PhilipJFry wrote:The static sera arty tends to shoot in front of the target for the most part which makes it hit a decent bit less than it should
I can't figure out how to make cybran/uef arty shoot at more range than they already have - i'd like to make all static t3 arty shoot at 800 range
If you know how to solve those two issues then that would be a great help
ou yeah this, i was forced on this problem as well, and it was pain in the ass. Why it didnt work as it should and as you want is because it have bad maked model with bones that work properly only on it actual size and angle where it yaw turet. When you increse range on cybran artilery then it should fire from higer angel as model can physicaly shoot so it didnt shoot at all.
There are multiple solutions:
- one of then should be rework model and it bones, what will be probably best one.
- Another solution should be play with turret pitch/yaw range and found some values that dont colide with actual model bones.
- thereticly play also with bones size itself, but for this you need someone who know how model works, and its not me :/
- or some hack style fix, where play with projectile parameters that will ignore artilery model, but tbh im not sure if this will work, or how it can be hacked (and its not very healty to game)
- easier solution -> copypast it from equilibrium, where all artilery have same range. but its 700 (because that was rough limit where cybran t3 arty and sera was able fire properly and dont cause that issues whiteout another fixing)