PATCH 3696 RELEASE THREAD

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Re: PATCH 3696 RELEASE THREAD

Postby ax0lotl » 28 May 2018, 20:30

Farmsletje wrote:Because the game isn't balanced around dual gap

I tried to point out that even if you would take that perspective, no change is needed. Did not mean that it should be. It should not.

FtXCommando wrote:There are other variables to change for faction diversity. Why does range have to be different for factions to have diversity? Some arties are more accurate, some have more splash, some fire more often, etc.

I agree, that is nice. I'm just not aware of a reason why range would have to be made the same. Limitations are good for faction diversity, I'd say, then you need other strengths to compensate.
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Re: PATCH 3696 RELEASE THREAD

Postby FtXCommando » 28 May 2018, 20:36

Because range is so important that it overpowers all the other considerations. There is no faction diversity. It is just "aeon t3 engie please."
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Re: PATCH 3696 RELEASE THREAD

Postby Wesmania » 28 May 2018, 21:59

I'd love to see some feedback regarding fire beetles. I'm not convinced if changing their role from snipe tool to army killer is the best idea, and I really wouldn't like to see the beetle changed to the point where nobody complains because nobody uses it, then left as 'good enough'.
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Re: PATCH 3696 RELEASE THREAD

Postby Farmsletje » 28 May 2018, 23:46

Isn't that what already happened for the last 1,5 years?
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Re: PATCH 3696 RELEASE THREAD

Postby Wesmania » 29 May 2018, 00:26

Beetles still had some specialized uses before the change. From time to time, I used a deceiver + beetle + engie combo dropped in a transport to kill enemy T2 mexes and steal the mass. They're also great for sniping T2 pgens that way. I don't know how useful they are for that right now with the damage nerf - certainly not good enough for stealing T3 mexes.
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Re: PATCH 3696 RELEASE THREAD

Postby Blodir » 29 May 2018, 04:05

T3 arty cant have faction diversity by design, because all arties serve the same role: penetrate shields and destroy enemy arty. There is always going to be some arty that is better than others.
Last edited by Blodir on 29 May 2018, 08:50, edited 1 time in total.
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Re: PATCH 3696 RELEASE THREAD

Postby moonbearonmeth » 29 May 2018, 04:35

I guess that's why T2 static arty all have distinctive traits and prices spite all serving the same role.
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Re: PATCH 3696 RELEASE THREAD

Postby Wesmania » 29 May 2018, 07:58

moonbearonmeth wrote:I guess that's why T2 static arty all have distinctive traits and prices spite all serving the same role.

T2 static arty is not used in a firebase war since shields are too cost-effective to protect against them. I've only ever seen them used against fatties and to pressure core base, not against each other. T3 arties form an extended firebase war the same way T2 PDs do, so they need to have the same range the same way T2 PDs do.
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Re: PATCH 3696 RELEASE THREAD

Postby moonbearonmeth » 29 May 2018, 09:23

I never argued against range being consistent, I argued against the statement that artillery can't have faction diversity on the basis that they all serve 'the same role'.
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Re: PATCH 3696 RELEASE THREAD

Postby Apofenas » 29 May 2018, 10:07

Different damage, ROF, splash, damage over time, firing randomness and hp is enough to create faction diversity; If needed damage to shields, EMP, vision camera could be used for that purpose. But the range must not be used for that purpose because it is way to critical for such expensive static unit.
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