Forged Alliance Forever Forums
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randall172 wrote:because people are babies and don't want to adapt, they want adjacency bonus to just be free lunch instead of a potential risk in the late game.
UnorthodoxBox wrote:randall172 wrote:because people are babies and don't want to adapt, they want adjacency bonus to just be free lunch instead of a potential risk in the late game.
I fail to see what you are saying, power generators already do damage when they explode.
Blackster wrote:Why is terraforming an exploit (e.g. make mexes impossible to use) and this is not?
Why is starting a building at drop zone to prevent ACU from landing (= ACU explosion) an exploit and this is not?
Petricpwnz wrote:biass on his campaign to cleanse and remake every single map of FAF because he is an untolerating reincarnation of mapping hitler
biass wrote:I cannot fathom how we manage to have these conversations bimonthly, someone needs to start a FAQ.
biass wrote:Those exploits are exploits because they were not the intended outcomes of the mechanic's design [...]
The missile is technically doing as intended, it's colliding with an enemy object and dealing its damage to that object. Despite that object only having 1hp to lose, or said object not being the targeted one, it's still the outcome as intended by the original developers.
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