentalEngineers
info: Hooked Builder: \000Sorian T4 Exp Satellite
info: Hooked PlatoonTemplate: \000SorianSatelliteExperimentalForm
debug: Loading module '\000/lua/ai/aibuilders/sorianfactoryconstructionbuilders.lua\000'
debug: Loading module '\000/lua/ai/aibuilders/sorianintelbuilders.lua\000'
debug: Loading module '\000/lua/ai/aibuilders/sorianlandattackbuilders.lua\000'
debug: Loading module '\000/lua/ai/aibuilders/soriannavalbuilders.lua\000'
debug: Loading module '\000/lua/ai/aibuilders/sorianseaattackbuilders.lua\000'
debug: Loading module '\000/lua/ai/aibuilders/sorianstrategybuilders.lua\000'
debug: Loading module '\000/lua/ai/aibuilders/sorianstrategyplatoonbuilders.lua\000'
debug: Loading module '\000/lua/ai/aibasetemplates/challengeexpansion.lua\000'
debug: Loading module '\000/lua/ai/aibasetemplates/challengemain.lua\000'
debug: Loading module '\000/lua/ai/aibasetemplates/challengenaval.lua\000'
debug: Loading module '\000/lua/ai/aibasetemplates/navalexpansionlarge.lua\000'
debug: Loading module '\000/lua/ai/aibasetemplates/navalexpansionsmall.lua\000'
debug: Loading module '\000/lua/ai/aibasetemplates/normalmain.lua\000'
debug: Loading module '\000/lua/ai/aibasetemplates/normalnaval.lua\000'
debug: Loading module '\000/lua/ai/aibasetemplates/rushexpansionairfull.lua\000'
debug: Loading module '\000/lua/ai/aibasetemplates/rushexpansionairsmall.lua\000'
debug: Loading module '\000/lua/ai/aibasetemplates/rushexpansionbalancedfull.lua\000'
debug: Loading module '\000/lua/ai/aibasetemplates/rushexpansionbalancedsmall.lua\000'
debug: Loading module '\000/lua/ai/aibasetemplates/rushexpansionlandfull.lua\000'
debug: Loading module '\000/lua/ai/aibasetemplates/rushexpansionlandsmall.lua\000'
debug: Loading module '\000/lua/ai/aibasetemplates/rushexpansionnaval.lua\000'
debug: Loading module '\000/lua/ai/aibasetemplates/rushmainair.lua\000'
debug: Loading module '\000/lua/ai/aibasetemplates/rushmainbalanced.lua\000'
debug: Loading module '\000/lua/ai/aibasetemplates/rushmainland.lua\000'
debug: Loading module '\000/lua/ai/aibasetemplates/rushmainnaval.lua\000'
debug: Loading module '\000/lua/ai/aibasetemplates/rushsetons.lua\000'
debug: Loading module '\000/lua/ai/aibasetemplates/sorianexpansionairfull.lua\000'
debug: Loading module '\000/lua/ai/aibasetemplates/sorianexpansionbalancedfull.lua\000'
debug: Loading module '\000/lua/ai/aibasetemplates/sorianexpansionbalancedsmall.lua\000'
debug: Loading module '\000/lua/ai/aibasetemplates/sorianexpansionturtlefull.lua\000'
debug: Loading module '\000/lua/ai/aibasetemplates/sorianexpansionwaterfull.lua\000'
debug: Loading module '\000/lua/ai/aibasetemplates/sorianmainair.lua\000'
debug: Loading module '\000/lua/ai/aibasetemplates/sorianmainbalanced.lua\000'
debug: Loading module '\000/lua/ai/aibasetemplates/sorianmainrush.lua\000'
debug: Loading module '\000/lua/ai/aibasetemplates/sorianmainturtle.lua\000'
debug: Loading module '\000/lua/ai/aibasetemplates/sorianmainwater.lua\000'
debug: Loading module '\000/lua/ai/aibasetemplates/soriannavalexpansionlarge.lua\000'
debug: Loading module '\000/lua/ai/aibasetemplates/soriannavalexpansionsmall.lua\000'
debug: Loading module '\000/lua/ai/aibasetemplates/techexpansion.lua\000'
debug: Loading module '\000/lua/ai/aibasetemplates/techexpansionsmall.lua\000'
debug: Loading module '\000/lua/ai/aibasetemplates/techmain.lua\000'
debug: Loading module '\000/lua/ai/aibasetemplates/techsmall.lua\000'
debug: Loading module '\000/lua/ai/aibasetemplates/turtleexpansion.lua\000'
debug: Loading module '\000/lua/ai/aibasetemplates/turtlemain.lua\000'
debug: MEM: -1384382084 bytes OGRID
debug: Loading module '\000/lua/triggermanager.lua\000'
debug: Loading module '\000/lua/scenarioenvironment.lua\000'
debug: Loading module '\000/lua/ui/lobby/lobbyoptions.lua\000'
info: Loading save file: \000/maps/adaptive_twin_rivers.v0002/adaptive_twin_rivers_save.lua
info: Loading script file: \000/maps/adaptive_twin_rivers.v0002/adaptive_twin_rivers_script.lua
debug: Loading module '\000/maps/adaptive_twin_rivers.v0002/adaptive_twin_rivers_tables.lua\000'
info: Total Mayhem: [siminit.lua, line:427] - Running from: @c:\programdata\faforever\gamedata\lua.nx5\lua\siminit.lua.
info: Total Mayhem: [siminit.lua, line:428] - Checking directory /mods/ for TotalMayhem...
info: Total Mayhem: [siminit.lua, line:436] - Found directory: /mods/totalmayhem/mod_info.lua.
info: Total Mayhem: [siminit.lua, line:441] - Check OK. Found 1 TotalMayhem directory.
info: Total Mayhem: [siminit.lua, line:445] - Checking files and filesize for TotalMayhem...
info: Total Mayhem: [siminit.lua, line:459] - Check FAILED! Directory: TotalMayhem - Found 527 odd files! (2902/2375)
info: Total Mayhem: [siminit.lua, line:466] - Check FAILED! Directory: TotalMayhem - Found 2164480 odd bytes! (751147136/748982656)
debug: Loading module '\000/lua/aibrain.lua\000'
debug: Loading module '\000/lua/aibrainplans.lua\000'
debug: Loading module '\000/lua/editor/platooncountbuildconditions.lua\000'
debug: Loading module '\000/lua/ai/aibuildunits.lua\000'
debug: Loading module '\000/lua/sim/factorybuildermanager.lua\000'
debug: Loading module '\000/lua/sim/buildermanager.lua\000'
debug: Loading module '\000/lua/sim/builder.lua\000'
debug: Loading module '\000/lua/sim/platoonformmanager.lua\000'
debug: Loading module '\000/lua/sim/brainconditionsmonitor.lua\000'
debug: Loading module '\000/lua/sim/engineermanager.lua\000'
debug: Loading module '\000/lua/sim/strategymanager.lua\000'
debug: Loading module '\000/lua/sim/strategybuilder.lua\000'
debug: Loading module '\000/lua/simutils.lua\000'
debug: Loading module '\000/lua/simplayerquery.lua\000'
