Hi, all
I have to leave feedback on this patch.
I'll start from the end.
VeterancyI welcomed a new mass-based system, introduced some time ago. But now I'm wondering why these new changes are needed? If a unit or a structure is destroyed by N mass, they must be guaranteed to receive their reward for these N mass. Why to destroy by a little should be more profitable than to destroy a lot?
Overcharge"Have 5k of energy and you have a chance to destroy several powerful T3 units at once". It's not just numbers, it's an important part of game mechanics. Many new missions (especially complex ones, where the role of micromanagement of ACU in battle is high) FAF are designed with this mechanics in mind.
The idea of making a changing flow is not bad, but I think it will be good in a single modification, but not in the basic version of the FAF.
Adjacency for T3 mass fabsIn one of the previous patches fabricator T3 returned the relevance of the game. Now it is truncated in a strange way. +50% bonus to production with full coverage by storage, it is also a basic principle. Need to trim the fabricator? Let's reduce its production or increase energy consumption.
T4 UnitsThe hardest moment. If we want to lower the role of experimental units, then this is not the way. We can not just take and increase the construction time. This breaks the mechanics of the game. Remember the mission of the campaign, where the seraphim build Ahwassa? What now we have twice the time for the mission?
If we need to somehow change the role of the experimental unit, we need to work with its settings for damage, armor, etc. separately in each case, and not just take and increase all the time in 2+ times.
T3 UnitsIncrease the role of T2 is a good goal. But is it worth doing this by cutting down the T3 units, while only increasing the build time of the experimental units? The build time is easily compensated by the engineering strength, is now more important than the number of engineers than the number of resources?
I think it's possible to increase the role of T2 by increasing the cost of T3 units, but not their combat characteristics. You can also do with T4 units relative to T3.
ACUWell, a few words about the ACU in the end. I did not study all the features of the ACU in detail, but I got the impression that with each patch the number of armor and shield armor decreases, but the Cybran ACU laser damage is still as hot
. Judging by the comments, this also worries other players.
SummaryIn the current form of the patch in any case can not be released, it requires considerable improvement. It is better to split it into parts, working out so many changes takes a lot of time and something can be missed.
I hope my feedback will help make FAF better.