Forged Alliance Forever Forums
Moderator: JaggedAppliance
Now min damage requires 5k e (*4993) instead of 5300+. Also if there is less than 5000 energy in storage when OC hits the target, then damage and e drain will be reduced to prevent e stall and radars blink.
T3 gunship
mass cost : from 1260 to 1500
e cost : from 42000 to 65000
Morax wrote:What if people just use the advanced target priorities modification and keep using snipe mode on the ACU?
JaggedAppliance wrote:No that mod won't be banned and it should be noted that it's not possible to use ui mods to get ACU target priority back.
keyser wrote:first it prevent the rush of T3 gunship of being that easy to achieve. You can get them with only 2 T2 pgen. In combination with aggressive teammates in teamgames you can pull off easily 1-2 snipes on players that under the pressure only had a few flacks. The air player can pump enough asf to stop retaliation strat even if it won't make it him win back the air. Now the rush would lead into a nearly permanent lose of the air, but the crushing situation on the land part, would lead to a fast victory quite easily.
FtXCommando wrote:
need to give him some time to blossom into an aids flower
armacham01 wrote:Restore snipe mode. People who are fast clickers can still alternate between moving units in small groups and targeting the ACU. All you have done is taken one of the most fun parts of the game (killing an enemy ACU when you have your units in the right place) and turned it into a chore.
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