keyser wrote:When I cancel a unit I usually do it because I want to immediately start making something I need. Leaving a wreck to reclaim when canceling would be the opposite of a QOL improvement in that case.
Oh i never meant that would like that either. That would be unplayable. But it would make more sense than getting back the resources from the cosmos, like blodir is suggesting.
It would make sense to me if the factory can just reclaim the mass invested so far, with no wreck left. It would reclaim at the same rate as standard buildpower, so a t1 factory reclaims as fast as 4 t1 engineers. For t1 units this almost instantly reclaims the unit and you wouldn't waste mass but have hardly any delay, so it would be more convenient. But maybe you would have an issue with higher tier units still taking some time to reclaim, especially naval units. I don't know exactly the mass reclaim rate per bp. Assisting engies ought to be able to assist with reclaiming to help ease that possible problem as well though, so it could still be preferable for t2 and t3 factories.
I do hate just losing the mass, but it just doesn't seem like it should be instantly refunded either. This type of factory reclaiming mechanic would seem to be a fair compromise to me. I have no idea if it is feasible to code. Also, maybe you would want to have a separate option to reclaim vs immediately stop and forfeit the mass, so that you can still choose to immediately cancel a unit too if you want to.