debug: Loading module '\000/lua/sim/score.lua\000'
debug: Loading module '\000/lua/aipersonality.lua\000'
debug: Loading module '\000/lua/platoon.lua\000'
info: * OnCreateAI: AIPersonality: (sorian)
debug: Loading module '\000/lua/sim/prop.lua\000'
debug: Loading module '\000/lua/effectutilities.lua\000'
debug: Loading module '\000/lua/effecttemplates.lua\000'
debug: Loading module '\000/lua/proptree.lua\000'
debug: Loading module '\000/lua/defaultexplosions.lua\000'
warning:  NUM PROPS = 24897
info: ULTIMATE create Ressources. Settings:
info: ULTIMATE\0001\0001\0002\0004\0003\0001\0001\0001
debug: Loading module '\000/units/uel0106/uel0106_script.lua\000'
debug: Loading module '\000/lua/terranunits.lua\000'
debug: Loading module '\000/lua/defaultunits.lua\000'
debug: Loading module '\000/lua/sim/unit.lua\000'
info: Hooked /lua/sim/unit.lua with /mods/totalmayhem/hook/lua/sim/unit.lua
debug: Loading module '\000/lua/shield.lua\000'
debug: Loading module '\000/lua/overspill.lua\000'
debug: Loading module '\000/lua/wreckage.lua\000'
debug: Loading module '\000/lua/factions.lua\000'
debug: Loading module '\000/lua/terranweapons.lua\000'
info: Hooked /lua/terranweapons.lua with /schook/lua/terranweapons.lua
debug: Loading module '\000/lua/sim/defaultweapons.lua\000'
info: Hooked /lua/sim/defaultweapons.lua with /mods/totalmayhem/hook/lua/sim/defaultweapons.lua
debug: Loading module '\000/lua/sim/weapon.lua\000'
info: Hooked /lua/sim/weapon.lua with /schook/lua/sim/weapon.lua
debug: Loading module '\000/lua/sim/nukedamage.lua\000'
debug: Loading module '\000/lua/sim/collisionbeam.lua\000'
debug: Loading module '\000/lua/sim/defaultdamage.lua\000'
debug: Loading module '\000/lua/sim/calcballisticacceleration.lua\000'
debug: Loading module '\000/lua/defaultcollisionbeams.lua\000'
debug: Loading module '\000/lua/sim/navigator.lua\000'
debug: Loading module '\000/lua/armordefinition.lua\000'
debug: Loading module '\000/units/uea0104/uea0104_script.lua\000'
debug: Loading module '\000/units/url0205/url0205_script.lua\000'
debug: Loading module '\000/lua/cybranunits.lua\000'
debug: Loading module '\000/lua/cybranweapons.lua\000'
info: BeginSession...
debug: Active mods in sim: \000{
debug:   {
debug:     after={ },
debug:     author="Burnie",
debug:     before={ },
debug:     conflicts={ },
debug:     copyright="Burnie",
debug:     description="(For all gameversions) This mod adds alot more units with full AI support. Prepare for mayhem!",
debug:     enabled=true,
debug:     exclusive=false,
debug:     hookdir="/hook",
debug:     icon="/mods/TotalMayhem/modicon.jpg",
debug:     location="/mods/totalmayhem",
debug:     name="Total Mayhem",
debug:     requires={ },
debug:     requiresNames={ },
debug:     selectable=true,
debug:     shadowdir="/shadow",
debug:     ui_only=false,
debug:     uid="62e2j64a-TOMA-3652-01360-146as555a8u3",
debug:     url="http://forums.faforever.com/viewforum.php?f=47",
debug:     version=136
debug:   }
debug: }
debug: Loading module '\000/units/uel0001/uel0001_script.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/air1.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/air2.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/air3.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/all units 1.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/all units 10.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/all units 11.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/all units 2.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/all units 3.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/all units 4.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/all units 5.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/all units 6.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/all units 7.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/all units 8.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/all units 9.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brmat1exgs.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brmat2gunship.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brmst1battlecruiser.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brmst1destr.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brmt1advart.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brmt1advbot.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brmt1at.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brmt1beetle.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brmt1bm.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brmt1bm2.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brmt1btt3.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brmt1exm1.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brmt1extank.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brmt1ht.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brmt1mt.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brmt2abt.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brmt2abtt3.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brmt2beetle.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brmt2bm.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brmt2htt3.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brmt2medm.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brmt2pd.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brmt2st.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brmt2wildcat.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brmt3aa.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brmt3advbtbot.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brmt3exbm.