About the snipers i agree with you but i am still searching other solutions dont want to reduce range. The titan you re right was not ok but i think just the speed and turn rate should fix it. And still even if it is not reaching the level of a loyalist, is it seriously needed? I doubt if i improve titan it has to defeat loyalists and harbs mass equal. You cant balance this game always mass equal thats simply an illusion. If it rapes bases better and/or is winning finally over t2 better because of higher damage and small burning splash thats already a nice extra which enables the possibilty to rush to this unit. The big difference between titan and loyalist will still be titan will be a rush option for t3 now enabled and loyalist will stay a full t3 usable unit till endgame.
Titan would be also nice for drops. You cant always built 6 percivals for sitting in continental. If titan is an option for base raping rush then why not to use this one in t3 transports. Maybe with this small splash damage it enables even the option to use titan in bigger t3 land battles since dps automatically increased. Loyalists for emp titan for close combat splash. I even think that icedreamer in his titan original mod where i ve taken it from was planning to do something alike this concept, he wanted to reach a base destroyer. He had much higher burntime and range for rockets. I do not like the idea with higher range, but the idea to create another unit alike mongoose on t3 level seems great for me and not so difficult to balance you will see because of low range compared to other t3.
@ ithilis "not changing so much" i was talking about my mod in general and not compared to your mod
V11
T2 Fighter Bomber Increased aa dps 260 (no change vs t1 inties -> overkill)
T2 Fighter Bomber Increased speed 18
t2 Fighter Bomber Range increased by 5 (seraphim bomber bugfix)
t2 Janus Rate of fire increased 1.15 (for testing)
t2 static aa guns stats alike sera t3 sam (dps not changed)
t3 sam got t2 aa gun splash (for sera means t2 aa and t3 aa guns are same except damage and splash)
Titan got rocket launcher with 100 DPS Napalm min range 16 max range 25
Titan Plasma gun reduced dps to 120
Sera Sniper bot got 2100 hp
Aeon sniper bot got 2500 hp
All t3 arti got 2000 hp
Othuum 50 dps less each side gun double fire rate for main gun same dps (speed was increased in balance patch)