[e] Balance Research

Moderator: JaggedAppliance

Re: [e] Balance Research

Postby Exotic_Retard » 03 Jun 2015, 18:06

it seems chrono dampener is not quite working correctly:

it doesn't stun ally units
that's fine i guess
it doesn't stun enemy units
that's not fine i guess

replay ID: 3501639

also i get this in the log:
Code: Select all
warning: Error running lua script: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(4622): access to nonexistent global variable "GetTrueEnemiesInSphere"
         stack traceback:
            [C]: in function `error'
            ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52>
            ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(4622): in function `AddBuff'
            ...ed alliance\gamedata\mohodata.scd\lua\sim\weapon.lua(434): in function `DoOnFireBuffs'
            ...forged alliance\gamedata\lua.scd\lua\aeonweapons.lua(774): in function <...forged alliance\gamedata\lua.scd\lua\aeonweapons.lua:765>
debug: Loading module '\000/effects/entities/debrismisc09/debrismisc09_script.lua\000'
debug: Loading module '\000/lua/ui/dialogs/createunit.lua\000'
debug: Loading module '\000/lua/ui/dialogs/createunitfilters.lua\000'
info: syncing max ping markers: \00015
warning: Warning: Unable to find file: /textures/ui/aeon/icons/units/avataruel0001_icon.dds
warning: stack traceback:
warning:         ...ramdata\faforever\gamedata\lua.nx2\lua\ui\uiutil.lua(360): in function `UIFile'
warning:         ...iance\gamedata\lua.scd\lua\ui\dialogs\createunit.lua(451): in function <...iance\gamedata\lua.scd\lua\ui\dialogs\createunit.lua:442>
warning:         ...iance\gamedata\lua.scd\lua\ui\dialogs\createunit.lua(499): in function <...iance\gamedata\lua.scd\lua\ui\dialogs\createunit.lua:497>
warning: Warning: Unable to find file: /textures/ui/aeon/icons/units/avatarunit_icon.dds
warning: stack traceback:
warning:         ...ramdata\faforever\gamedata\lua.nx2\lua\ui\uiutil.lua(360): in function `UIFile'
warning:         ...iance\gamedata\lua.scd\lua\ui\dialogs\createunit.lua(451): in function <...iance\gamedata\lua.scd\lua\ui\dialogs\createunit.lua:442>
warning:         ...iance\gamedata\lua.scd\lua\ui\dialogs\createunit.lua(499): in function <...iance\gamedata\lua.scd\lua\ui\dialogs\createunit.lua:497>
warning: Error running lua script: ...nce\mods\reminder\notificationscripts\acu_low_hp.lua(43): Game object has been destroyed
         stack traceback:
            [C]: in function `GetHealth'
            ...nce\mods\reminder\notificationscripts\acu_low_hp.lua(43): in function `triggerNotification'
            ...ed alliance\mods\reminder\modules\checkandnotify.lua(63): in function `triggerNotificationChecks'
            ...ed alliance\mods\reminder\modules\checkandnotify.lua(31): in function <...ed alliance\mods\reminder\modules\checkandnotify.lua:16>
warning: Warning: Unable to find file: /textures/ui/aeon/icons/units/avatarunit_icon.dds
warning: stack traceback:
warning:         ...ramdata\faforever\gamedata\lua.nx2\lua\ui\uiutil.lua(360): in function `UIFile'
warning:         ...iance\gamedata\lua.scd\lua\ui\dialogs\createunit.lua(451): in function <...iance\gamedata\lua.scd\lua\ui\dialogs\createunit.lua:442>
warning:         ...iance\gamedata\lua.scd\lua\ui\dialogs\createunit.lua(499): in function <...iance\gamedata\lua.scd\lua\ui\dialogs\createunit.lua:497>
warning: Warning: Unable to find file: /textures/ui/aeon/icons/units/avataruel0001_icon.dds
warning: stack traceback:
warning:         ...ramdata\faforever\gamedata\lua.nx2\lua\ui\uiutil.lua(360): in function `UIFile'
warning:         ...iance\gamedata\lua.scd\lua\ui\dialogs\createunit.lua(451): in function <...iance\gamedata\lua.scd\lua\ui\dialogs\createunit.lua:442>
warning:         ...iance\gamedata\lua.scd\lua\ui\dialogs\createunit.lua(499): in function <...iance\gamedata\lua.scd\lua\ui\dialogs\createunit.lua:497>
debug: Loading module '\000/units/uel0104/uel0104_script.lua\000'
warning: Error running lua script: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(4622): access to nonexistent global variable "GetTrueEnemiesInSphere"
         stack traceback:
            [C]: in function `error'
            ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52>
            ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(4622): in function `AddBuff'
            ...ed alliance\gamedata\mohodata.scd\lua\sim\weapon.lua(434): in function `DoOnFireBuffs'
            ...forged alliance\gamedata\lua.scd\lua\aeonweapons.lua(774): in function <...forged alliance\gamedata\lua.scd\lua\aeonweapons.lua:765>
debug: Loading module '\000/modules/keymapping.lua\000'
debug: Loading module '\000/units/ueb1103/ueb1103_script.lua\000'
debug: Loading module '\000/lua/ui/dialogs/score.lua\000'
debug: Loading module '\000/lua/ui/dialogs/hotstats.lua\000'
debug: Loading module '\000/lua/ui/dialogs/myeffecthelpers.lua\000'
info: syncing max ping markers: \00015
info: GPGNET: setting nat handler to 0x00000000
info: CNetTCPBuf::Read(): recv() failed: WSAEINTR
info: Run time: 0h04m02s
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Exotic_Retard
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Re: [e] Balance Research

Postby yeager » 10 Jun 2015, 02:07

Seraphim acu tac should keep the faster speed and still have the blast radius but cost more, kinda like a 2.5 tac missile launcher.

Thanks for the uef sacu nerf, i think the sera nerf was slightly to much, 3/4 damage and full energy cost maybe?
Othuum could hover but like the sniper bot not be able to hit the water ( it would be best if it could go in shallow water, giving it the ability to chase cybran t2 destroyer back in the water, but not continue) it would also make sense to make it super slow on water, or just go underwater regardless of hover.
nuke bal is pretty good
what changes to the ythothia exactly?
something really crazy would be to give hover an alt mode, 1/4 speed but stealth (this is really just for gameplay deepening, not bal)
cybran should have worst t2 amphib cause it has best t2 navy 17% speed increase on wagner maybe?
lazer fix is awesome
cybran sub more cost affective then sera t3, which is not right by any stretch of the imagination, you don't have to buff see sub, if you increase underwater view rang on cruisers globally
plz make sera region work for allies
increase hoplite muzzle velocity
it would be slightly better if torpedo defense structures only did 50% damage against hover or something like that, so it can be used as a counter against navy turtle while not being broken.
also if sera shields gets a buff other doesn't need one, cause then it is like aeon t2: lots of shields= best t3 force in game but power stall= steam rolled by any other t3 or you can buff both but only slightly, say othuum rang equalized to that of the top gun and sera shield cost effectiveness buffed but not so it is quite on par with aeon t2.
also change how shield assist and move system works, if you tell 10 othuums and 4 shields to attach a gc 10 (curse you impossible ingame measurements) spider bots away the shields will run ahead and be destroyed by the time othuums catch up, same with aeon and uef t2 shield. (although pillars can keep up for the most part.
also if a shield is told to assist a unit it should stay as close as possible to give support, not trait behind. and if multiple shields are told to assist a unit they should shuttle around it, not spread out like tanks do
thats all i think, tell me what ya'll think :)
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