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brmt3garg.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brmt3rap.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brmt3snake.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brnat1advfig.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brnat1exgs.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brnat3bomber.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brnst1artillery.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brnst1battleship.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brnt1advbot.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brnt1exart.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brnt1exm1.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brnt1exmob.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brnt1expdt2.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brnt1extk.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brnt1hpdt2.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brnt1ht.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brnt1htt2.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brnt1htt3.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brnt1mtt2.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brnt1mtt3.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brnt2bm.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brnt2bt.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brnt2epdt3.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brnt2exart.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brnt2exlm.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brnt2exm1.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brnt2exm2.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brnt2exmdf.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brnt2htt3.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brnt2pd2.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brnt2potshot.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brnt2sniper.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brnt3aa.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brnt3abb.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brnt3advbtbot.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brnt3doomsday.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brnt3ht.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brnt3ow.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brnt3perses.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brnt3shbm2.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/broat1exgs.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/broat2exgs.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/broat3bomber.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/broat3pride.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brost1battleship.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brost1destr.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brot1btt2a.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brot1btt3.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brot1exm1.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brot1exm2.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brot1exmobart.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brot1extank.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brot1lt.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brot1mtt2.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brot1mtt3.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brot2asb.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brot2exbm.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brot2exm2.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brot2exth.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brot2ht.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brot2mt.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brot3aa.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brot3abb.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brot3bt2.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brot3btbot.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brot3exm1.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brot3hades.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brot3ml.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brot3ncm2.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brpat1advbomb.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brpat1exgunship.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brpat2figbo.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brpt1asta.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brpt1bt.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brpt1btbot.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brpt1exm1.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brpt1expbot.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brpt1expd.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brpt1extank2.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brpt1ht.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brpt2btbot.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brpt2exbot.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brpt2expd.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brpt2hvbot.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brpt3bt.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brpt3ml.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brpt3pd.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/brpt3shbm.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/experimentals.