Sicne now we have a forum for balance this topic should go there. It is connected to the whole t3 land balance but atm it is the worst t3 case. No other t3 unit is such a shit. I still would like to have this rocket launcher to have a nice raiding unit. titan will be compared to loyalist:
Titan - loyalist
3300 life - 3100 life
100 dps + 100 dps rockets - 159 dps (weapon system alike mongoose rockets with 6s reload but splash)
20 range + 20 range - 25 range
shield - death stunn
150 turn rate - 120 turn rate
speed same
This would make titan a loyalist equal raid weapon with short range high maneuverability and speed. The problem atm is that they are losing even to t2 units. with higher dps it would be solved. More suggestions follow:
1.) higher dps with rocket launcher or simply gun dps
2.) range increase will automatically increase usable dps (but seems the more boring and not natural variant)
not much more ideas atm. I just know they are no option to rush t3 at all. That percial is the most strong weapon on t3 is no reason not to buff titan out from shadow but maybe a reason to nerf percival or to make a general new t3 balance. I ve heard the idea to remove the whole t3 in stats like it is closer down to t2 that sounds nice but before buff titan to its place in the uef army.
Edit:
Broken about t3 balance people tell is for example harbinger rush. Maybe thats not a general mistake but just a broken chain of units. Why people rush harbinger is that it is the first t3 unit which is really good vs t2 and lower. But should not be loyalist and titan be the first to rush? Maybe the chain up from t1 to t2 to t3 should look more like this:
t2->pillar->rhino->obsidian-ilshavoh->titan-Loyalist->Harbinger-ohtuum->Percival-Brick->Monkeylord etc.
So what i want to tell with this is that maybe the fact that harb rush is so op has simply the reason in the fact that titan and loyalists are not worth a t3 rush but that should be better. I think cybran with loyalist has a minor problem to stop harb rush if they get loyalists in time. But uef cant do a lot without percivals, harbinger will simply smash those weak t2 units and the percivals come later. I hope it was understandable what i want to describe here. I think if titan has more damage and partly splash damage so that they will win clearly over t2 alike loyalists they can be rushed and will be times better able to stop the first harbs compared to t2 shit. chain seems to be repaired. If aeon manages to rush harb before you have t3 thats not the fault of the aeon then. And to mention seraphim here i think that this tank needs a repairment. it is more slow than harb and cant reclaim so it should be maybe a unit between harb pery and brick. Here are needed good ideas how to bring it into the late game. For very late game sera has chicken and for anti t3 rush theri ilshavoh is completely enough. Maybe to bring this tank in the middle between harb and brick/percy. Mass cost range hp and the usual 400 dps. But the dps should be in the main gun and side guns maybe only 50 dps or so.
I mentioned this because i thought again over scaling t3 down closer to t2, that would f*** up the exp balance the t3 special units like arti and quite a lot more. Not sure if thats a good idea, better lets work with what we have. Scaling down t3 will also make t2 more useless and the jump to t3 has to be done even faster. In teamgames on land maps you can already hardly see t2 except mml.
Percial beeing op is the next point of t3 balance. It is the same op like uef battleship. But uef should stay the in the end overwhelming faction so i advise to delay this with simply increasing the cost of percival by 5-10%. Percival is not a game ender .... and aeon and sera still have sniper bots, their chicken and jesus to fight percival.