Cybran gameender

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Re: Cybran gameender

Postby Masyaka » 26 Mar 2017, 22:40

MrSprengmeister wrote:After reading through this, I have to say there are really good ideas. Actually very difficult too choose one. I like the Magnetron, because I was abusing that thing a bit too much...
(I did once build 12 of them at one spot not far away form the enemy base... and the result was hilarious! I never ever have seen a GC walk multiple times faster than the fastes plane can fly... or you use the push function whitch is even better if the enemy can´t get out of his base.)

Ok enouth of that crap, let´s look into something really seriously "Gameending":

Give the Scathis a EMP weapon sounds the best solution, but I want to achieve two things with it.
-First, make it completely and totaly redicilous
-Second, make it well balanced

I think I can´t do this alone, but here are my Ideas:
First, make it able to shoot EMP Nuke projectile [almost no damage, but stuns everything for quite some time (10 sec. mabye?) with AoE of a real Nuke + 40km range + real Nuke explosion animation and sound]
Second, since it is a "Gameender" make the projectile as redicilously expensive as it would be OP, like to shoot one you need 100.000 Power

So to Sum this up:

Give Scathis an additional firemode that requires a ludicrous amount of Energy to load, but now just Imagine how funny it is when you have enouth [E] to make it rapid fire :D

I guess it ends the game very well, when your "target" can´t simply do anything :lol:

Of course some additional finetuning should be done to see and mabye get it into a Balance Patch (for example more E cost). I hope you like my Idea.


All 8 shots at once. Profit!
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Re: Cybran gameender

Postby MrSprengmeister » 27 Mar 2017, 07:24

Masyaka wrote:All 8 shots at once. Profit!


No, just normal firing is enouth (1 shot every 2,5 sec. + 10 sec. stun per bullet = profit)
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Re: Cybran gameender

Postby rxnnxs » 27 Mar 2017, 12:35

Give the T3 Battleship LEGS
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Re: Cybran gameender

Postby NapSpan » 27 Mar 2017, 18:06

rxnnxs wrote:Give the T3 Battleship LEGS

To walk away from Summits, this looks pretty nice :)
We have "Continentals" so moving shit around must be important.
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Re: Cybran gameender

Postby ZeRen » 27 Mar 2017, 18:46

make cyb nuke sub fire TML fast like sera cruiser, you know cyb dont have any long range navy weapon
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Re: Cybran gameender

Postby rxnnxs » 31 Mar 2017, 12:42

ZeRen wrote:you know cyb dont have any long range navy weapon

Thats what I meant when I recommended legs.

That Battle Ship Galaxy Class can go land and wreak havoc going slowly from shore to core and the T2 Destroyer Salem could accompany him.
That would be an alternative game ender for sure. Really Cybran style.
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Re: Cybran gameender

Postby Masyaka » 31 Mar 2017, 14:46

rxnnxs wrote:
ZeRen wrote:you know cyb dont have any long range navy weapon

Thats what I meant when I recommended legs.

That Battle Ship Galaxy Class can go land and wreak havoc going slowly from shore to core and the T2 Destroyer Salem could accompany him.
That would be an alternative game ender for sure. Really Cybran style.


Half of cyb units are gameenders for it's time, mostly for sniping ACU. Adding this will make the "last" gameender.
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Re: Cybran gameender

Postby ZeRen » 31 Mar 2017, 19:06

rxnnxs wrote:
ZeRen wrote:you know cyb dont have any long range navy weapon

Thats what I meant when I recommended legs.

That Battle Ship Galaxy Class can go land and wreak havoc going slowly from shore to core and the T2 Destroyer Salem could accompany him.
That would be an alternative game ender for sure. Really Cybran style.


hm :D ,, well cybrand dont have any long range naval bombard unit, another weaknes no one care of course
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Re: Cybran gameender

Postby FtXCommando » 31 Mar 2017, 19:10

ZeRen wrote:
rxnnxs wrote:
ZeRen wrote:you know cyb dont have any long range navy weapon

Thats what I meant when I recommended legs.

That Battle Ship Galaxy Class can go land and wreak havoc going slowly from shore to core and the T2 Destroyer Salem could accompany him.
That would be an alternative game ender for sure. Really Cybran style.


hm :D ,, well cybrand dont have any long range naval bombard unit, another weaknes no one care of course


You know their destroyer can walk on land, right? If anything, the cruiser aa is a weakness not their lack of missiles.
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Re: Cybran gameender

Postby Nepty » 31 Mar 2017, 19:30

ZeRen wrote:make cyb nuke sub fire TML fast like sera cruiser, you know cyb dont have any long range navy weapon


For a short moment in time, this was done before, but was removed for some reason. All nuke subs could do it. It happened a few years back. Not sure if anyone else remembers it.
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