Morax wrote:Mielus wrote:I really appreciate the time people are spending on this balance patch, but I feel the coming balance patch 3696 is so big it makes it complicated to see all it's effects.
Not goin to happen.
To which point you refer, the agile approach or other points?
Morax wrote:1: The game is quite complicated
2: A team of 2-3 people testing this stuff takes forever.
3: If the community was more engaged in testing balance beyond sandbox we could maybe do this...
In my opinion: you name 3 more reasons here why a agile approach could help.
Morax wrote:However, try hosting a "fafbalance" mod team game and get a motivated crowd, then suggest this.
I can imagine a lot of people are not motivated and the main reason being is that the game is hard as it is, learning a another balance and giving good feedback is even harder.
My time to play this game is limited, and spending a lot of time trying out a "not final balance" and providing feedback is not my idea of fun, I am sorry but that is how I feel.
I do think the balance can be improved, and as I said I appreciate the time people spend on it, but I see the tendency to try and fix it in one go, while serveral smaller steps:
- require less testing, because they are less complicated, so
- they can get released faster, and
- provide more feedback automaticly because everyone is playing
- are less likely to deter people because the changes are small and gradual