As the option of a T3 arty rework has come up now, I want to take the chance to propose a long-standing idea of mine concerning the range values of T3 arties and the scathis.
My general idea would be to make the ranges different for each major map size. For example, reduce the ranges on 10km maps and increase the ranges for larger maps. For other major maps, which might be edge cases regarding the T3 arty balance (like Seton’s and DG), I suggest fine tuning the values individually.
This change would both solve the “balance arties around one map type” problem, and it would be possible to give the Seton’s and DG players exactly what they want, without breaking the balance on all of the other maps. Overall the idea is to give the balance team more tools to work with, because balancing arties as they are in the current state, seems like a very difficult task. This change might require a lot of work, but it also might make many people happy. Probably many more than just changing the arties as a whole on every map.
Overall however, I would decrease the ranges of the T3 arties. The fundamental purpose of this change would be to make arties more vulnerable to land pushes and therefore let the game revolve around them to a greater extent. To counteract this nerf on the general usability, the overall stats of the arties could be buffed. My goal would be to see them used as more of an aggressive tool, instead of just a bad game ender. We already have game enders, I don’t think we need T3 arties to compete with them, when they could have a much more interesting role.
I am not sure about the last part of this post and I might change my opinion on it in the next days when I have invested more time into thinking about that change. However, I am sure that adjusting the range values based on what map size (or map in the case of the major maps) is present, is the way to go to make as many people as possible happy and to not break the balance everywhere else .