Forged Alliance Forever Forums
Moderator: JaggedAppliance
JaggedAppliance wrote:I want to clarify that the only person who is actually in the balance team that has commented in the last few pages is keyser, no one else. Anyone else speaking for the balance team has no basis to do so.
Thomy100 wrote:FtXCommando wrote: You know one of the dudes that got to the finals in the end of the year tournament last year basically purely plays phim in 1v1, right? And that’s where phim is supposed to BE weaker and happened on a patch where they WERE weaker. How does that fit into the facts and logic? (Or Nano ACU, or double gun, or gunship, or making chicken able to stomp large t3 armies due to the fact it can now properly kite while using most of its dps, ....)
Do you know where I can watch these replays? is it in the vault or somewhere? Would really love to watch tem
About the t3 sub: Yes, I agree, it's shouldn't become a "Monster" again as it used to be... I will think about it and maybe test out some stuff in sandbox mode to suggest a moderate buff.
keyser wrote:I'm not an expert in late game requiring game ender. But i can tell you that e cost isn't that important. At this point in the game you have set up power grid to handle the asf spam (no need to build pgen to build your game ender), and as said before you will be most likely stalling on mass rather than energy.
Steel_Panther wrote:keyser wrote:I'm not an expert in late game requiring game ender. But i can tell you that e cost isn't that important. At this point in the game you have set up power grid to handle the asf spam (no need to build pgen to build your game ender), and as said before you will be most likely stalling on mass rather than energy.
I agree, except for the Yolona. We could quibble about how much is a substantial enough power grid, but it is significantly more energy intensive than other game enders. You'll need 20k+ excess power, not counting all your other energy usage like shields and mexes, to build it in under 8 minutes, assuming you are putting 400 mass per second into it. If you want to build it faster, say with a good amount of stored mass, it will take more power. It costs a total of 10 million energy, so to build in 5 minutes, that means 2 million energy per minute, or 33,333 per second. Yes, a substantial air grid can handle this, but air would very likely have to be paused if you want to try to build it relatively quickly. That might be worth it, but in some situations (e.g. was air lost?) you might want to keep building a few more asfs to help protect the game ender vs strat snipes, so that makes it a bit of an issue compared to the other game enders.
To compare:
Yolo 10M energy, (187.7k mass) 53 e/mass
Mavor 6M (224.8k mass) 26.7 e/mass
Scathis 4.0M (220k mass) 18.2 e/mass
Paragon 7.5M (250.2k mass) 30 e/mass
Salvation 5.4M (202.5k mass) 26.7 e/mass
Especially since the mavor, scathis and paragon are significantly more mass expensive, that means the yolo is relatively even more energy intensive. It's about 3x more energy intensive than the new scathis and about 2x the mavor.
Azraeel wrote:Yolo is uncounterable
Endranii wrote:Azraeel wrote:Yolo is uncounterable
Actually no, it takes 8/9 smd to fully counter Yolona so it's not like it's unstopable.It costs a lot of mass and E to fend it off but it's doable just like against mavor/scathis.
Or you can just meme with space lazer and pay 1/7 of the mass cost to render it unusable(unless it got changed and I missed it).
Endranii wrote:Ok seems like some BIG BRAIN made the missle unkillable for the beam weaponry? So you can no longer just laser it. But the point still stands, you overall spend less mass on novax to protect THE WHOLE MAP including navies and shit with just 2 novax centres. Just park satelite over the Yolona and watch the nukes explode each time they launch.
Also not my fault people are sleeping on some things considering them to be just to cancerous to play or just outright remove them as we have seen in many instances.
Edit:#10206190 You can block everything no matter where the nuke goes anyway. And considering that Yolona is already a team effort then nothing stops you from making novax as team effort too. At least it saves you from making literally 24 SMD to cover MID BEACH and ROCK. Also Novax is way harder to snipe than 24 SMDs.
PPS:Novax is also way easier to assist as the Satelite takes less BP. Also it comes with one satelite already done, so you are ready to intercept first nuke the moment Novax Centre is out unlike with SMD which then have to be make the missle.
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