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/experimentals2.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/experimentals3.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/experimentals4.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/experimentals5.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/experimentals6.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/experimentals7.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/experimentalsaircat.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/experimentalsaircat2.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/experimentalsaircat3.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/hydro1.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/hydro2.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/land1.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/land2.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/land3.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/land4.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/land6.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/mmair1.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/navaldefenses.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/pointdefenses.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/pointdefenses10.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/pointdefenses2.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/pointdefenses3.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/pointdefenses4.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/pointdefenses5.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/pointdefenses6.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/pointdefenses7.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/pointdefenses8.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/pointdefenses9.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/sea1.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/stealthfieldgens.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/customunits/waterhydroandmass.lua\000'
debug: Loading module '\000/lua/enhancementcommon.lua\000'
debug: Loading module '\000/lua/victory.lua\000'
debug: Loading module '\000/units/ueb1103/ueb1103_script.lua\000'
debug: Loading module '\000/lua/tarmacs.lua\000'
debug: Loading module '\000/units/ueb0101/ueb0101_script.lua\000'
debug: Loading module '\000/units/ueb1101/ueb1101_script.lua\000'
debug: Loading module '\000/lua/maui/frame.lua\000'
debug: Loading module '\000/lua/ui/game/gamemain.lua\000'
debug: Loading module '\000/lua/ui/game/wlduiprovider.lua\000'
debug: Loading module '\000/lua/ui/game/gamecommon.lua\000'
info: Hooked /lua/ui/game/gamecommon.lua with /mods/totalmayhem/hook/lua/ui/game/gamecommon.lua
info: Total Mayhem: [gamecommon.lua, line:323] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function.
debug: Loading module '\000/lua/maui/movie.lua\000'
debug: Loading module '\000/lua/keymap/keymapper.lua\000'
debug: Loading module '\000/lua/keymap/keydescriptions.lua\000'
debug: Loading module '\000/lua/keymap/keyactions.lua\000'
debug: Loading module '\000/lua/keymap/debugkeyactions.lua\000'
debug: Loading module '\000/lua/usercamera.lua\000'
debug: Loading module '\000/lua/ui/game/missiontext.lua\000'
debug: Loading module '\000/lua/enhancementcommon.lua\000'
debug: Loading module '\000/lua/game.lua\000'
debug: Loading module '\000/lua/sim/bufffield.lua\000'
debug: Loading module '\000/lua/sim/buff.lua\000'
debug: Loading module '\000/lua/sim/entity.lua\000'
debug: Loading module '\000/lua/sim/categoryutils.lua\000'
debug: Loading module '\000/lua/ui/lobby/unitsanalyzer.lua\000'
debug: Loading module '\000/lua/userplayerquery.lua\000'
debug: Loading module '\000/lua/ui/game/prefetchtextures.lua\000'
info: Cam_Free off
debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/uef/icons/units/zxa0001_icon.dds
debug: Loading module '\000/lua/ui/game/borders.lua\000'
debug: Loading module '\000/lua/ui/game/layouts/borders_mini.lua\000'
debug: Loading module '\000/lua/ui/game/worldview.lua\000'
debug: Loading module '\000/lua/ui/controls/worldview.lua\000'
debug: Loading module '\000/lua/ui/game/ping.lua\000'
debug: Loading module '\000/lua/user/userdecal.lua\000'
debug: Loading module '\000/lua/ui/game/unitview.lua\000'
info: Hooked /lua/ui/game/unitview.lua with /mods/totalmayhem/hook/lua/ui/game/unitview.lua
debug: Loading module '\000/lua/maui/statusbar.lua\000'
debug: Loading module '\000/lua/keymap/selectedinfo.lua\000'
debug: Loading module '\000/lua/ui/game/construction.lua\000'
debug: Loading module '\000/lua/ui/controls/specialgrid.lua\000'
debug: Loading module '\000/lua/maui/mauiutil.lua\000'
debug: Loading module '\000/lua/ui/game/build_templates.lua\000'
debug: Loading module '\000/lua/ui/game/buildmode.lua\000'
debug: Loading module '\000/lua/ui/game/tabs.lua\000'
debug: Loading module '\000/lua/ui/game/unitviewdetail.lua\000'
debug: Loading module '\000/lua/ui/help/unitdescription.lua\000'
debug: Loading module '\000/lua/ui/templates_factory.lua\000'
debug: Loading module '\000/lua/ui/game/straticons.lua\000'
debug: Loading module '\000/lua/ui/game/selection.lua\000'
info: Hooked /lua/ui/game/selection.lua with /schook/lua/ui/game/selection.lua
debug: Loading module '\000/lua/ui/notify/enhancementqueue.lua\000'
debug: Loading module '\000/lua/keymap/hotkeylabelsui.lua\000'
debug: Loading module '\000/lua/ui/game/selectionsort.lua\000'
info: Total Mayhem: [unitview.lua, line:942] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function.
info: creating medium fidelity terrain
info: creating low fidelity water
