[/quote]
According to FAF database, T2 gives 20/s regen bonus.
A bunch of people are screaming how fucked it is that there is no regen on T2 anymore.
viewtopic.php?f=67&t=13028But if 20/s is nothing anyway why do they bother?
Some theorycrafting and calculations.
Ideal situation: 2 players are completely equal except for NanoUpgrade that 1 player got trough some early advantage.
If they engage in ACU + units combat, each receiving the same amount of damage.
After 5min of such combat, the NanoUpgrade player has 6k extra hp.
That looks more than nothing to me.
This completely disregards comparison of other upgrades or uses of the mass, Which is necessary to find the relative value of the upgrade.[/quote]
It's easy to know why.
10 T1 + 20 T2 = 30Hp/seg
with T3, u will be able to regen +70HP/seg, with any veterancy star.
UEF = 18000 with any kill. More 10%HP for each veterancy star and +5 Regen
28000 TOTAL.
It's mean if u are an wiselly player on the start, u are be able to counter some t3 units even an XP with low HP after late game. Or be protected with more HP to hold bombers t3, Artys T3, and other things.
Without these regens, ACU UEF must spent 20 minutes to fill his low HP, and u are FORCED to make some upgrades, u don't have a choice to battle with your desires and risks
BONUS....
The game come to a constant and dynamic battle, not with firebases war or long time with any combat.
That are the reasons.
I really waiting for logical arguments to nerf ACUs.