Cybran Factory HP

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Re: Cybran Factory HP

Postby angus000 » 27 Jul 2016, 20:04

LichKing2033 wrote:In all, change to buildings' HP is not good. Even to naval HQs.

What are your arguments? Or are you just wild guessing?
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Re: Cybran Factory HP

Postby PhilipJFry » 27 Jul 2016, 20:47

angus000 wrote:
LichKing2033 wrote:In all, change to buildings' HP is not good. Even to naval HQs.

What are your arguments? Or are you just wild guessing?


Don't be mean to him he probably has never seen a t3 navy hq before.
Out of all the HQ changes the navy was needed the most if you don't like it please bring some arguements and please be sure they are at least somewhat decent.
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Re: Cybran Factory HP

Postby Lieutenant Lich » 27 Jul 2016, 23:35

PhilipJFry wrote:
angus000 wrote:
LichKing2033 wrote:In all, change to buildings' HP is not good. Even to naval HQs.

What are your arguments? Or are you just wild guessing?


Don't be mean to him he probably has never seen a t3 navy hq before.
Out of all the HQ changes the navy was needed the most if you don't like it please bring some arguments and please be sure they are at least somewhat decent.

I saw T3 naval HQs and I saw them nuked. I liked the buildings as they were before. It would be bad to nerf HQ's health because it means that a player will have to make backup ones just in case. That is not a problem in Phantom X when you have a shitload of mass but is a problem in a regular game.
Don't complain about that which you aren't willing to change.

My mod:
viewtopic.php?f=67&t=12864
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Re: Cybran Factory HP

Postby PhilipJFry » 28 Jul 2016, 00:40

if only there would be a way to defend against nukes
like a building that can shoot them down
one can only dream i suppose
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Re: Cybran Factory HP

Postby NapSpan » 28 Jul 2016, 01:48

Well, it annoys me when I nuke one T3 naval HQ and still alive after that, cmon its a fucking nuke for god sake, it should kill pretty much everything in the proximity.
We have "Continentals" so moving shit around must be important.
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