Yesterday, when i was toying around with TM, I noticed that quite a few values are very odd - I am just asking here to quell my own curiosity: Does anyone have any insight on these issues?
1) The AEON Advanced T2 destroyer has 50.000 hitpoints, while costing roughly 3K mass. What´s up with that?
2) The Rhyolite and Rhyolite MK2 - Aeon T3 battle tanks.
Rhyo: 1800 mass, Health: 4800
Rhyo 2: 1900 mass, Health: 4200, also 1000 shieldpoints less then Rhyo MK1
From the weaponsdescription, it also looks like they are almost identical. So the Mk2 is worse in every aspect. What´s the role of the MK2 and what is it unique selling point?
And i really haven´t had any closer look into the values of other factions and units, I am sure more issue would pop up. Should I just report these issues as I find them? Is the mod actively maintained ( seeing as Version 1.29 was just released shortly, I assume yes)? While I realize, a perfect balance is NOT the primary purpose of this mod, a bit of sanity checking would do it good.
Also, while I´m at it: Would anyone like to take a bit of time, sometimes, to simple pitch a few of these units against each other to see how they compare? Could be fun. I think, I´m gonna bug my clanmates about it instead of lurking on 4-clover-phant games