debug: Loading module '\000/lua/ui/game/multifunction.lua\000'
debug: Loading module '\000/lua/maui/grid.lua\000'
debug: Loading module '\000/lua/ui/game/economy.lua\000'
debug: Loading module '\000/lua/ui/game/commandmode.lua\000'
debug: Loading module '\000/lua/ui/game/orders.lua\000'
debug: Loading module '\000/lua/keymap/misckeyactions.lua\000'
debug: Loading module '\000/lua/utilities.lua\000'
debug: Loading module '\000/lua/ui/game/commandmeshes.lua\000'
debug: Loading module '\000/lua/ui/game/minimap.lua\000'
info: Hooked /lua/ui/game/minimap.lua with /schook/lua/ui/game/minimap.lua
debug: Loading module '\000/lua/ui/game/rangeoverlayparams.lua\000'
debug: Loading module '\000/lua/ui/game/layouts/economy_mini.lua\000'
debug: Loading module '\000/lua/ui/game/layouts/tabs_mini.lua\000'
info: range_RenderHighlighted true
info: range_RenderSelected true
info: range_RenderBuild true
debug: Loading module '\000/lua/ui/game/layouts/multifunction_mini.lua\000'
debug: Loading module '\000/lua/ui/game/layouts/orders_mini.lua\000'
debug: Loading module '\000/lua/ui/game/avatars.lua\000'
debug: Loading module '\000/lua/ui/game/layouts/avatars_mini.lua\000'
debug: Loading module '\000/lua/ui/game/layouts/construction_mini.lua\000'
debug: Loading module '\000/lua/ui/game/layouts/unitview_mini.lua\000'
debug: Loading module '\000/lua/ui/game/layouts/unitviewdetail_mini.lua\000'
debug: Loading module '\000/lua/ui/game/controlgroups.lua\000'
debug: Loading module '\000/lua/ui/game/announcement.lua\000'
debug: Loading module '\000/lua/ui/game/layouts/controlgroups_mini.lua\000'
debug: Loading module '\000/lua/ui/game/transmissionlog.lua\000'
debug: Loading module '\000/lua/ui/game/windowmanager.lua\000'
debug: Loading module '\000/lua/ui/game/helptext.lua\000'
debug: Loading module '\000/lua/ui/game/timer.lua\000'
debug: Loading module '\000/lua/ui/game/consoleecho.lua\000'
debug: Loading module '\000/lua/ui/game/taunt.lua\000'
debug: Loading module '\000/lua/aichatsorian.lua\000'
info: creating medium fidelity terrain
info: creating low fidelity water
debug: Loading module '\000/lua/ui/game/layouts/minimap_mini.lua\000'
info: res_AfterPrefetchDelay 100
info: res_PrefetcherActivityDelay 1
info: net_lag 0
debug: Loading module '\000/lua/ui/game/launchconsolecommands.lua\000'
info: ui_RenderCustomNames 0
info: UI_ForceLifbarsOnEnemy 0
debug: Loading module '\000/lua/keymap/hotkeylabels.lua\000'
debug: Loading module '\000/lua/keymap/unitkeygroups.lua\000'
debug: Loading module '\000/lua/ui/notify/customiser.lua\000'
debug: Loading module '\000/lua/ui/game/score.lua\000'
debug: Loading module '\000/lua/ui/game/layouts/score_mini.lua\000'
debug: Loading module '\000/lua/ui/game/objectives2.lua\000'
debug: Loading module '\000/lua/keymap/hotbuild.lua\000'
debug: Loading module '\000/lua/keymap/upgradetab.lua\000'
debug: Loading module '\000/lua/usermusic.lua\000'
debug: Loading module '\000/lua/ui/game/layouts/missiontext_mini.lua\000'
debug: Loading module '\000/lua/ui/game/layouts/chat_layout.lua\000'
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
debug: Loading module '\000/lua/ui/game/strategicicons.lua\000'
debug: Loading module '\000/lua/ui/dialogs/disconnect.lua\000'
info: Exe Version: 1.0
debug: Loading module '\000/lua/ai/aiarchetype-managerloader.lua\000'
debug: Current gametime: 00:00:00
info: Exe Version: 1.0
debug: Loading module '\000/lua/sim/blip.lua\000'
info: Exe Version: 1.0
info: creating medium fidelity terrain
info: creating low fidelity water
info: Exe Version: 1.0
info: Exe Version: 1.0
info: Exe Version: 1.0
info: Exe Version: 1.0
info: Exe Version: 1.0
info: Exe Version: 1.0
debug: Loading module '\000/lua/ui/game/scoreaccum.lua\000'
info: AIGetMarkerLocationsEx 28 markers for Land Path Node
info: AIGetMarkerLocationsEx 0 markers for Water Path Node
info: AIGetMarkerLocationsEx 10 markers for Air Path Node
info: AIGetMarkerLocationsEx 0 markers for Amphibious Path Node
info: AIGetMarkerLocationsEx 0 markers for Amphibious Path Node (generated from Land/Water markers).
info: *AI DEBUG: GetPathGraphs(): Path Node LandPN11 has no adjacentTo entry!
info: *AI DEBUG: GetPathGraphs(): Path Node LandPN15 has no adjacentTo entry!
info: *AI DEBUG: GetPathGraphs(): Path Node LandPN25 has no adjacentTo entry!
info: *AI DEBUG: GetPathGraphs(): Path Node LandPN02 has no adjacentTo entry!
info: *AI DEBUG: GetPathGraphs(): Path Node LandPN12 has no adjacentTo entry!
info: *AI DEBUG: GetPathGraphs(): Path Node LandPN07 has no adjacentTo entry!
info: *AI DEBUG: GetPathGraphs(): Path Node LandPN27 has no adjacentTo entry!
info: *AI DEBUG: GetPathGraphs(): Path Node LandPN05 has no adjacentTo entry!
info: *AI DEBUG: GetPathGraphs(): Path Node LandPN03 has no adjacentTo entry!
info: *AI DEBUG: GetPathGraphs(): Path Node LandPN13 has no adjacentTo entry!
info: *AI DEBUG: GetPathGraphs(): Path Node LandPN04 has no adjacentTo entry!
info: *AI DEBUG: GetPathGraphs(): Path Node LandPN20 has no adjacentTo entry!
info: *AI DEBUG: GetPathGraphs(): Path Node LandPN18 has no adjacentTo entry!
info: *AI DEBUG: GetPathGraphs(): Path Node LandPN06 has no adjacentTo entry!
info: *AI DEBUG: GetPathGraphs(): Path Node LandPN22 has no adjacentTo entry!
info: *AI DEBUG: GetPathGraphs(): Path Node LandPN16 has no adjacentTo entry!
info: *AI DEBUG: GetPathGraphs(): Path Node LandPN26 has no adjacentTo entry!
info: *AI DEBUG: GetPathGraphs(): Path Node LandPN28 has no adjacentTo entry!
info: *AI DEBUG: GetPathGraphs(): Path Node LandPN19 has no adjacentTo entry!
info: *AI DEBUG: GetPathGraphs(): Path Node LandPN21 has no adjacentTo entry!
info: *AI DEBUG: GetPathGraphs(): Path Node LandPN01 has no adjacentTo entry!
