IceDreamer wrote:While we're considering the problems of the game's progression from T1 -> T2 -> T3, I'd like to make sure something is taken into account.
Conventional thinking is that T3 needs to be nerfed to bring it more down to T2, allowing T2 more time on the field.
Conversely, must it not also be considered an option to buff T2 across the board, bringing it closer to T3 and further from T1, and keeping the T1/T3 interaction (Which I personally think is balanced correctly) the same?
The land war is an issue here, but the BIG one for me is Air... People complain about T3 Land rush recently, but T3 Air rush has been a staple since GPG, because ASFs are simply unrivalled. Is it time to consider pushing T2 Air's power (And cost) very sharply upwards, to give them a chance? Oh, and while we're at that, buff the Sera Gunship to be T2.5.
WRONG WRONG WRONGJust increase cost and bt of the t3 hq and you give like 5-6 mins more life to t2 phase. That is ALL that needs to happen and the game will be much more enjoyable.
Stop over-complicating everything. t3 should wreck t2, as t2 should wreck t1. If you nerf it you will have to experiment forever.
stop obsessing over so many details at once. you guys fail at making good balance decisions that get reverted or meet resistance because you do too much.
Kalvirox, gorton, blodir, blackheart, etc have left because of your theoretical decisions. get real and cut the crap out.