Yolo- wrote:Lich King is right, there is no equivalent of arty for t1 navy units to kill them. They already rape subs and that is their main purpose. They have a big range advantage and force frigs to come closer and kill the def or to retreat. You are not supposed to use them as your main defensive units, you are supposed to make mobile units. T1 torp launchers are support units, which you can make fast with engis if you need more dps to defend your base. T1 torp launcher buildtime is 450 compared to frig buildtime of 1250-1450.
If you want to turtle against frigs, you can just make t2 pd to defend your t1 torp launchers, which, in turn with their range of 50, will force the frigs to not attack your factories.
Buffing t1 torp launchers will only result in early navy turtleshit, which makes t1 aggression meaningless.
Btw, i think sera t2 torp launcher needs hp buff with only 4800hp compared to the others. Cybran has 1000hp more and more dps.
Here is the problem: You don't need a "sea arty" do deal with t1 torps because frigs are already more than capable. T1 static AA doesn't have an air counter either, but it still is mass effective against air.
The buildtime thing isn't important on most maps. On setons you have lots of buildpower and lots of mass but almost every other water map is based around lots of navy aggression from min 4 so a lot less eco (and bp as a result) to spam t1 torps (especially in the 8min- stage when they are being build).
Also, on any non setons map you can't easily turtle vs navy because if you do they will just brutalize your neighbors and you will instantly lose the game.
t2 pd isn't a viable responce since we're talking about the t1 stage.
And fyi, the buffing options i said for t1 torps can be lowered to not make too big of a change but still make them better. I'm happy as long as they atleast get a slight buff.