Stuff that is good vs stuff that is bad

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Stuff that is good vs stuff that is bad

Postby FunkOff » 07 Jul 2016, 00:17

This is not about factions. This is about stuff all factions have. Something qualifies as "good" if it kills people, and qualifies as "bad" if it never does.

Good:
- Land / Air experimentals
- Heavy Artillery / Game Enders
- Strategy bombers
- Nukes
- Rushing T3 bots
- T2 TML / T2 stationary artillery spam
- Battleship / Destroyer spam
- T2/ T3 PD and shields
- T3 / T3 gunships

Bad:
- T2 MMLs. All of them. (Even the cybran one)
- T3 mobile artillery. All of them (even the cybran one)
- T3 mobile AA
- T1 subs
- T3 strategic missile subs

The good stuff is good. The bad stuff should get a buff.
MMLs --> Give them more damage and make the missile faster
T3 mobile arty --> Make them shoot as far as T2 stationary artillery
T3 mobile AA --> how about some more health? Surviving a single strat bomber bomb would be nice
T1 subs --> eeeehhh
T3 strategic missile subs --> More damage + faster missile
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Re: Stuff that is good vs stuff that is bad

Postby Ionic » 07 Jul 2016, 01:40

Glad you aren't in charge! lol
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Re: Stuff that is good vs stuff that is bad

Postby BenDover » 07 Jul 2016, 01:45

Idk I've seen MMLs push back pd creep to great effect can't say they're bad. Nuke sub is decent as well for a sneaky hidden nuke it should take long to build u can always assist if you're impatient..
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Re: Stuff that is good vs stuff that is bad

Postby crispyambulance » 07 Jul 2016, 04:06

T2 stationary artillery spam


You ever done this? How did it turn out?
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Re: Stuff that is good vs stuff that is bad

Postby BushMaster » 07 Jul 2016, 04:09

FunkOff wrote:Bad:
- T2 MMLs. All of them. (Even the cybran one)
- T3 mobile artillery. All of them (even the cybran one)
- T3 mobile AA
- T1 subs
- T3 strategic missile subs

- Huh? No sniper boats? I've seen every one of these used for more, and to a much greater effect, than sniper boats.
- Buffing MML would ruin Prohan meta, so 99% of players would call them OP, we should do this.
- T3 arty, yes buff so i can just spam them at sera t3 along with my sniper boats
- t3 MAA? people build this stuff?
- T1 subs..........
- Strat subs.....If these get buff then buff sera battleship
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Re: Stuff that is good vs stuff that is bad

Postby Hawkei » 07 Jul 2016, 06:04

So by your reasoning we should never build Pgens. Because those never kill anyone.
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Re: Stuff that is good vs stuff that is bad

Postby angus000 » 07 Jul 2016, 06:58

FunkOff wrote:Bad:
- T2 MMLs. All of them. (Even the cybran one)
- T3 mobile artillery. All of them (even the cybran one)
- T3 mobile AA
- T1 subs
- T3 strategic missile subs

wut

t3 mobile arty could see a aoe buff so they are better against units, aside from that...
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Re: Stuff that is good vs stuff that is bad

Postby biass » 07 Jul 2016, 07:22

im so close to writing a serious reply but i know this is trolling so
Map thread: https://bit.ly/2PBsa5H

Petricpwnz wrote:biass on his campaign to cleanse and remake every single map of FAF because he is an untolerating reincarnation of mapping hitler
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Re: Stuff that is good vs stuff that is bad

Postby NapSpan » 07 Jul 2016, 08:32

BenDover wrote:Idk I've seen MMLs push back pd creep to great effect can't say they're bad. Nuke sub is decent as well for a sneaky hidden nuke it should take long to build u can always assist if you're impatient..

With positive eco it takes only 5 minutes to build nuke, is not much.
We have "Continentals" so moving shit around must be important.
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Re: Stuff that is good vs stuff that is bad

Postby Ithilis_Quo » 07 Jul 2016, 10:00

This is jast idea, so dont stone me.

T3maa may get small radar and smaller omny senzor. On size as t3 spy plane. That will help use range more effectively and will work also as intel unit in army stack.
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