Disappointing patch over all for us team game players.
- ACU HP nurf is causing folks to turtle. By far, this is the biggest complaint. Perhaps 1v1 ladder works out differently - never tried it - but this makes com forward a dangerous proposition. I'm seeing folks turtle more then they use to, which is just not fun.
- Com drops are still viable. The lack of HP on both coms balance out. Not sure if that was one of the items they were trying to 'fix', but just makes it a bit riskier.
- T1 bombers are worthless in larger maps. Interceptors make quick work of them for early 20x20 sized maps. The bombs do work better, but they just don't get a second or third pass in. Too spendy for what you get.
- Still seeing a bit of hover bomb type activity. If that is what we were trying to stop, might be worth making it a bannable thing. (Rather than just something someone with good micro can pull off)
- The TML reduction on cybran is just retarded. 4 shots go fast, and then you end up spending a bunch of time trying to load. Sure reduced the likelihood of folks getting sniped. By the time they see the missiles, you reload, they have TMD up. Don't know who asked for this... It did make sense to reduce the sera magazine from 20. Instead of folks 'wasting' mass on unused tacs, they end up wasting mass on multiple launchers to make up for the small capacity.
- No real impact with the stealth power requirements. You see folks ask for a second transport now that beetles are t2 sized. A minor tweak/change, so won't hate on it just for the sake of change.
- The extra HP on T1 arty does make a difference. Taking 3 shots vs 2 really makes the paper com in deep weeds if they don't have OC.
- I like the T3 bomber tweak. Nice factional difference, does not seem to overpower anything.
- Seeing t1 drops of cybran T1 AA, used for ground fire. LOL. The auto toggle works nicely.
- Aeon is now a perimeter com. Holy smokes is the vision huge. Costs were not too bad before, now silly cheap. The maps I play use it quite often. The vision radius is too large, I think.
- Cost increase on the scathis was fine. Less so the range change. On 20x20 maps, the old range was about perfect. Gimped.
- HQ/commander cost changes - just getting use to the new meta on it. Can't say it changes much on team games at this point.
- Cybran destroyers no longer wreck air. I'm good with this change. Makes cruisers important. Auto switching is very nice.
- Holy smokes to T2 arty go up fast. Very easy to set up a firebase. I'm OK with this.
Not sure if it a patch thing - but WTF with TheSetoner bot? Some might consider it funny, some tasteless - but regardless - it is spamming up aeolus with crap at best. In some cases, it pulls bits from this forum, more or less mocking the folks who took the time to provide feedback. Way to piss on the users. A real person talking smack, fine. Having a bot '
carefully, slowly and sensually undress dev_nulled'.. obviously some nine year old coder had way too much time on their hands. QAI bot had value, at least.