Nerfed nuke and t2 arty is something I have been wanting to see for ages. Finally, we can fight with land units as opposed to stationary systems in team games - hopefully.
Thank you for taking care of this plaguing issue.
Forged Alliance Forever Forums
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FtXCommando wrote:
need to give him some time to blossom into an aids flower
LabPunk wrote:Puschkin wrote:I am a bit puzzled about the T4 changes. Am I reading those numbers right? Scathis Maximum Firing Range: 300 → 2000 !? The Disruptor has a range of 850 ... the defining gimmick of the Scathis is that it can move, why would it need to do that now with such a range? It was also labelled as a Rapid Fire Artilillery, which it isn't anymore either.
The Scathis was broken, it has been un-broken. This change has been teased on the forums awhile ago, most people were strongly in favour of this change.
Apofenas wrote: Renegade. So you fixed its targetting so it can shoot while moving now. ok. Why does gunship with lowest hp and dps need a cost increase?
keyser wrote:fx for regen aura :
i tested yellow, it wasn't as good to spot the unit and felt overall less good than the green colour. Also green is an overall colour linked to health/regen buff (healer spell etc). Also didn't want to have a flashy fx either, so a bit of smog seemed to do well.
Ecthelon wrote:Of all the direct combat T4s to buff, the tempest seems an odd one as they already seem to heavily dominate the naval game against all other factions once they start rolling out. This is as it should be, as they are the only T4 naval unit. However, making them cheaper seems like it could be a step in the wrong direction.
Farmsletje wrote:To answer some questions
Nuke assist was nerfed hard because nukes were (and still are) extremely OP. On most maps rushing just 1 nuke would mean that 3 enemy players have to rush an smd with all their bp just to not get nuked. This means the 1 nuke costs less mass overal than all the enemy smd's + the enemy would need roughly 3 times as much bp to rush their smd's. And even with this you can still use the nuke to hit undefended targets like pushing t4's.
TML was so costeffective that just killing a single t2 mex is already worth the tml. You also only need 1 tml to have the enemy team make 10 tmd's to cover everything (or 500 if you're aeon), which means that a rushed tml (in teamgames) is generally almost always guaranteed to get multiple t2 mex kills. It's so incredibly easy to abuse it in teamgames which results in it being incredibly OP, which is why it was nerfed.
After the latest novax retargetting buff it has become too strong of a unit. It forces enemies to spend tons of mass on spamming shields to defend their eco and can later on be combined with t3 arties to snipe enemy shields. Just having a novax added to your t3 arty warfest would give you a big advantage which is why it has gotten a decent nerf.
About aeon navy: Since it has received buff after buff in the last few patches (and the upcomming one) it is nowhere near close to the bottom of the pit where it used to be. Yes aeon frigs are still the worst, but some faction has to be the worst unless you want to make all factions equal. Their destro's are still epic, their battleships are way better now & the tempest is in line to be the best lategame navy unit in the game.
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