Forged Alliance Forever Forged Alliance Forever Forums 2020-10-17T01:35:12+02:00 /feed.php?f=67 2020-10-17T01:35:12+02:00 2020-10-17T01:35:12+02:00 /viewtopic.php?t=19698&p=186416#p186416 <![CDATA[Balance Discussion • Re: Goodbye phpBB]]> Statistics: Posted by Mucko — 17 Oct 2020, 01:35


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2020-09-11T22:02:49+02:00 2020-09-11T22:02:49+02:00 /viewtopic.php?t=19731&p=186405#p186405 <![CDATA[Balance Discussion • T1 arty accuracy]]> sure this has been brought up before but I can't find it. Why are T1 artillery so accurate? This especially applies to the Zthuee (yes, my Percies just got owned by Zthuees).

Perhaps accuracy should be reduced such that a static target (e.g. ACU) takes half the damage, and dodging is less effective. Though this has a side effect that they are less good vs mexes.

Statistics: Posted by Cyborg16 — 11 Sep 2020, 22:02


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2020-08-26T22:43:57+02:00 2020-08-26T22:43:57+02:00 /viewtopic.php?t=19698&p=186373#p186373 <![CDATA[Balance Discussion • mod skin]]> mod skin

Statistics: Posted by Mueeidkhatri — 26 Aug 2020, 22:43


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2020-08-20T18:13:20+02:00 2020-08-20T18:13:20+02:00 /viewtopic.php?t=19680&p=186351#p186351 <![CDATA[Balance Discussion • Re: How do you beat Cybran Frigates?!]]>
CPTANT wrote:
So why aren't subs a counter to frigates?

Sure they take a while to chew through a frigate, but the frigate literally can't return fire.


You mentioned the main problem, but not the only one. Here's why subs are bad against frigates:
1- Low DPS against high health. For example, the Aeon sub has 38 DPS and costs 360 mass. So it takes about 50 seconds to kill a Cybran frigate. This is a long tiem.
2- T1 subs are more expensive than frigates, despite the lower DPS (~38 against ~65) and more limited options (no radar, no AA, etc)
3- T1 subs are annihilated by torpedo bombers, destroyed in a single pass.

#3 is really the biggest problem. Given that upgrading an air factory costs about 900 mass (less than 3 subs) and a single torpedo bomber costs 270 mass (less than 1 sub), if you spam T1 subs against an opponent, you only can reasonably make 4 or 5 before it makes sense for your opponent to jump to torpedo bombers and just obliterate your entire sub fleet. Every 2 subs you build that get destroyed by a torp bomber is essentially the cost of a T2 mex wasted on nothing.

Statistics: Posted by FunkOff — 20 Aug 2020, 18:13


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2020-08-20T17:01:00+02:00 2020-08-20T17:01:00+02:00 /viewtopic.php?t=19680&p=186350#p186350 <![CDATA[Balance Discussion • Re: How do you beat Cybran Frigates?!]]>
Sure they take a while to chew through a frigate, but the frigate literally can't return fire.

Statistics: Posted by CPTANT — 20 Aug 2020, 17:01


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2020-08-19T10:23:07+02:00 2020-08-19T10:23:07+02:00 /viewtopic.php?t=12171&p=186345#p186345 <![CDATA[Balance Discussion • Re: An Updated List of Casters]]> Statistics: Posted by nikkinemo95 — 19 Aug 2020, 10:23


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2020-08-12T01:36:41+02:00 2020-08-12T01:36:41+02:00 /viewtopic.php?t=19698&p=186302#p186302 <![CDATA[Balance Discussion • Re: Goodbye phpBB]]> I already put the main page as reference.
https://web.archive.org/web/20200811233 ... /index.php

Statistics: Posted by vongratz — 12 Aug 2020, 01:36


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2020-08-11T23:27:06+02:00 2020-08-11T23:27:06+02:00 /viewtopic.php?t=19698&p=186300#p186300 <![CDATA[Balance Discussion • Goodbye phpBB]]> here). Back then phpBB was one of the best bulletin boards you could get for free. Now, 9 years later, the world is a different one, but somehow our forum is still frozen in time. After a lot of issues with spam, security vulnerabilities and most recently severe outages for no ovious reason, the time has come to let go of it.

