T2 Drops

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Re: T2 Drops

Postby biass » 06 Jan 2018, 06:12

Wowow this addition of a unit that does something different to everything else is a huge injustice to balance!


so

jesters
conti
sparky
resto
absolver
deciever
corsair (because it aint shoot no planes boi)
sera sonar
torrent and by extension the omen
and many others is still ok for you?

if people on faf were not so easy jebaited they would ask for hard proof of you flooring someone with swift imbalance instead of fighting a subjective opinion not quite yet grounded in reality :oops: :oops: :oops: :oops:

swift winds are a quick way to dump a lot of mass into air fast but they really do suck against massed inties and especially asf until you have a considerable number, especially so in 1v1 where they're eschewed in favor of their weight in interceptors and then gunships/janus
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Re: T2 Drops

Postby Elusive » 06 Jan 2018, 06:25

Lets see if I have lost track of whats going on in this thread.

T2 air to air combat is dominated by aeon becouse they have a dedicated fighter.
T2 fighter/bombers are really just bombers with glorified air defence.
T2 transports move too fast.
Something about adding new units.

Did I miss anything?
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Re: T2 Drops

Postby ABSTRACT » 06 Jan 2018, 06:26

Biass. I just had the idea to give T2 air in general a more important role for air superiority. I don't claim to have the perfect solution for anything.

edit
Elusive wrote:Something about adding new units.


was just an idea because changing the stats of f/b would have too negative side effects probably
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Re: T2 Drops

Postby FtXCommando » 06 Jan 2018, 06:30

Elusive wrote:Lets see if I have lost track of whats going on in this thread.

T2 air to air combat is dominated by aeon becouse they have a dedicated fighter.
T2 fighter/bombers are really just bombers with glorified air defence.
T2 transports move too fast.
Something about adding new units.

Did I miss anything?


Yes

Swift winds do not dominate ints = they do not dominate t2 air

Anyone that compares t2 fighter/bombers to swifties is making a joke of themselves.
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Re: T2 Drops

Postby ABSTRACT » 06 Jan 2018, 06:42

FtXCommando wrote:Swift winds do not dominate ints = they do not dominate t2 air

I'd even make swift winds stronger, but that also doesnt help other factions to have a reasonable anti air plane at t2.
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Re: T2 Drops

Postby biass » 06 Jan 2018, 06:47

It sounds like you don't really know what you want, and how to realistically achieve that.
I uh, suggest you figure that part out first instead of just randomly arguing with everyone for no real goal.
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Re: T2 Drops

Postby ABSTRACT » 06 Jan 2018, 06:51

biass wrote:It sounds like you don't really know what you want, and how to realistically achieve that.

I want competitive T2 air fighters. And i suggested to introduce new units. And im not randomly arguing.
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Re: T2 Drops

Postby JaggedAppliance » 06 Jan 2018, 08:00

I've no interest in adding units to FAF, we have plenty to work with already. I'm not even a fan of t3 maa, but that ship sailed a long time ago. Regarding T2 drops, a very slight speed decrease for the T2 transport is planned to reward people who actually pay attention and spot the drop as it's on its way but don't have the luxury of swifties.
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Re: T2 Drops

Postby moonbearonmeth » 06 Jan 2018, 08:48

moonbearonmeth wrote:
Yudi wrote:EDIT: Ignore this thread.
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Re: T2 Drops

Postby Morax » 06 Jan 2018, 14:30

JaggedAppliance wrote:I've no interest in adding units to FAF, we have plenty to work with already. I'm not even a fan of t3 maa, but that ship sailed a long time ago. Regarding T2 drops, a very slight speed decrease for the T2 transport is planned to reward people who actually pay attention and spot the drop as it's on its way but don't have the luxury of swifties.


Can we not touch the t2 transport speed? Good habits such as having radar, air scout patrols, and general "try to play zoomed out as much as possible" are all solutions to this issue.

By disallowing the devastation of t2 drops you are further encouraging a turtle gameplay; players think they don't need to cover territory and leave it to simple choke points...

This is one of the actual "strategic moves" you can make in the game... Really disappointed
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