Ars Nova wrote:Nepty wrote:Basic game balance:
All factions must have a weakness.
Cybran was mistakenly designed to be adaptive to almost every situation. This means they have little weaknesses. This is a basic noob mistake in designing a game.
Every faction is designed to have an adaptive response to every problem you can encounter in the game. The point isn't to have a weakness, the point is to have an army with a functioning doctrine. Mobility is flexibility. Mobility is attack. If being slow and sturdy won the game, then turrets would dominate. That's why Cybran does better than UEF. Weak buildings will not achieve balance, but it is annoying.
I intended to walk away from this, but please. This a very stupid argument.
Like I say, you'll find somebody to endorse your changes. It's politically unfortunate to see "death to Cybran" in their tag, but you get their endorsementPhilipJFry wrote:Reasoning behind the change is in the changelog.
That reasoning was felt insubstantial to the point they had to follow up with a Youtube video, which also felt fairly insubstantial. Again, bottom line, "We want to generally hurt Cybran, and we want to see more people get badly surprised by tac missiles and bombers". I disagree. It doesn't matter, but I don't think a core balance aim should be to hurt a faction, and I don't really want tac missiles or bombing raids to be more deadly because I have less personal control over preventing snipes, and because snipes end games very abruptly. I don't understand Gorton thinking they're more fun. Maybe he's the type of player that does a lot of sniping so this fits him, but I always enjoyed the back and forth of a land battle.
It's not unreasonable for sniping to be a risk and reward thing rather than something you've always got in your back pocket.
I don't understand. If you take a really broad meaning for "adaptive response" to mean that every action has a prospective counter, then yeah I guess that's true barring game enders. But you are really ignoring what people mean when they say that the Cybran faction is adaptive when you take that approach. No other faction in the game really has as many tools in their tool box as well as abilities to take advantage of an opponent's misplays.
Also agree with Gorton on how it seems you are saying that Cybran are strong now but are not really suggesting viable alternatives. I know you said that cybran units should get a range nerf, but I don't think you realize how disruptive that change would be for the t1 phase.
How do you nerf a faction without hurting a faction btw.
A Cybran advocate upset about not having control over snipes and cheese is pretty funny as well. So much of the Cybran arsenal allows you to "end the game abruptly" and has been a complaint by players of other factions for years yet it is kept because it's part of what makes the faction unique to play.