info: *AI DEBUG: GetPathGraphs(): Path Node LandPN08 has no adjacentTo entry!
info: *AI DEBUG: GetPathGraphs(): Path Node LandPN17 has no adjacentTo entry!
info: *AI DEBUG: GetPathGraphs(): Path Node LandPN14 has no adjacentTo entry!
info: *AI DEBUG: GetPathGraphs(): Path Node LandPN10 has no adjacentTo entry!
info: *AI DEBUG: GetPathGraphs(): Path Node LandPN24 has no adjacentTo entry!
info: *AI DEBUG: GetPathGraphs(): Path Node LandPN23 has no adjacentTo entry!
info: *AI DEBUG: GetPathGraphs(): Path Node LandPN09 has no adjacentTo entry!
info: *AI DEBUG: GetPathGraphs(): Path Node AirPN01 has no adjacentTo entry!
info: *AI DEBUG: GetPathGraphs(): Path Node AirPN10 has no adjacentTo entry!
info: *AI DEBUG: GetPathGraphs(): Path Node AirPN02 has no adjacentTo entry!
info: *AI DEBUG: GetPathGraphs(): Path Node AirPN07 has no adjacentTo entry!
info: *AI DEBUG: GetPathGraphs(): Path Node AirPN09 has no adjacentTo entry!
info: *AI DEBUG: GetPathGraphs(): Path Node AirPN06 has no adjacentTo entry!
info: *AI DEBUG: GetPathGraphs(): Path Node AirPN08 has no adjacentTo entry!
info: *AI DEBUG: GetPathGraphs(): Path Node AirPN03 has no adjacentTo entry!
info: *AI DEBUG: GetPathGraphs(): Path Node AirPN04 has no adjacentTo entry!
info: *AI DEBUG: GetPathGraphs(): Path Node AirPN05 has no adjacentTo entry!
info: *AI DEBUG: ARMY \0002\000: Initiating Archetype using SorianMainBalanced
info: playable area coordinates are { 0, 0, 512, 512 }
info: Offmapareas are {
info:   { x0=-100, x1=612, y0=-100, y1=0 },
info:   { x0=-100, x1=612, y0=512, y1=612 },
info:   { x0=-100, x1=0, y0=0, y1=512 },
info:   { x0=512, x1=612, y0=0, y1=512 }
info: }
debug: Loading module '\000/units/uel0105/uel0105_script.lua\000'
warning: Error running lua script: ...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua(926): attempt to call method `AttachBoneTo' (a nil value)
         stack traceback:
            ...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua(926): in function <...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua:921>
debug: Loading module '\000/lua/renderselectparams.lua\000'
debug: Loading module '\000/lua/editor/miscbuildconditions.lua\000'
debug: Loading module '\000/lua/ui/game/rallypoint.lua\000'
debug: Loading module '\000/lua/ui/controls/worldmesh.lua\000'
debug: Loading module '\000/lua/editor/threatbuildconditions.lua\000'
debug: Loading module '\000/lua/editor/instantbuildconditions.lua\000'
debug: Loading module '\000/lua/ui/game/commandgraphparams.lua\000'
debug: Loading module '\000/lua/ui/game/commandwaypoint.lua\000'
debug: Loading module '\000/lua/ui/game/commandgraph.lua\000'
info: Hooked /lua/ui/game/commandgraph.lua with /schook/lua/ui/game/commandgraph.lua
debug: Loading module '\000/lua/spreadattack.lua\000'
warning: Error running lua script: ...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua(926): attempt to call method `AttachBoneTo' (a nil value)
         stack traceback:
            ...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua(926): in function <...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua:921>
debug: Loading module '\000/lua/formations.lua\000'
debug: Loading module '\000/lua/formations.lua\000'
debug: Loading module '\000/lua/editor/sorianinstantbuildconditions.lua\000'
debug: Loading module '\000/effects/entities/uefbuild/uefbuild01_script.lua\000'
debug: Loading module '\000/lua/sim/defaultprojectiles.lua\000'
debug: Loading module '\000/lua/sim/projectile.lua\000'
debug: Loading module '\000/lua/defaultantiprojectile.lua\000'
info: Hooked /lua/defaultantiprojectile.lua with /schook/lua/defaultantiprojectile.lua
debug: Loading module '\000/lua/editor/economybuildconditions.lua\000'
warning: Error running OnStopBuild script in Entity ueb0101 at 23831508: ...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua(845): attempt to call method `GetBlueprint' (a nil value)
         stack traceback:
            ...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua(845): in function `CalculateRollOffPoint'
            ...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua(822): in function `RollOffUnit'
            ...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua(770): in function `DoStopBuild'
            ...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua(748): in function <...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua:739>
warning: Error running OnStopBuild script in Entity ueb0101 at 2366d608: ...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua(845): attempt to call method `GetBlueprint' (a nil value)
         stack traceback:
            ...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua(845): in function `CalculateRollOffPoint'
            ...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua(822): in function `RollOffUnit'
            ...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua(770): in function `DoStopBuild'
            ...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua(748): in function <...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua:739>
debug: Loading module '\000/units/ueb1202/ueb1202_script.lua\000'
warning: Error running OnStopBuild script in Entity ueb0101 at 2366d608: ...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua(845): attempt to call method `GetBlueprint' (a nil value)
         stack traceback:
            ...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua(845): in function `CalculateRollOffPoint'
            ...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua(822): in function `RollOffUnit'
            ...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua(770): in function `DoStopBuild'
