Swol wrote:Zock wrote:It's just a gimmick.
More of these please. Thanks.
I'll think of something else. I'm sure it has to be something small and semi worthless...
Random ideas below:
Mech Marines should be able travel underwater. It would match their name, but it's too much a big change according to some people. *Shrugs* Half their movement speed underwater if necessary. Obviously Aeon and Sera players would lose the sense of security on island maps versus UEF players. It's just mech marines. A minor annoyance until 80 appear on the beach... WWII D day.
A faction should be granted a T1 air staging building. (Not Cybran)
Aeon air T2 air staging building can be placed on water. (Just another gimmick)
T2 sparky can shoot from transports. (Is it possible? LOL)
As someone else suggested; sera T2 gunship should be a tech 2.5 unit, or just give it a radar. (Radar gimmick)
T3 Broadsword radar jammer should be added. (Jamming is UEF thing )
T3 Wailer should have stealth like everyone else. Jammer removed. ( Stealth is Cybran thing )
Triple aeon's T1 submarine sight range if it raises to the surface. No deck gun, so it just sees better. (Sight gimmick)
I wanted a battleship with a strategic defense missile launcher. I was thinking the Aeon Omen class should get it. The missile should build and cost like a normal nuke defense missile. That gimmick might be too useful. Nuking fleets would just go away. I'm not a Seton's player, but I'm sure this would distabilize Seton's game play. We can't have that, obviously.
Aeon's strategic missile defense was placable on water in a distant past. Then it was removed... *Thinks*