Commander naval weapon

Moderator: JaggedAppliance

Re: Commander naval weapon

Postby Little Miss Murder » 28 May 2019, 10:06

It doesnt help you contest floaty spam. There are no tools for that except air and that is a money pit while your opponent spams reclaim engies at leisure.

The fact of the matter is that Cybran can only win navy if they are already in the water and have enough critical numbers to combat floatiness to begin with.
Little Miss Murder
Avatar-of-War
 
Posts: 229
Joined: 30 Mar 2019, 12:20
Has liked: 132 times
Been liked: 29 times
FAF User Name: Little Miss Murder

Re: Commander naval weapon

Postby FtXCommando » 28 May 2019, 10:10

You contest hover tanks with frigates not your own hover tanks.

HARMS allow cybran to get back into the water quicker and often for less mass investment than mass zthuee so that they can spam their excellent frig to deal with new shit.

Critical number of frigs to stop hover = 1
Are you upset? Are you happy? Are you a FAF Player? Come to the PC Discord and share your thoughts and build the community!

https://discord.gg/Y2dGU8X
User avatar
FtXCommando
Councillor - Players
 
Posts: 1236
Joined: 09 Jan 2017, 18:44
Has liked: 234 times
Been liked: 583 times
FAF User Name: FtXCommando

Re: Commander naval weapon

Postby Little Miss Murder » 28 May 2019, 10:10

PS Ive suggested in the past that Wagners become submersible boaty things in the water but, quelle surprise, the idea is laughed at.
Little Miss Murder
Avatar-of-War
 
Posts: 229
Joined: 30 Mar 2019, 12:20
Has liked: 132 times
Been liked: 29 times
FAF User Name: Little Miss Murder

Re: Commander naval weapon

Postby Little Miss Murder » 28 May 2019, 10:12

FtXCommando wrote:You contest hover tanks with frigates not your own hover tanks.

HARMS allow cybran to get back into the water quicker and often for less mass investment than mass zthuee so that they can spam their excellent frig to deal with new shit.

Critical number of frigs to stop hover = 1


You are only making my point for me. You need to be in the water to win it. Once you are high and dry it is an uphill battle.
Little Miss Murder
Avatar-of-War
 
Posts: 229
Joined: 30 Mar 2019, 12:20
Has liked: 132 times
Been liked: 29 times
FAF User Name: Little Miss Murder

Re: Commander naval weapon

Postby FtXCommando » 28 May 2019, 10:17

point me to the replays of riptides winning navy? Or blaze + shields winning back navy? Any high level replay is gonna involve torps crushing for that to be even conceivable. Lower rated replays would maybe see success because the aggressive player overestimated his projection capability or didn’t micro.

Dunno how I’m making your point for you. Because you make HARMS in the water? So what? Because you make frigs after getting back into the water? Yeah? That’s what every faction would do barring incredible zthuee spam?

Obviously it’s an uphill battle; that’s the point. You got greedy and didn’t invest in units and now you’re facing the punishment for your greed.
Are you upset? Are you happy? Are you a FAF Player? Come to the PC Discord and share your thoughts and build the community!

https://discord.gg/Y2dGU8X
User avatar
FtXCommando
Councillor - Players
 
Posts: 1236
Joined: 09 Jan 2017, 18:44
Has liked: 234 times
Been liked: 583 times
FAF User Name: FtXCommando

Re: Commander naval weapon

Postby Little Miss Murder » 28 May 2019, 10:28

I'm not going to play the burden of proof game. I've seen it, you've seen it, we have all seen it.

It also isnt as simple as that. Floaty spam has an offensive value that goes beyond just contesting navy; frigate spam stays in the water and so it is a one-horse resource investment gambit. Same with using air as a counter.

You seem to be under the impression that I am asserting that Cybran dont have naval tools. Nothing is further from the truth. What IS missing is an equivalent back-into-the-water play and the fact that torps are of no use against hover.
Little Miss Murder
Avatar-of-War
 
Posts: 229
Joined: 30 Mar 2019, 12:20
Has liked: 132 times
Been liked: 29 times
FAF User Name: Little Miss Murder

Re: Commander naval weapon

Postby Little Miss Murder » 28 May 2019, 10:32

FtXCommando wrote:Obviously it’s an uphill battle; that’s the point. You got greedy and didn’t invest in units and now you’re facing the punishment for your greed.


Tell that to the opponent who got his butt whupped in navy and resorts to hoverspam. The point is that he or she has that option. Whether it succeeds or not is entirely irrelevant. The option is there and that means it has a non-zero chance of success. Compare that to the Cybran option when faced with a similar situation....?

*crickets*
Little Miss Murder
Avatar-of-War
 
Posts: 229
Joined: 30 Mar 2019, 12:20
Has liked: 132 times
Been liked: 29 times
FAF User Name: Little Miss Murder

Re: Commander naval weapon

Postby Plasma_Wolf » 28 May 2019, 12:04

Little Miss Murder wrote:I'm not going to play the burden of proof game. I've seen it, you've seen it, we have all seen it.


Seen what? Hoverspam winning navy after a complete loss in navy? I haven't seen that. At best I've seen hoverspam delay the enemy land push after he won navy.

So where is this hover on navy win that you're talking about? Just upload one replay and I'll watch it to see how it happens.
User avatar
Plasma_Wolf
Supreme Commander
 
Posts: 1335
Joined: 20 Oct 2011, 11:28
Has liked: 23 times
Been liked: 91 times
FAF User Name: Plasma_Wolf

Re: Commander naval weapon

Postby E8400-CV » 01 Jun 2019, 02:52

I've seen it a few times.... with a 5x eco advantage for the floatspam player.

Other than that... huh? No way.
E8400-CV
Evaluator
 
Posts: 849
Joined: 24 Feb 2013, 21:00
Has liked: 29 times
Been liked: 32 times
FAF User Name: jcvjcvjcvjcv

Previous

Return to Balance Discussion

Who is online

Users browsing this forum: No registered users and 1 guest