            ...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua(748): in function <...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua:739>
debug: Current gametime: 00:00:30
warning: Error running OnStopBuild script in Entity ueb0101 at 2366d608: ...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua(845): attempt to call method `GetBlueprint' (a nil value)
         stack traceback:
            ...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua(845): in function `CalculateRollOffPoint'
            ...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua(822): in function `RollOffUnit'
            ...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua(770): in function `DoStopBuild'
            ...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua(748): in function <...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua:739>
warning: Error running OnStopBuild script in Entity ueb0101 at 23831508: ...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua(845): attempt to call method `GetBlueprint' (a nil value)
         stack traceback:
            ...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua(845): in function `CalculateRollOffPoint'
            ...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua(822): in function `RollOffUnit'
            ...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua(770): in function `DoStopBuild'
            ...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua(748): in function <...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua:739>
warning: Error running OnStopBuild script in Entity ueb0101 at 2366d608: ...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua(845): attempt to call method `GetBlueprint' (a nil value)
         stack traceback:
            ...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua(845): in function `CalculateRollOffPoint'
            ...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua(822): in function `RollOffUnit'
            ...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua(770): in function `DoStopBuild'
            ...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua(748): in function <...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua:739>
warning: Error running OnStopBuild script in Entity ueb0101 at 2366d608: ...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua(845): attempt to call method `GetBlueprint' (a nil value)
         stack traceback:
            ...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua(845): in function `CalculateRollOffPoint'
            ...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua(822): in function `RollOffUnit'
            ...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua(770): in function `DoStopBuild'
            ...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua(748): in function <...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua:739>
debug: Current gametime: 00:01:00
warning: Error running OnStopBuild script in Entity ueb0101 at 23831508: ...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua(845): attempt to call method `GetBlueprint' (a nil value)
         stack traceback:
            ...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua(845): in function `CalculateRollOffPoint'
            ...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua(822): in function `RollOffUnit'
            ...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua(770): in function `DoStopBuild'
            ...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua(748): in function <...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua:739>
debug: Loading module '\000/units/ueb0201/ueb0201_script.lua\000'
debug: Loading module '\000/lua/simcallbacks.lua\000'
debug: Loading module '\000/lua/simping.lua\000'
debug: Loading module '\000/lua/selfdestruct.lua\000'
debug: Loading module '\000/lua/simcameramarkers.lua\000'
debug: Loading module '\000/lua/simdialogue.lua\000'
debug: Loading module '\000/lua/simdiplomacy.lua\000'
debug: Loading module '\000/lua/spreadattack.lua\000'
debug: Loading module '\000/lua/weaponpriorities.lua\000'
warning: Error running OnStopBuild script in Entity ueb0101 at 23831508: ...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua(845): attempt to call method `GetBlueprint' (a nil value)
         stack traceback:
            ...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua(845): in function `CalculateRollOffPoint'
            ...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua(822): in function `RollOffUnit'
            ...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua(770): in function `DoStopBuild'
            ...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua(748): in function <...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua:739>
debug: Current gametime: 00:01:30
warning: Error running OnStopBuild script in Entity ueb0101 at 23831508: ...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua(845): attempt to call method `GetBlueprint' (a nil value)
         stack traceback:
            ...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua(845): in function `CalculateRollOffPoint'
            ...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua(822): in function `RollOffUnit'
            ...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua(770): in function `DoStopBuild'
            ...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua(748): in function <...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua:739>
debug: Current gametime: 00:02:00
PreciousRobciu
 
