Sera sacus r too op

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Re: Sera sacus r too op

Postby biass » 09 May 2017, 03:00

why do you feed a discussion if the op cannot provide a decent topic
Map thread: https://bit.ly/2PBsa5H

Petricpwnz wrote:biass on his campaign to cleanse and remake every single map of FAF because he is an untolerating reincarnation of mapping hitler
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Re: Sera sacus r too op

Postby Masyaka » 09 May 2017, 08:21

biass wrote:why do you feed a discussion if the op cannot provide a decent topic


What do i need to add in order to make this topic decent? video?
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Re: Sera sacus r too op

Postby Masyaka » 09 May 2017, 08:34

No wait, a GC has defeated 2 unmicroed sacus (laser range)

But i think if i make him spin (only in real game) those 2 would defeat it. Theres just 1 more OC left.
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Re: Sera sacus r too op

Postby PhilipJFry » 09 May 2017, 08:34

Logic would be a good start.
This thread is a perfect example of stuff that belongs to the help tactics help/general questions sub forum and not in the balance sub forum.
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Re: Sera sacus r too op

Postby Masyaka » 09 May 2017, 08:35

PhilipJFry wrote:Logic would be a good start.
This thread is a perfect example of stuff that belongs to the help tactics help/general questions sub forum and not in the balance sub forum.


They start winning masscost when they are in bigger numbers. Mostly when they're able to kill an exp with just 2 OCs.

Its hard to rush them.


I once suicided 6 monkeylords by attacking 4 enemy sacus. Lost game.w
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Re: Sera sacus r too op

Postby PhilipJFry » 09 May 2017, 08:46

That only shows that you have no idea how to use units.
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Re: Sera sacus r too op

Postby Masyaka » 09 May 2017, 10:55

PhilipJFry wrote:That only shows that you have no idea how to use units.


My teammate didnt scouted. Enemy had arty so I though he will not have enough exps to def, but he had 4 sacus and all my mls gone.
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Re: Sera sacus r too op

Postby Evan_ » 09 May 2017, 16:11

Then Scout yourself. Also, having 6 Monkeylords raises multiple questions:

Why wait until you had the 6th one to attack? Were they built at the same time or were 5 not enough?
6 Monkeylords is 114000 mass. You could build Megaliths instead which are way better against Sacus.
In fact, why not just make your own artillery with that mass? You still have enough for a megalith afterwards.
Or, why not split your Monkeylords up? Attack his base from 6 different angles so something will break through.
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Re: Sera sacus r too op

Postby Lieutenant Lich » 10 May 2017, 02:28

Because this noob plays Dual Gap and nothing else, that's why, EvanGalea.
Don't complain about that which you aren't willing to change.

My mod:
viewtopic.php?f=67&t=12864
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Re: Sera sacus r too op

Postby Masyaka » 12 May 2017, 14:19

EvanGalea wrote:Then Scout yourself. Also, having 6 Monkeylords raises multiple questions:

Why wait until you had the 6th one to attack? Were they built at the same time or were 5 not enough?
6 Monkeylords is 114000 mass. You could build Megaliths instead which are way better against Sacus.
In fact, why not just make your own artillery with that mass? You still have enough for a megalith afterwards.
Or, why not split your Monkeylords up? Attack his base from 6 different angles so something will break through.


It was a map called some "crater" game, wheres theres only 1 enterance to bases.
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