Id like Zock to explain why does he think that having buildings regenerate in 10 mins is more useful than not having any regenaration at all. To begin with, regeneration is like repairing, it has little to no usefulness, except is free. If we want it to be a new game mechanic, it at least has to be of some use.
Obviously any amount of regen is better than zero. But yes, the real advantage is extremely marginal, even with bigger values I don't think any amount of regen can add enough advantage to the faction as the hp nerfs remove. So if cybran turns out too weak from the changes, buffing regen can be done, but I believe other buffs will be in order too, optimally buffs that enhance the factions strengths to support the whole point of the changes, which is diversity.
The regen wasn't really my idea, I don't think it's bad, but it's not there to be an equal compensation for the HP nerfs or an important game mechanic, I don't think that can be done in a good way. It's just a gimmick. The values are set conservatively,let's say a 100% increase is not incredible unlikely, but we wanted to observe the impact of the changes first. And it's not up to me to decide anymore now.
Is this the right place to cry about t2 land being nonexistent?
Nerfing t3 was one of my major goals from the beginning, with all the problems surrounding balance I wasn't able to accomplish it, but the whole patch is about halfway done and as far as I understood is still planned to be the next patch. Helping with it might be more productive than crying.