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Re: Buildings won't upgrade

Postby PreciousRobciu » 11 May 2020, 10:12

Code: Select all
warning: Error running OnStopBuild script in Entity ueb0101 at 23831508: ...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua(845): attempt to call method `GetBlueprint' (a nil value)
         stack traceback:
            ...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua(845): in function `CalculateRollOffPoint'
            ...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua(822): in function `RollOffUnit'
            ...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua(770): in function `DoStopBuild'
            ...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua(748): in function <...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua:739>
warning: Error running OnStopBuild script in Entity ueb0101 at 2366d608: ...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua(845): attempt to call method `GetBlueprint' (a nil value)
         stack traceback:
            ...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua(845): in function `CalculateRollOffPoint'
            ...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua(822): in function `RollOffUnit'
            ...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua(770): in function `DoStopBuild'
            ...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua(748): in function <...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua:739>
debug: Current gametime: 00:02:30
warning: Error running OnStopBuild script in Entity ueb0101 at 23831508: ...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua(845): attempt to call method `GetBlueprint' (a nil value)
         stack traceback:
            ...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua(845): in function `CalculateRollOffPoint'
            ...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua(822): in function `RollOffUnit'
            ...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua(770): in function `DoStopBuild'
            ...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua(748): in function <...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua:739>
debug: Current gametime: 00:03:00
warning: Error running OnStopBuild script in Entity ueb0101 at 23831508: ...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua(845): attempt to call method `GetBlueprint' (a nil value)
         stack traceback:
            ...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua(845): in function `CalculateRollOffPoint'
            ...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua(822): in function `RollOffUnit'
            ...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua(770): in function `DoStopBuild'
            ...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua(748): in function <...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua:739>
debug: Current gametime: 00:03:30
debug: Current gametime: 00:04:00
debug: Current gametime: 00:04:30
warning: Error running OnStopBuild script in Entity ueb0101 at 2366d608: ...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua(845): attempt to call method `GetBlueprint' (a nil value)
         stack traceback:
            ...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua(845): in function `CalculateRollOffPoint'
            ...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua(822): in function `RollOffUnit'
            ...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua(770): in function `DoStopBuild'
            ...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua(748): in function <...data\faforever\gamedata\lua.nx5\lua\defaultunits.lua:739>
debug: Current gametime: 00:05:00
debug: Current gametime: 00:05:30
debug: Current gametime: 00:06:00
debug: Current gametime: 00:06:30
debug: Loading module '\000/lua/ui/dialogs/keybindings.lua\000'
debug: Loading module '\000/lua/keymap/properkeynames.lua\000'
debug: Loading module '\000/lua/keymap/keynames.lua\000'
debug: Loading module '\000/lua/keymap/keycategories.lua\000'
info: ren_oblivion true
info: ren_ui false
debug: Loading module '\000/lua/ui/dialogs/score.lua\000'
debug: Loading module '\000/lua/ui/dialogs/hotstats.lua\000'
debug: Loading module '\000/lua/ui/dialogs/myeffecthelpers.lua\000'
info: GPGNET: setting nat handler to 0x00000000
info: CNetTCPBuf::Read(): recv() failed: WSAEINTR
info: Run time: 0h08m46s
PreciousRobciu
 
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Re: Buildings won't upgrade

Postby Rowey » 11 May 2020, 15:27

Please uses https://pastebin.com/ in future as it is a cleaner way of posing error log :)
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Re: Buildings won't upgrade

Postby Uveso » 11 May 2020, 22:34

@PreciousRobciu

Code: Select all
info: Total Mayhem: [siminit.lua, line:427] - Running from: @c:\programdata\faforever\gamedata\lua.nx5\lua\siminit.lua.
info: Total Mayhem: [siminit.lua, line:428] - Checking directory /mods/ for TotalMayhem...
info: Total Mayhem: [siminit.lua, line:436] - Found directory: /mods/totalmayhem/mod_info.lua.
info: Total Mayhem: [siminit.lua, line:441] - Check OK. Found 1 TotalMayhem directory.
info: Total Mayhem: [siminit.lua, line:445] - Checking files and filesize for TotalMayhem...
info: Total Mayhem: [siminit.lua, line:459] - Check FAILED! Directory: TotalMayhem - Found 527 odd files! (2902/2375)
info: Total Mayhem: [siminit.lua, line:466] - Check FAILED! Directory: TotalMayhem - Found 2164480 odd bytes! (751147136/748982656)

The internal file validator of Total mayhem failed!
There are 2.1 MegaByte in 527 files that are not supposed to be there.

Please delete the Mod Total Mayhem manually by deleting the folder:
Code: Select all
c:\users\admin\documents\my games\gas powered games\supreme commander forged alliance\mods\totalmayhem\*.*


Then reinstall the mod and try again.
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Re: Buildings won't upgrade

Postby PreciousRobciu » 12 May 2020, 09:44

Great - I'll try that today!

And thanks for the pasting info as well, will use it next time :)
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