Swol wrote:Zock wrote:However if adjusting the nerfs based on % or flat values is the better way is, at least for me, really hard to tell, both kind of works.
If i was Mr. Balance President and i wanted to nerf ras, i'd just make all factions rases then same with nerf. Perhaps i'm missing something but it seems like an almost completely irrelevant and uninteresting faction diversity. I've probably accidentally memorized quite a few tree groups but despite rasing hundreds of times i still couldn't even tell you the order of e and mass income by faction.
I actually agree, while i find keeping and increasing faction diversity very important, this is a kind of faction diversity thats more cosmetic/passive advantages than anything else. Having different output does not allow for any different kind of strategy or anything else for the different factions. But opposing to what i have to read a lot i'm actually not just changing things because i personally prefer them (else we would have the t3 patch, and not this one, e.g.), and the question is, "would equalizing them make the game significantly (subjective, just in case i still need to mention this) better to warrant a change, which will definitely upset some people, no matter what kind of change it is?".
Does equalizing RAS costs add enough improvement to warrant upsetting some people that won't like the change in specific, and some other people that just dont like change in general? The obvious upside is that it makes the game a bit more accessible, but not too much, since, as you mention, you don't need to learn the differences anyway.
I could already quote you the reactions that this change would provoke (want an example? "Wow you go on all day about increasing faction diversity and THEN YOU REMOVE IT, STOP TALKING ABOUT FACTION DIVERSITY EVER AGAIN", is it worth it?
If either enough people like it, or there is some decent upside of it that i missed, i'm totally up for it though.