Useless weapons attached to units

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Re: Useless weapons attached to units

Postby NapSpan » 02 Jul 2016, 20:29

Nepty wrote:
NapSpan wrote:Air jammer is Stinger with sparky, with UEF you can f*** enemy aiming with those beautiful engies (as long as they are not spotted)


OMG I never thought of that! Thanks. (Silly brain Y U No think of that?)
Ooooooo! I now understand why T2 mobile shields deactivate on transports. Good lord, we could have had shielded stingers! Finally after 8 years I know why air shields were removed. Thank you so much NapSpan.

Shields deactivate in gunships because lot of noobs were complaining about that, that could work as "faction ability". Radar jammer working in transport is not so obvius, after all shields are deactivated when they are loaded, I thought the same happening in sparkies until I saw one replay where I had some loaded in transport.
We have "Continentals" so moving shit around must be important.
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Re: Useless weapons attached to units

Postby Hawkei » 03 Jul 2016, 20:36

Nepty wrote:Remove broadsword crappy AA and replace it with a Tech 3 transport clamp. Allow it to ferry tech 3 units. Alot less useless. Just an idea.


Please don't touch my broadswords. They are perfect right now. Having a crappy AA gun is fine - it is the excellent air to ground damage that I really want. Much better than a Restorer IMO. The AA gun isn't entirely useless. As I have known it to take out the odd T1 air unit. Sure, it isn't going to make a huge difference, but against annoying T1 interceptors it can have some tactical merit... Heck, it is also pretty good at shooting UEF engineering drones in a UEF mirror match. So it is useful sometimes.
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Re: Useless weapons attached to units

Postby Masyaka » 28 Jul 2016, 14:04

if all the units had weapons for any situation, the game sense would change to who's army is bigger
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