Lab Balance

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Re: Lab Balance

Postby Lieutenant Lich » 22 Jun 2016, 18:59

I sense that this is another troll topic. FAF is declining faster than I have predicted.
Don't complain about that which you aren't willing to change.

My mod:
viewtopic.php?f=67&t=12864
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Re: Lab Balance

Postby briang » 22 Jun 2016, 19:02

LichKing2033 wrote:I sense that this is another troll topic. FAF is declining faster than I have predicted.


Wow you just realized that the original post and most of the following conversation was a troll? Certain people take these threads seriously and try to make them serious and fail. Don't be one of those people.
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Re: Lab Balance

Postby PhilipJFry » 22 Jun 2016, 19:58

Since nobody seems to have any reasonable ideas aside from the OP i will try to bring the discussion back on track...
Just a minor thing that annoys me is that LABs cannot walk under water similar to ACUs so i can't raid under water mex with them. Giving you this option would increase their usability a lot. So my suggestion is make them walk under water and give them some torp dmg.
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Re: Lab Balance

Postby Zoram » 22 Jun 2016, 19:59

LichKing2033 wrote:I sense that this is another troll topic. FAF is declining faster than I have predicted.
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Re: Lab Balance

Postby Nepty » 02 Jul 2016, 01:58

I have some ideas for LABS. Abilities:

UEF mech marine = Can walk underwater. This could help UEF alot on island maps. It's a Marine right?

Cybran Hunter = Stealth? Cybran is the sneaky faction. I'm okay with it. Free stealth, no power use by the way.

Aeon Flare = Shields. Cut it's HP in half, give half to shields. If too OP, give it crappy AA.

All can add good faction diversity. Hopefully someone sees this post.
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Re: Lab Balance

Postby Aulex » 02 Jul 2016, 02:05

Nepty wrote:I have some ideas for LABS. Abilities:

UEF mech marine = Can walk underwater. This could help UEF alot on island maps. It's a Marine right?

Cybran Hunter = Stealth? Cybran is the sneaky faction. I'm okay with it. Free stealth, no power use by the way.

Aeon Flare = Shields. Cut it's HP in half, give half to shields. If too OP, give it crappy AA.

All can add good faction diversity. Hopefully someone sees this post.


Those are interesting suggestions, but I don't think it will balance very well. Also, such drastic changes will probably not make a lot of people happy.
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Re: Lab Balance

Postby biass » 02 Jul 2016, 02:39

making an aeon unit a multipurpose unit? rly?
Map thread: https://bit.ly/2PBsa5H

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Re: Lab Balance

Postby Nepty » 02 Jul 2016, 02:52

biass wrote:making an aeon unit a multipurpose unit? rly?


:D I really didn't want it to walk on water like Jesus... That fits aeon huh? More acceptable I know.
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Re: Lab Balance

Postby biass » 02 Jul 2016, 02:56

well aeon is more specialist units with a few notable exceptions (resto cancer) so idk
Map thread: https://bit.ly/2PBsa5H

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