A few generation of bulletin boards has passed already and we move to NodeBB now (link here).

Goodbye grandfather of FAF. We'll miss you.
And as the administrator I'd like to add: Please burn in hell, where you came from, you shitty piece of software.


We will probably archive this forum, but we don't know how yet. If you have any ideas and also skills and time to help on that please contact me.

Statistics: Posted by Brutus5000 — 11 Aug 2020, 23:27


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2020-08-11T14:28:53+02:00 2020-08-11T14:28:53+02:00 /viewtopic.php?t=19368&p=186292#p186292 <![CDATA[Balance Discussion • Re: Cybran frigate OP]]> Statistics: Posted by H-master — 11 Aug 2020, 14:28


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2020-08-09T22:05:48+02:00 2020-08-09T22:05:48+02:00 /viewtopic.php?t=19680&p=186269#p186269 <![CDATA[Balance Discussion • Re: How do you beat Cybran Frigates?!]]>
FtXCommando wrote:
the deep gameplay of torp launcher creep


That deny submarines as PD deny tanks.

And lose to frigates and destroyers as PD lose on artilery.

Statistics: Posted by Ithilis_Quo — 09 Aug 2020, 22:05


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2020-08-09T12:01:32+02:00 2020-08-09T12:01:32+02:00 /viewtopic.php?t=19681&p=186264#p186264 <![CDATA[Balance Discussion • Re: Aeon needs an enhanced gun]]> Statistics: Posted by Freedomfighter — 09 Aug 2020, 12:01


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2020-08-09T07:45:03+02:00 2020-08-09T07:45:03+02:00 /viewtopic.php?t=19680&p=186260#p186260 <![CDATA[Balance Discussion • Re: How do you beat Cybran Frigates?!]]> Statistics: Posted by FtXCommando — 09 Aug 2020, 07:45


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2020-08-09T02:24:13+02:00 2020-08-09T02:24:13+02:00 /viewtopic.php?t=19680&p=186259#p186259 <![CDATA[Balance Discussion • Re: How do you beat Cybran Frigates?!]]> Statistics: Posted by Ithilis_Quo — 09 Aug 2020, 02:24


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2020-08-09T02:15:59+02:00 2020-08-09T02:15:59+02:00 /viewtopic.php?t=19681&p=186258#p186258 <![CDATA[Balance Discussion • Re: Aeon needs an enhanced gun]]>
Balance aeon acu toward chrono.
More range, regen, HP, stun time/damege ower time whatever.

But instead of New upgrade modifi aeaon uniqe one.

Statistics: Posted by Ithilis_Quo — 09 Aug 2020, 02:15


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2020-08-08T22:59:04+02:00 2020-08-08T22:59:04+02:00 /viewtopic.php?t=19680&p=186256#p186256 <![CDATA[Balance Discussion • Re: How do you beat Cybran Frigates?!]]>
When I say "Dynamic", what I mean is "Not solved". On land, unpredictable things can happen and strategy is not set at the start of the game. There's no single path through the game on land without interruption. The same is untrue for both Air and Navy - They've been solved, and they've been solved because they have not fundamentally changed since the very... primitive balance given to us by GPG.

GPG's land balance was solved inside about 6 months of release: T1 spam won, UEF Percival won the lategame, and most units aren't worth building. We have now thoroughly changed this, and the game is now more dynamic.

In my opinion, both of them need completely tearing down and rebuilding from the ground up for greater dynamism. The brick wall of denial I encountered here in FAF is one reason I just gave up and decided if this is going to be solved, it will not be by FAF, it will be by a fan of the game making an entirely new game.

Statistics: Posted by IceDreamer — 08 Aug 2020, 22:59


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