The recent balance patch has changed the range numbers, FtX is correct here and you should read up on the said patch notes before continuing.
5 range is indeed that big of a deal when considering units that have one shot kill weapons on units as soon as they enter range, FtX is not dramatising his response, and i doubt you've considered enemy Harbs, Othuum, or lesser bots such as titans and loyalists. Or, as FtX is trying to say, the colossal range difference in lower tech levels. ACU vs ACU fights are already a gamble when it comes to guns with different ranges (because you have to pull some moves to escape a fight) and further improving the sole advantage of the best gun is not helping that fragile balance.
Cyborg16 wrote:I'm not entirely sure this is a good idea,
Then don't propose it, explain your ideas with confidence if you ever want them to be considered.