Hawkei wrote:The change was not made with noobs in mind. Generally speaking the functionality of the unit has greatly increased, as they can now effectively attack move. It means the unit needs to be babysat less and we can get about this game in a much more macro oriented fashion. it will essentially mean that Air play will become more common. Not less.
As for the whole radar issue. What is so hard about building an air scout? why is this so hard for you to do? They cost nothing, and every time you build a bomber in the early game you should be building an air scout immediately after it. I don't see the problem here. All you need to do is tell an air scout to assist the bomber, and then send the bomber on patrol, and now you have a potent area denial weapon.
..and if radar is so difficult for you, why not bite the bullet and make a T2 radar? Seriously, T2 radar is one of the most underused units in this game.
Are you kidding ? u think i do this because i dont make 2nd scout ? or i never built a radar maybe ?
we are talking about the first 3 min of the game.. and.. a scout is not a bomber, neither a bomber is a scout, why should i do additional task for a unit who is supposed to have the ability ? oh well, assite bomber with a scout.. what a genious idea.. and sorry im not looking for solutions of a problem which should not even exists...
Is the balance consist of making life harder ? or reinvent the wheel again ?