by jackherer » 16 Mar 2017, 16:27
I dont get why would anyone get pissed about a post to expose concerns about balance.
So i have concerns, about those gunship, philip made a post, let's just talk about it like adult, no need to trash anyone for having different opinion.
So my concerns are that if a land or air player rush t3 gunship it makes very hard to keep pushing land with acu after min 10.
Now t3 air (asf strat) is a bit delayed depending of the map around 12-15 min (not talking about seton).
I hear the thing about mass value of the gunship. I still think thats its way harder to deal with 6 t3 gunship than with 18 corsair or the same mass amount of t2 gunship or any t2 bomber. You can't dodge gunship, you can't build shield after the attack begin, even with decent bp around your acu. They have such hp that i think its takes way longer to kill them with t1 t2 air than the same mass value in t2 bomber (not sure about that it's jsut a feeling). You dont have omni so dont know where they will come and you often see them comming at the last moment.
And for the argument that scout would deny them, ok, but 90% of teamgame are lost because of lack of scouting, and that wont change, tho for most of the thing you have miss by a poor scouting, you can still tryhard like oc spider dodge strat and try to get under a shield... I dont see anything to try when you just got 6 gunship comming on you.
I will keep trying t3 gunship around min 10, and time will tell, if there is some effective counter that does not include stop using your acu after min 10, if it get abuse and teamgame get boring because you cant use your acu after min 10 i'm sure balance team will make something about it